Courtney Beattie
Software Engineer at Epoch AI- Claim this Profile
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Bio
Experience
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Epoch
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Technology, Information and Internet
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1 - 100 Employee
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Software Engineer
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Mar 2022 - Present
Singapore
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BandLab Technologies
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Singapore
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Technology, Information and Internet
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100 - 200 Employee
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Full Stack Web Developer
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May 2021 - Jan 2022
Singapore E-Commerce and Media division
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General Assembly
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United States
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Higher Education
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700 & Above Employee
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Software Engineering Immersive Student
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Nov 2020 - Feb 2021
Singapore Full-stack software engineering training
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Sandbox VR
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United States
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Entertainment Providers
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100 - 200 Employee
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Audio Director
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Apr 2019 - Apr 2020
Singapore Oversaw the entire audio experience for players including AAA sound effects design, integration into the game engine, music composition, character voice over casting/recording, localization and store hardware. - Established entire audio pipeline, processes, tech stack, budget, contracts, licenses from scratch - Hired and managed one sound designer - Managed outsource partners and stakeholders including CBS and Sony
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Senior Sound Designer
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Jun 2012 - Apr 2019
Singapore AAA-quality sound design and integration for 7 blockbuster console games, the majority on the Assassin’s Creed brand. - Lead role on 2 Assassin’s Creed titles - Created audio tools in C# & WPF to improve audio workflow - Integrated sounds in-engine using visual scripting tools and property tables which mirrored underlying OOP structure (instances, inheritance, overriding) - Optimized CPU, streaming, memory, disk space - Collaboration point of contact for the team when partnering… Show more AAA-quality sound design and integration for 7 blockbuster console games, the majority on the Assassin’s Creed brand. - Lead role on 2 Assassin’s Creed titles - Created audio tools in C# & WPF to improve audio workflow - Integrated sounds in-engine using visual scripting tools and property tables which mirrored underlying OOP structure (instances, inheritance, overriding) - Optimized CPU, streaming, memory, disk space - Collaboration point of contact for the team when partnering with external studios Credits: - Assassin's Creed Valhalla - Skull & Bones - Assassin's Creed Origins - Assassin's Creed Syndicate (See our team in action in the video below) - Assassin's Creed Rogue - Assassin's Creed IV Black Flag - Assassin's Creed III Show less
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Cutting Edge
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Australia
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Movies, Videos, and Sound
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200 - 300 Employee
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Sound Designer
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Feb 2012 - May 2012
Brisbane, Australia Audio post-production for TV and radio advertising. http://www.cuttingedge.com.au/
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THQ
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United States
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Computer Games
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200 - 300 Employee
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Audio Designer
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Feb 2011 - Aug 2011
AAA-quality sound design and integration for The Avengers - PS3/XBOX 360
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Blue Tongue Entertainment
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Computer Games
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1 - 100 Employee
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Audio Designer
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Aug 2010 - Dec 2010
Sound design and integration for De Blob 2 - XBOX 360/PS3/Wii
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Production Editor
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Jan 2005 - Dec 2008
Audio post production, graphic design and multimedia for enhanced audio CDs delivered to over 22,000 GPs and 9,000 pharmacists monthly throughout Australia.
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Education
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General Assembly
Software Engineering Immersive -
Australian Film Television and Radio School
Graduate Diploma, Screen Music -
Griffith University
Bachelor, Music Technology with Honours -
AMEB
Associate Diploma of Music (AMusA), Saxophone