Mark de Sousa

Executive Producer at Anibrain
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Contact Information
us****@****om
(386) 825-5501
Location
Manhattan Beach, California, United States, US

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5.0

/5.0
/ Based on 2 ratings
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Doug Ikeler

Mark and I worked together on Open Season and Arthur Christmas while at Imageworks. Mark worked as the Hair/Cloth supervisor for me on both films. I really enjoyed working with Mark as he has a very positive attitude and is a good communicator. I always felt that Mark had his finger on the pulse of his department and was attentive to it's contribution to the film. Whenever asked to go above and beyond to make his simulations the best they could be, Mark's team delivered the goods. He also demonstrated professionalism and patience when asked to take short cuts in hair/cloth when other areas needed the attention. This is something I have found that not all Supervisors handle well, but Mark did it with grace. I would work with Mark again in a heartbeat. I say this because I know he would deliver top quality work, we would make it happen on budget and we would have a good time doing it. I hope I grab him before you do, Doug Ikeler VFX Supervisor

Suzi Little

Mark is one of the nicest and easiest guys I've ever worked with. But don't let that fool you; he's also an accomplished technician and artist. Mark knows how to get stuff done, whether it's doing shot or setup work himself, managing others or both. He's an efficient and well-liked manager who treats all as he would like to be treated. I've never worked directly under Mark, however I have heard from many others about his considerable management skills. Everybody wants to work for him. I've also found him to be a great collaborator, as a fellow TD, when we were working together on shows. His helpful and kind nature, along with his ability to see the forest for the trees in getting stuff done, is what has propelled him to this position he has at Sony today. And well-deserved it is. I would gladly welcome the opportunity to work with him in the future -- as a manager or fellow artist.

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Experience

    • India
    • Movies, Videos, and Sound
    • 300 - 400 Employee
    • Executive Producer
      • Jan 2015 - Present

      My span of responsibility as Executive Producer has covered everything from business development to artistic and technical guidance. I have helped to oversee multiple projects and liaise between clients and in-house teams along with creating bids and finalizing contracts. • Business development and client relations including developing new clients and growing relationships with our existing client base across the globe. • Work in conjunction with clients and in-house teams to breakdown, quote and manage productions from bidding through final delivery. • Provide creative support for projects to in-house teams. • Assist in script breakdowns for bidding purposes and creative suggestions • Work closely with clients and their creative teams to understand requirements and offer creative solutions. • On set experience • Contract negotiations • Saw company growth from 300 to almost 800 employees over past 5 years Anibrain (http://anibrain.com/) is an award winning Visual Effects studio specializing in creating live action visual effects and animation for feature films and television as well as Virtual Reality experiences on both the HTC Vive and Oculus Rift. We have worked closely with numerous studios in both primary (creating full CG sequences) and supporting roles (matchmove, roto and paint) providing them with a reliable back end in India at a very attractive cost. Our workflow utilizes Nuke, Maya, Houdini and Arnold along with other industry standard software and we have seamlessly integrated into partner facility pipelines. Customer satisfaction, passion, creativity, leading edge work, and integrity is why these facilities continue to reach out to us for support as we consistently deliver a high quality product on time and on budget. Anibrain takes security and the protection of your data very seriously. We are a studio approved secure environment, boasting Security Certifications from TPN, Disney/Marvel Studios, Netflix, and 20th Century Fox. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Computer Graphics Supervisor
      • Jun 2014 - Nov 2014

      Responsibilities included overseeing the development of creature assets and pipeline for Animation, Simulation, and Lighting. Oversaw shot work and pipeline creation • Supervision of asset creation and sequence work. • Liaison between Digital Sandbox and multiple vendors for Modeling, LookDev, Rigging, Creature Simulation, Animation, Massive Crowd Simulation, and Match-Move. • Creature Animation, Simulation, and Lighting. Responsibilities included overseeing the development of creature assets and pipeline for Animation, Simulation, and Lighting. Oversaw shot work and pipeline creation • Supervision of asset creation and sequence work. • Liaison between Digital Sandbox and multiple vendors for Modeling, LookDev, Rigging, Creature Simulation, Animation, Massive Crowd Simulation, and Match-Move. • Creature Animation, Simulation, and Lighting.

    • Canada
    • Animation and Post-production
    • 700 & Above Employee
    • Computer Graphics Supervisor: Special Projects
      • May 1999 - Feb 2014

      Responsible for bidding, team building and overseeing development of Character/Creature FX assets and pipelines (costume tailoring/hair grooming/simulation rigs) as well as environmental grooming/instancing. I also assisted the facility department management team with production crewing and departmental guidance. • Supervision of Character FX teams. • Demo reel reviews, interviews, hiring, training, annual reviews. • Ran daily team reviews and schedules providing artistic and technical direction for artists. • Budgeting, scheduling, managing timelines based on project deadlines. • Worked closely with Film Directors, Art Directors, Visual Development and Visual Effects Supervisors to develop the look of picture and determine sequence requirements. • Worked closely with Producers and Production Management to ensure departmental deliveries on time and budget. • Department Representative for production meetings with Producers and Supervisors. • Department liaison working closely with Modeling, Texture, Rigging, and Look Development departments to develop film assets and ensure that they are pipeline compliant. • On set acquisition/scanning of costumes and photographic reference, including directing actors for motion reference. • Facility Cloth and Hair Town Council Lead. • Helped to develop specifications for internal proprietary software. • Worked closely with external software vendors to develop specifications and test commissioned software. Show less

    • Instructor/Author
      • 2006 - 2006

      Developed and taught a course in Dynamic Clothing Tailoring and Simulation. Developed and taught a course in Dynamic Clothing Tailoring and Simulation.

  • Mobility Inc.
    • Venice, CA
    • Technical Director/Animator
      • Jan 1999 - Mar 1999

      Responsible for Modeling, Rigging (basic character deformations and weighting), Animation, Scene Setup. Responsible for Modeling, Rigging (basic character deformations and weighting), Animation, Scene Setup.

  • VIFX / Blue Sky
    • Los Angeles, CA
    • Technical Director/Animator
      • Sep 1996 - Oct 1998

      Responsible for Post-Visualization, Animation (non-character keyframe), FX Simulations, Lighting, and Compositing. Responsible for Post-Visualization, Animation (non-character keyframe), FX Simulations, Lighting, and Compositing.

Education

  • Centennial College
    Computer Animation/Graphics
    1996 - 1996

Community

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