Christian Balazs
Game-Director at SYBO- Claim this Profile
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Spanisch Elementary proficiency
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Englisch Professional working proficiency
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Deutsch Native or bilingual proficiency
Topline Score
Bio
Martin Egger
During my time with Christian at Goodgame Studios, he was not only a peer but a mentor and a partner to create the best possible output through the balancing the complex nature of Business Requirements, Product, Project, and People. Christian is not only an excellent Product Manager, understanding the ins and outs of creating engaging and meaningful experiences at scale but also has the desired velocity, making pragmatic interpretations on KPIs and User Feedback. It leads to the much-desired product iterations and quality increase. His analytical thinking and love for the products he creates and takes part in, be it games and applications of any kind, will provide anyone with excellent results and along the way, you have an engaged team. I highly recommend Christian as a Product Manager and Peoples Manager, and would anytime work with him again.
Bill Rountree
An absolute joy to collaborate with. Thoughtful, analytical, thorough and a downright wonderful person. Asks the right questions, gets results and kept me on my toes. I genuinely miss working with this man.
Martin Egger
During my time with Christian at Goodgame Studios, he was not only a peer but a mentor and a partner to create the best possible output through the balancing the complex nature of Business Requirements, Product, Project, and People. Christian is not only an excellent Product Manager, understanding the ins and outs of creating engaging and meaningful experiences at scale but also has the desired velocity, making pragmatic interpretations on KPIs and User Feedback. It leads to the much-desired product iterations and quality increase. His analytical thinking and love for the products he creates and takes part in, be it games and applications of any kind, will provide anyone with excellent results and along the way, you have an engaged team. I highly recommend Christian as a Product Manager and Peoples Manager, and would anytime work with him again.
Bill Rountree
An absolute joy to collaborate with. Thoughtful, analytical, thorough and a downright wonderful person. Asks the right questions, gets results and kept me on my toes. I genuinely miss working with this man.
Martin Egger
During my time with Christian at Goodgame Studios, he was not only a peer but a mentor and a partner to create the best possible output through the balancing the complex nature of Business Requirements, Product, Project, and People. Christian is not only an excellent Product Manager, understanding the ins and outs of creating engaging and meaningful experiences at scale but also has the desired velocity, making pragmatic interpretations on KPIs and User Feedback. It leads to the much-desired product iterations and quality increase. His analytical thinking and love for the products he creates and takes part in, be it games and applications of any kind, will provide anyone with excellent results and along the way, you have an engaged team. I highly recommend Christian as a Product Manager and Peoples Manager, and would anytime work with him again.
Bill Rountree
An absolute joy to collaborate with. Thoughtful, analytical, thorough and a downright wonderful person. Asks the right questions, gets results and kept me on my toes. I genuinely miss working with this man.
Martin Egger
During my time with Christian at Goodgame Studios, he was not only a peer but a mentor and a partner to create the best possible output through the balancing the complex nature of Business Requirements, Product, Project, and People. Christian is not only an excellent Product Manager, understanding the ins and outs of creating engaging and meaningful experiences at scale but also has the desired velocity, making pragmatic interpretations on KPIs and User Feedback. It leads to the much-desired product iterations and quality increase. His analytical thinking and love for the products he creates and takes part in, be it games and applications of any kind, will provide anyone with excellent results and along the way, you have an engaged team. I highly recommend Christian as a Product Manager and Peoples Manager, and would anytime work with him again.
Bill Rountree
An absolute joy to collaborate with. Thoughtful, analytical, thorough and a downright wonderful person. Asks the right questions, gets results and kept me on my toes. I genuinely miss working with this man.
Credentials
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Certified Scrum Product Owner (CSPO)
Scrum AllianceJan, 2016- Nov, 2024
Experience
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SYBO
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Denmark
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Computer Games
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100 - 200 Employee
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Game-Director
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Jan 2021 - Present
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Azerion
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Netherlands
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Entertainment Providers
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400 - 500 Employee
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Product Lead
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Feb 2020 - Dec 2020
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OUTFIT7
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Cyprus
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Entertainment Providers
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200 - 300 Employee
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Director of Product Management
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Jan 2019 - Jan 2020
- Product Manager (and Producer) for the flagship game of the company- Responsible for vision, strategy and operational roadmap to achieve objectives- Evaluation of expertise tests and interviews of Product Managers for both Ljubljana and Barcelona Studio- Training, development and mentorship for other Product Managers- Management of an interdisciplinary development team and stakeholder management for all game-relevant topics - Product Manager (and Producer) for the flagship game of the company- Responsible for vision, strategy and operational roadmap to achieve objectives- Evaluation of expertise tests and interviews of Product Managers for both Ljubljana and Barcelona Studio- Training, development and mentorship for other Product Managers- Management of an interdisciplinary development team and stakeholder management for all game-relevant topics
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LOTTO24 AG
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Germany
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Technology, Information and Internet
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1 - 100 Employee
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Product Manager / Product Owner
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May 2017 - Dec 2018
- Product Owner of the Lotto24 platform for mobile and web - owning vision and strategy - Also Product Owner for the most important company project within the scope of mobilization- Responsible for the introduction of new products: from ideation to technical implementation and final approval- Stakeholder Management: evaluation, prioritization and implementation of different features from all departments- Development of various corporate projects such as Personas, KPI-Trees and interdisciplinary communication - Leadership and management of an agile, interdisciplinary team to achieve the company goals
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Goodgame Studios
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Germany
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Computer Games
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100 - 200 Employee
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Product Manager/Producer - Empire Franchise
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Sep 2016 - May 2017
- Strategic planning for continuous game enhancements for mobile and web- Definition of roadmaps, strategies and milestones to achieve revenue, profit and operational goals- Development and prioritization of new features for game improvement in close cooperation with all relevant departments- Training and mentorship for product management colleagues with different backgrounds and experiences- Voice and representation of the game to all relevant stakeholders, management and external partners- Analysis, evaluation and setup of different data sets to predict the KPIs, to influence them positively and to use data of user behaviour for further development. - Setting up of A/B test, evaluation of user surveys, establishment of a Preclient, realisation of store featurings, direct user communication.- In between: Product Lead for a new strategy title (closed due to company restructuring)
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Product Lead on "Golden Age"
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May 2016 - Sep 2016
- Elaboration & Definition of the product vision- Defining of game economy & monetization concept- Leading & supporting the team, providing direction, goals, training (such as KPI-Workshops) etc.- cancelled due to company restructuring
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Product Manager - Empire Franchise
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Oct 2015 - May 2016
- Revenue and (in-game) Event planning- Developing and driving short-, mid- and long term product strategy- Roadmapping, Sprint-Planning and release handling- Planning and realization of Apple/Google Promotions
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Product Manager on "Big Farm"
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Mar 2015 - Sep 2015
- Maintaining and optimizing the game`s vision, scope, schedule and resource plan- Responsible for Design, Dev and Art-Feedback and Approvals- Point of contact for different external departments such as marketing, business development, PR etc.
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Product Manager First Game Session
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Nov 2012 - Feb 2015
- User Journey: early game play optimizations through data analysis and monitoring- Introduction of user-tracking, funnel and first session KPIs- Design and conduct usability studies with external and internal subjects - Team lead with staff responsibilities- Collaboration with all game projects, both live or prelaunch environment
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DIE ZEIT - Zeitverlag GmbH & Co. KG
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1 - 100 Employee
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Product Manager
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Sep 2012 - Nov 2012
- Short-term support (fire fighter) for one department- Training and introduction of new employees - Preparation and development of external sales documents - Short-term support (fire fighter) for one department- Training and introduction of new employees - Preparation and development of external sales documents
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Staying Abroad (Work & Travel) Canada
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Nov 2011 - Jun 2012
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DIE ZEIT - Zeitverlag GmbH & Co. KG
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1 - 100 Employee
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Product Manager
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May 2011 - Nov 2011
- Time Based Project: Creation and Development of the advertisement price lists and folders for 2012 (company wide)- Contract negotiations and coordination with external services providers- Coordination of internal departments- Company wide introduction of a CMS-Tool
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Product Management
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Nov 2010 - May 2011
- Development of new products (e.g. "Waschzettel" @ ZEITmagazin)- Strategic analysis (SWOT, competition analysis etc.)- Evaluation and analysis of various media data (AWA, IVW, AGOF etc.)- Creation of sales pitch materials - ITB trade fair presence (preparation and execution)
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Education
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Universität Hamburg
Diploma, Business Economics