Peter Nespesny

Game Designer at Plan A Collective
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Contact Information
us****@****om
(386) 825-5501
Location
CZ
Languages
  • Slovak Native or bilingual proficiency
  • English Professional working proficiency

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Bio

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Brian Hicks

Peter is an outstanding and passionate designer who is never afraid to express his passions and ideas to his colleagues. We placed a large amount of responsibility on Peter's shoulders as he joined the team, and he never failed to deliver. Handling both the over all vision of design on DayZ, and managing his peers in the design department - Peter excelled when under pressure, and continued to drive the core vision of DayZ.

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Experience

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jul 2022 - Present

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Oct 2019 - Jun 2022

      Game design, level design and scripting on unannounced project. Game design, level design and scripting on unannounced project.

    • Czechia
    • Computer Games
    • 300 - 400 Employee
    • Lead Game Designer
      • Jul 2014 - May 2019

      Designing game features, systems, mechanics, and interactions for multiplayer persistent open-world sandbox survival, offering various playstyles oriented in PvP, PvE to RP.Keeping a unique vision of DayZ intact, making it an unprecedented genre-defining game, while bringing it to the modern era in terms of playability and usability.

    • Game Designer
      • Aug 2013 - Jun 2014

      Designing game mechanics for DayZ, their reviewing and implementation.

    • Czechia
    • Higher Education
    • 700 & Above Employee
    • Game Designer, Game Producer
      • May 2012 - Dec 2012

      Reviewing game concept, adjusting and rewriting documentation, balancing. Overseeing creative development, ensuring deliverables, staff recruitment. Reviewing game concept, adjusting and rewriting documentation, balancing. Overseeing creative development, ensuring deliverables, staff recruitment.

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Level Designer, Office Manager, Quality Assurance, Technical Support
      • Nov 2011 - Sep 2012

      Creating single-player campaign missions from concept through building to scripting for Miner Wars 2081 project. Input/output managment, acquisition and support of technical equipment, administration. Finding, reporting, identification and verification of game bugs. Remotely assisting users to solve specific problems with game. Creating single-player campaign missions from concept through building to scripting for Miner Wars 2081 project. Input/output managment, acquisition and support of technical equipment, administration. Finding, reporting, identification and verification of game bugs. Remotely assisting users to solve specific problems with game.

  • Zoongo
    • Prague, The Capital, Czech Republic
    • Game Designer, Mentor
      • Jan 2011 - Mar 2012

      Designing the game from concept, documentation and implementation to balancing. Coaching a young developer team, supporting implementation and consulting possibilities. Designing the game from concept, documentation and implementation to balancing. Coaching a young developer team, supporting implementation and consulting possibilities.

    • Czechia
    • Computer Games
    • 300 - 400 Employee
    • Level Designer
      • Jun 2011 - Sep 2011

      Creating a large-scale realistic city settlement based on real-life GPS data for Take On Helicopters project. Creating a large-scale realistic city settlement based on real-life GPS data for Take On Helicopters project.

  • Museum of Historical Buildings
    • Zlate Moravce, Slovak Republic
    • 3D Graphics Artist
      • Feb 2011 - May 2011

      Digitalization of Slovak cultural heritage, reconstructing models from photogrammetry and creating their's presentable form. Digitalization of Slovak cultural heritage, reconstructing models from photogrammetry and creating their's presentable form.

  • Herafilm
    • Prague, The Capital, Czech Republic
    • 3D Graphics and Animation Artist
      • Sep 2010 - Jan 2011

      Creating medical and technical animations for the Czech TV series Diagnoza and Port. Creating medical and technical animations for the Czech TV series Diagnoza and Port.

  • Millenium Gate Company
    • Prague, The Capital, Czech Republic
    • 3D Graphics Artist
      • May 2008 - Aug 2010

      Creating 40+ content assets reaching from vehicles to buildings for the Czech military tactical simulator. Creating 40+ content assets reaching from vehicles to buildings for the Czech military tactical simulator.

  • Mpde
    • Nitra, Slovak Republic
    • 3D Graphics Artist
      • Aug 2007 - Apr 2008

      Creating models, textures and materials, lighting and rendering scenes for various architectural visualisations. Creating models, textures and materials, lighting and rendering scenes for various architectural visualisations.

  • VST Verbundschalungstechnik
    • Nitra, Slovak Republic
    • Project Manager, Projection Engineer, Production Manager, Logistician
      • Jul 2004 - Jul 2007

      Team leading and supervising. Creating manufacturing drawings for production. Project planning and managing production line with 50+ workers. Handling of warehousing and transportation process. Team leading and supervising. Creating manufacturing drawings for production. Project planning and managing production line with 50+ workers. Handling of warehousing and transportation process.

Education

  • University of Zilina
    Civil Engineering
    2002 - 2004
  • Brno University of Technology
    Civil Engineering
    2000 - 2002
  • Secondary Technical School of Civil Engineering in Nitra
    Civil Engineering, High School Diploma
    1996 - 2000

Community

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