Jonathan Burnside

Programmer at Turtle Rock Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Cherry Hill, New Jersey, United States, US

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In the classroom, Jonathan constantly raises the bar for integrity as an adept Professor - keeping his curriculum up-to-date with industry standards and new technologies, holding an excellent rapport with students and finding more expansive methods of teaching complex materials. Outside of the classroom, he's a sharp leader and excellent manager who always encourages his team to go the extra mile. Working with him was an absolute pleasure.

Look, I've gotten Jonathan a couple of jobs in the industry now. Mostly because it's so easy. You put his resume in. He kills the interview. You get a finders fee. It's great. The guy's an excellent programmer, he's organized and is always willing to jump on those "programming grenades". He's a great guy to work with and more than capable. You better believe that if I end up at another studio. Jonathan's resume will be soon to follow.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Programmer
      • Jun 2017 - Present

    • United States
    • Higher Education
    • 700 & Above Employee
    • Advanced Development Department Chair
      • Feb 2009 - Jun 2017

      This position consists of teaching multiple courses as well as managing over 30 faculty members and curriculum for courses in the Advanced Development Department.Courses taught include:Artificial Intelligence - Covering game AI topics including path planning, game playing, decision making and machine learning.Real-Time Animation - Covering topics of animation, skinning, content pipeline and rendering system architectureEngine Development 1 & 2 - Covering topics of rendering system architecture, spatial partitioning, shadow mapping, post-process effects and light partitioning methods. My duties as department chair include hiring, scheduling, and performance reviews. I also work on curriculum development for courses in the Game Development, Software Development, Simulation & Visualization and Game Design Undergraduate degree programs.

    • CEO
      • Apr 2012 - Jul 2016

      Owner and CEO of a small publishing company, specializing in text books for the collegiate level and board games.http://needlerat.com/http://pastapirate.com/

    • Technology, Information and Internet
    • CEO & Treasurer
      • Jan 2012 - Jul 2013

      Operated a non-profit web hosting cooperative.

    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • 2008 - 2009

      I was a programmer working with the Unreal 3 engine on the game play team. I worked on player controls and extending existing animation systems for an unreleased video game.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Programmer
      • 2007 - 2008

      I was a programmer with the game play team. I worked on player controls, animation, AI, and PS3 porting. During this project we practiced test-driven development (TDD) and continuous integration in a scrum based development environment.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Dec 2005 - Jul 2007

      I was a programmer on the Tech and Tools team. I later moved to a pseudo-lead position of our Audio programming team. It is "pseudo" because I was the only team member. I attended lead planning meetings and developed my own schedule.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Lab Specialist
      • 2002 - 2005

      I was a lab teacher for programming classes ranging from basic C++ to our final project course. I later specialized in our OpenGL and Engine Development classes. I did some lectures for OpenGL and ran the Engine Development course temporarily.

Education

  • Full Sail University
    Master of Science (M.S.), Mobile Gaming & Engineering
    2015 - 2016
  • Full Sail University
    Bachelor of Science (B.S.), Game Development
    2009 - 2009
  • Full Sail University
    Associate of Science (A.S.), Game Design and Development
    2000 - 2002

Community

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