Courtney Beattie

Software Engineer at Epoch AI
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Contact Information
us****@****om
(386) 825-5501
Location
Brisbane City, Queensland, Australia, AU

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Experience

    • Technology, Information and Internet
    • 1 - 100 Employee
    • Software Engineer
      • Mar 2022 - Present

      Singapore

    • Singapore
    • Technology, Information and Internet
    • 100 - 200 Employee
    • Full Stack Web Developer
      • May 2021 - Jan 2022

      Singapore E-Commerce and Media division

    • United States
    • Higher Education
    • 700 & Above Employee
    • Software Engineering Immersive Student
      • Nov 2020 - Feb 2021

      Singapore Full-stack software engineering training

    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Audio Director
      • Apr 2019 - Apr 2020

      Singapore Oversaw the entire audio experience for players including AAA sound effects design, integration into the game engine, music composition, character voice over casting/recording, localization and store hardware. - Established entire audio pipeline, processes, tech stack, budget, contracts, licenses from scratch - Hired and managed one sound designer - Managed outsource partners and stakeholders including CBS and Sony

    • France
    • Computer Games
    • 700 & Above Employee
    • Senior Sound Designer
      • Jun 2012 - Apr 2019

      Singapore AAA-quality sound design and integration for 7 blockbuster console games, the majority on the Assassin’s Creed brand. - Lead role on 2 Assassin’s Creed titles - Created audio tools in C# & WPF to improve audio workflow - Integrated sounds in-engine using visual scripting tools and property tables which mirrored underlying OOP structure (instances, inheritance, overriding) - Optimized CPU, streaming, memory, disk space - Collaboration point of contact for the team when partnering… Show more AAA-quality sound design and integration for 7 blockbuster console games, the majority on the Assassin’s Creed brand. - Lead role on 2 Assassin’s Creed titles - Created audio tools in C# & WPF to improve audio workflow - Integrated sounds in-engine using visual scripting tools and property tables which mirrored underlying OOP structure (instances, inheritance, overriding) - Optimized CPU, streaming, memory, disk space - Collaboration point of contact for the team when partnering with external studios Credits: - Assassin's Creed Valhalla - Skull & Bones - Assassin's Creed Origins - Assassin's Creed Syndicate (See our team in action in the video below) - Assassin's Creed Rogue - Assassin's Creed IV Black Flag - Assassin's Creed III Show less

    • Australia
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • Sound Designer
      • Feb 2012 - May 2012

      Brisbane, Australia Audio post-production for TV and radio advertising. http://www.cuttingedge.com.au/

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Audio Designer
      • Feb 2011 - Aug 2011

      AAA-quality sound design and integration for The Avengers - PS3/XBOX 360

    • Computer Games
    • 1 - 100 Employee
    • Audio Designer
      • Aug 2010 - Dec 2010

      Sound design and integration for De Blob 2 - XBOX 360/PS3/Wii

    • Production Editor
      • Jan 2005 - Dec 2008

      Audio post production, graphic design and multimedia for enhanced audio CDs delivered to over 22,000 GPs and 9,000 pharmacists monthly throughout Australia.

Education

  • General Assembly
    Software Engineering Immersive
    2020 - 2021
  • Australian Film Television and Radio School
    Graduate Diploma, Screen Music
    2009 - 2009
  • Griffith University
    Bachelor, Music Technology with Honours
    2004 - 2007
  • AMEB
    Associate Diploma of Music (AMusA), Saxophone
    2002 - 2002

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