Jonathan Burnside
Programmer at Turtle Rock Studios- Claim this Profile
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Bio
In the classroom, Jonathan constantly raises the bar for integrity as an adept Professor - keeping his curriculum up-to-date with industry standards and new technologies, holding an excellent rapport with students and finding more expansive methods of teaching complex materials. Outside of the classroom, he's a sharp leader and excellent manager who always encourages his team to go the extra mile. Working with him was an absolute pleasure.
Look, I've gotten Jonathan a couple of jobs in the industry now. Mostly because it's so easy. You put his resume in. He kills the interview. You get a finders fee. It's great. The guy's an excellent programmer, he's organized and is always willing to jump on those "programming grenades". He's a great guy to work with and more than capable. You better believe that if I end up at another studio. Jonathan's resume will be soon to follow.
In the classroom, Jonathan constantly raises the bar for integrity as an adept Professor - keeping his curriculum up-to-date with industry standards and new technologies, holding an excellent rapport with students and finding more expansive methods of teaching complex materials. Outside of the classroom, he's a sharp leader and excellent manager who always encourages his team to go the extra mile. Working with him was an absolute pleasure.
Look, I've gotten Jonathan a couple of jobs in the industry now. Mostly because it's so easy. You put his resume in. He kills the interview. You get a finders fee. It's great. The guy's an excellent programmer, he's organized and is always willing to jump on those "programming grenades". He's a great guy to work with and more than capable. You better believe that if I end up at another studio. Jonathan's resume will be soon to follow.
In the classroom, Jonathan constantly raises the bar for integrity as an adept Professor - keeping his curriculum up-to-date with industry standards and new technologies, holding an excellent rapport with students and finding more expansive methods of teaching complex materials. Outside of the classroom, he's a sharp leader and excellent manager who always encourages his team to go the extra mile. Working with him was an absolute pleasure.
Look, I've gotten Jonathan a couple of jobs in the industry now. Mostly because it's so easy. You put his resume in. He kills the interview. You get a finders fee. It's great. The guy's an excellent programmer, he's organized and is always willing to jump on those "programming grenades". He's a great guy to work with and more than capable. You better believe that if I end up at another studio. Jonathan's resume will be soon to follow.
In the classroom, Jonathan constantly raises the bar for integrity as an adept Professor - keeping his curriculum up-to-date with industry standards and new technologies, holding an excellent rapport with students and finding more expansive methods of teaching complex materials. Outside of the classroom, he's a sharp leader and excellent manager who always encourages his team to go the extra mile. Working with him was an absolute pleasure.
Look, I've gotten Jonathan a couple of jobs in the industry now. Mostly because it's so easy. You put his resume in. He kills the interview. You get a finders fee. It's great. The guy's an excellent programmer, he's organized and is always willing to jump on those "programming grenades". He's a great guy to work with and more than capable. You better believe that if I end up at another studio. Jonathan's resume will be soon to follow.
Experience
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Turtle Rock Studios
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United States
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Computer Games
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100 - 200 Employee
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Programmer
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Jun 2017 - Present
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Full Sail University
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United States
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Higher Education
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700 & Above Employee
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Advanced Development Department Chair
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Feb 2009 - Jun 2017
This position consists of teaching multiple courses as well as managing over 30 faculty members and curriculum for courses in the Advanced Development Department.Courses taught include:Artificial Intelligence - Covering game AI topics including path planning, game playing, decision making and machine learning.Real-Time Animation - Covering topics of animation, skinning, content pipeline and rendering system architectureEngine Development 1 & 2 - Covering topics of rendering system architecture, spatial partitioning, shadow mapping, post-process effects and light partitioning methods. My duties as department chair include hiring, scheduling, and performance reviews. I also work on curriculum development for courses in the Game Development, Software Development, Simulation & Visualization and Game Design Undergraduate degree programs.
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CEO
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Apr 2012 - Jul 2016
Owner and CEO of a small publishing company, specializing in text books for the collegiate level and board games.http://needlerat.com/http://pastapirate.com/
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Esper Hosting, Inc.
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Technology, Information and Internet
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CEO & Treasurer
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Jan 2012 - Jul 2013
Operated a non-profit web hosting cooperative.
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Midway Games
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Computer Games
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1 - 100 Employee
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Programmer
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2008 - 2009
I was a programmer working with the Unreal 3 engine on the game play team. I worked on player controls and extending existing animation systems for an unreleased video game.
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High Moon Studios
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United States
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Computer Games
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100 - 200 Employee
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Programmer
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2007 - 2008
I was a programmer with the game play team. I worked on player controls, animation, AI, and PS3 porting. During this project we practiced test-driven development (TDD) and continuous integration in a scrum based development environment.
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Rainbow Studios
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer
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Dec 2005 - Jul 2007
I was a programmer on the Tech and Tools team. I later moved to a pseudo-lead position of our Audio programming team. It is "pseudo" because I was the only team member. I attended lead planning meetings and developed my own schedule.
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Full Sail University
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United States
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Higher Education
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700 & Above Employee
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Lab Specialist
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2002 - 2005
I was a lab teacher for programming classes ranging from basic C++ to our final project course. I later specialized in our OpenGL and Engine Development classes. I did some lectures for OpenGL and ran the Engine Development course temporarily.
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Education
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Full Sail University
Master of Science (M.S.), Mobile Gaming & Engineering -
Full Sail University
Bachelor of Science (B.S.), Game Development -
Full Sail University
Associate of Science (A.S.), Game Design and Development