Bianka Kovacs
System Designer at Infinity Ward- Claim this Profile
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Bio
Experience
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Infinity Ward
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United States
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Computer Games
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400 - 500 Employee
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System Designer
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Jun 2022 - Present
Austin, Texas, United States Call of Duty: Modern Warfare 2 🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫 Multiplayer: - Challenges Call of Duty: Modern Warfare 3 🧟🧟🧟🧟🧟🧟🧟🧟🧟🧟 Zombies: - Challenges
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Sledgehammer Games
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United States
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Computer Games
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400 - 500 Employee
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Level Designer
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Apr 2022 - Jun 2022
Foster City, California
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Associate Level Designer
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Oct 2020 - Apr 2022
Foster City, California Call of Duty: Vanguard 🔫🔫🔫🔫🔫🔫🔫🔫🔫🔫 - Campaign: Operation Tonga - Multiplayer: Challenges and Progression
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Activision
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United States
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Entertainment Providers
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700 & Above Employee
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Associate Level Designer
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Apr 2020 - Oct 2020
Novato, California, United States
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Technical Design Intern
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Jan 2020 - Mar 2020
Novato, California
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University of California, Santa Cruz
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United States
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Higher Education
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700 & Above Employee
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Teaching Assistant @ Game Design Studio
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Sep 2019 - Mar 2020
Santa Cruz, California
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Toys For Bob
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United States
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Computer Games
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1 - 100 Employee
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Technical Design Intern
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Jun 2019 - Sep 2019
Novato, California Crash Bandicoot 4: It’s About Time 🍑🍑🍑🍑🍑🍑🍑🍑🍑🍑🍑 • Constructed white box levels with new mechanics using UE4 • Implemented new player and enemy abilities with AI state machines • Prototyped various new mechanics for hazards and interactive objects
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Plarium
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Israel
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Computer Games
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700 & Above Employee
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Junior Game Designer
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Aug 2016 - Feb 2017
London, Greater London, United Kingdom As a Junior Game Designer, I was working in several areas of an online mobile RPG hack and slash type, hero collection game. My main focus was: - Keeping the online design documentation up to date for the team using Atlassian Confluence software. - Proposing new designs of several features such as talent trees, hero skills, PvP functionality, PvE functionality including first time user experience. - Weekly play testing and reporting of bugs and suggestions - Proposing… Show more As a Junior Game Designer, I was working in several areas of an online mobile RPG hack and slash type, hero collection game. My main focus was: - Keeping the online design documentation up to date for the team using Atlassian Confluence software. - Proposing new designs of several features such as talent trees, hero skills, PvP functionality, PvE functionality including first time user experience. - Weekly play testing and reporting of bugs and suggestions - Proposing designs and changes of meta game features such as game economy, currencies, achievement system including the creation of 100+ possible achievements. Show less
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Ludos Interactive
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United Kingdom
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Advertising Services
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Junior Game Designer
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Feb 2015 - Feb 2016
London, United Kingdom Ludos Interactive (formerly Winneroo Ltd) is a gaming technology company, owner of the Winneroo and Winzino brands and developer of a social gaming platform for cost-effective customer acquisition and retention. As a Game Designer I was responsible for creating free mini games for Winnerooprizes.com. I managed the development process of the games starting from the early research and concept stages throughout development and testing to release. I managed the game projects with a team… Show more Ludos Interactive (formerly Winneroo Ltd) is a gaming technology company, owner of the Winneroo and Winzino brands and developer of a social gaming platform for cost-effective customer acquisition and retention. As a Game Designer I was responsible for creating free mini games for Winnerooprizes.com. I managed the development process of the games starting from the early research and concept stages throughout development and testing to release. I managed the game projects with a team of 5 (including 2 developers, artist, tester and creative writer.) We worked in an Agile environment using communication and ticketing platforms such as Trello, Confluence and Redmine. My main tasks were to: - research new trends and market of both gambling and non-gambling games - create detailed documentation with wire-frames, diagrams, mock-ups and mood boards using Photoshop, Illustrator and Gliffy - plan and manage the project flow with the team on a daily basis - plan and execute Q&A Published game projects: - Super Chef - Mahjong As a Product Manager I was responsible keeping all of our websites up to date and error-free via testing new content and features and keeping contact with the various providers. My daily tasks included: - keeping up to date of the current promotions and game releases - allocating and occasionally executing the tasks of adding new articles to our sites using Dreamweaver and the custom admin tool. - creating and analysing marketing reports for Winzino.com - finding and reporting technical and aesthetic issues on any of our products. Show less
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Education
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University of California, Santa Cruz
MS, Games and Playable Media -
University of Greenwich
Bsc, Computer Games Design and Development -
Oxford Brooks University - International Business School
BA, Arts Management