Mike Wilson

Lead Designer at Quantum Capture
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Vancouver, British Columbia, Canada, CA
Languages
  • French Elementary proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Joel Green

Mike was absolutely critical to the creation of The Gallery franchise, and Cloudhead Games itself. He forged the story, characters, and dialogue that anchored our game worlds, and is widely responsible for the resonance they have with our fans. More than just a Writer, Mike cares deeply about game design and will advocate for it's marriage with narrative in order to create worlds that matter to people.

Denny Unger

Mike Wilson is a rare breed. His ability to enthusiastically extract meaning and emotion from complex narrative threads is unquestionable. By carefully researching his chosen subject, Mike frequently throws himself into the hidden underpinnings which drive the heart of the story, yielding terrific results. Mike's time at Cloudhead Games has imbued him with a truly rare knowledge of VR mechanics, feel and design that drives a narrative process which uniquely suites the medium. Mike is always eager to discuss and help catalyze a range of ideas in all departments and is an excellent person to have in the idea phase of any project. Mike's broad range of VR experience, too lengthy to go into here, make him a truly invaluable addition to any team looking to further their knowledge of the medium and tell great stories at the same time.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Canada
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Lead Designer
      • Jun 2019 - Present

      I help bring the most realistic digital humans to life. I help bring the most realistic digital humans to life.

  • Unannounced
    • Toronto, Ontario, Canada
    • Chief Creative Officer
      • Feb 2019 - Present

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Narrative Director
      • Jun 2014 - Nov 2017

      I crafted heartfelt stories which nestled comfortably into design, and helped create amazing experiences worth having. More specifically, I wrote all game dialog, mapped out cinematic moments, and designed in-game narrative assets for the first two episodes of The Gallery series. I spent the last three years helping to marry player motivation with rewarding narrative experiences in VR, and loved every minute of it. The Gallery Ep 2: Heart of the Emberstone Narrative Direction: Planned out narrative beats, characters, and initial location descriptions Writing: Wrote all dialog, character barks, and trailer media Design: Aided in initial brainstorming for gameplay flow, helping to marry action with story Art: Worked with artists to finalize narrative assets with required story information This episode has been widely praised for it's narrative treatment: Metacritic Rating: 87 Steam Rating: 93 The Gallery Ep 1: Call of the Starseed Narrative Direction: Planned out narrative beats, characters, and location descriptions Writing: Wrote all dialog, character barks, and trailer media Design: Aided in initial brainstorming for The Gallery IP and overall world building Art: Worked with artists to finalize narrative assets with required story information Social Media/Marketing: Kept up regular updates to the fans through Facebook/Kickstarter Metacritic Rating: 79 Steam Rating: 86 Show less

  • Self
    • Toronto, Canada Area
    • Freelance Designer
      • 2012 - 2014

      Completed various freelance design contracts, mostly project pitches for 3rd party developers Completed various freelance design contracts, mostly project pitches for 3rd party developers

  • Radical Entertainment
    • Vancouver, Canada Area
    • Design II
      • Apr 2010 - Oct 2011

      Narrative Designer on Prototype 2: Brainstormed/planned overall story and character designs design during initial pre-production. Mission Design on Prototype 2: Stubbed in initial mission scripting and mission dialog during later production. Narrative Designer on Prototype 2: Brainstormed/planned overall story and character designs design during initial pre-production. Mission Design on Prototype 2: Stubbed in initial mission scripting and mission dialog during later production.

    • Contract Writing Position
      • Nov 2009 - Jun 2010

      Brainstormed initial story and mission designs. Fleshed out initial brainstorming documents and created a frame work of design for the game. Fleshed out mission designs and ensured they lined up with the agreed upon story beats. Brainstormed initial story and mission designs. Fleshed out initial brainstorming documents and created a frame work of design for the game. Fleshed out mission designs and ensured they lined up with the agreed upon story beats.

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Jr. Game Design
      • Nov 2007 - Nov 2009

      Game Designer on Company of Heroes: Online.- Designed UI wire frames for front end menu- Expendables/Purchasables brainstorming and designNarrative Designer on Company of Heroes: Tales of Valor.- Designed mission set narrative beats- Wrote all cut-scene dialog and new unit dialog/barks

    • Game Designer
      • Nov 2007 - Jul 2009

      Worked on initial mission design/brainstorming and implementation of the prepared mission designs using the in house LUA based language.

Education

  • Vancouver Film School
    Certificate, Game Design
    2006 - 2007
  • University of Windsor
    B.A, English
    2003 - 2006

Community

You need to have a working account to view this content. Click here to join now