Bryan Winters

Unity Game Developer at Sago Mini
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Contact Information
us****@****om
(386) 825-5501
Location
CA

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Bio

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5.0

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Paul Forest

Bryan is an extraordinarily hard-working and skillful developer. Working very well both individually and leading a team, Bryan's solid execution of gameplay and architecture was a pleasure to observe and learn from. Bryan rolled with a great deal of punches from changing specifications, while managing integration of code from several developers. Simply put, Bryan was the primary reason several projects shipped. Bryan can certainly be counted on for creating reliable code, and would be a great asset to your team.

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Experience

    • Canada
    • Entertainment
    • 1 - 100 Employee
    • Unity Game Developer
      • Sep 2018 - Present

      Responsible for developing fun and engaging experiences for children ages 2-5 within Unity. This includes both programming the experiences and being involved in the creative development of a project. Responsible for developing fun and engaging experiences for children ages 2-5 within Unity. This includes both programming the experiences and being involved in the creative development of a project.

    • Canada
    • Entertainment Providers
    • 100 - 200 Employee
    • Software Developer
      • Aug 2015 - Aug 2018

      Responsible for programming mobile applications and games based on shows produced by Temple Street. Involved in every step of production from idea generation to design to production/release. Current working environment is Unity (C#). Responsible for programming mobile applications and games based on shows produced by Temple Street. Involved in every step of production from idea generation to design to production/release. Current working environment is Unity (C#).

    • Canada
    • Entertainment Providers
    • 1 - 100 Employee
    • Mobile Game Developer/Programmer
      • Oct 2010 - Jul 2015

      Responsible for programming various mobile projects based around the media properties that DHX owns. Current working environments include Unity (C#), MOAI (LUA), Adobe Flash (AS3) and XCode (Objective C). Also help with design input on my projects and coworkers projects. Responsible for programming various mobile projects based around the media properties that DHX owns. Current working environments include Unity (C#), MOAI (LUA), Adobe Flash (AS3) and XCode (Objective C). Also help with design input on my projects and coworkers projects.

    • Canada
    • Golf Courses and Country Clubs
    • 1 - 100 Employee
    • Golf Course Starter
      • Sep 2004 - Oct 2010

Education

  • University of Ontario Institute of Technology
    BIT (Honours) with Distinction, Game Development and Entrepreneurship
    2006 - 2010

Community

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