Konstantinos X.

Game Developer at Capricia Productions
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Contact Information
us****@****om
(386) 825-5501
Location
Greece, GR
Languages
  • Greek Native or bilingual proficiency
  • English Native or bilingual proficiency

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Bio

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Credentials

  • English for Specific & Professional Purposes in Computer and Informatics Engineering
    Kavala Institute of Technology Centre of Foreign Languages
    Sep, 2014
    - Nov, 2024

Experience

    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Jul 2019 - Present

    • Character Rigger
      • Aug 2018 - Jun 2019

      • Designed a non-destructive character rigging workflow by taking into account the General Managers needs. • Responsible for building, testing and maintaining all character rigs/setups, with the addition of constructing their cloth simulation for use in Unreal Engine. • Work closely with the artists and animators to produce game-ready characters. • Designed a non-destructive character rigging workflow by taking into account the General Managers needs. • Responsible for building, testing and maintaining all character rigs/setups, with the addition of constructing their cloth simulation for use in Unreal Engine. • Work closely with the artists and animators to produce game-ready characters.

    • United States
    • Pharmaceutical Manufacturing
    • 700 & Above Employee
    • Virtual Reality Developer (Gear VR)
      • Dec 2016 - Jan 2017

      Developed a VR application that demonstrates a treatment process using Unreal Engine 4 in a small group (3 people). • Created quality environments and dynamic objects by taking into account the GearVR hardware limitations. • Supported the other developers & Optimized the final project. • The product was presented at an annual conference on pharmaceutical sciences in Athens as well as in BMS stores all over the world. Developed a VR application that demonstrates a treatment process using Unreal Engine 4 in a small group (3 people). • Created quality environments and dynamic objects by taking into account the GearVR hardware limitations. • Supported the other developers & Optimized the final project. • The product was presented at an annual conference on pharmaceutical sciences in Athens as well as in BMS stores all over the world.

    • Office Assistant
      • May 2007 - Aug 2007

      • Reduced paperwork by revamping the whole office workflow and established more efficient digital methods and procedures. • Managed emails, schedules, telephones and assisted the educators. • Assisted the General Manager in various tasks, from student registrations to general equipment set-up. • Reduced paperwork by revamping the whole office workflow and established more efficient digital methods and procedures. • Managed emails, schedules, telephones and assisted the educators. • Assisted the General Manager in various tasks, from student registrations to general equipment set-up.

Education

  • Eastern Macedonia and Thrace Institute of Technology
    Bachelor's degree, Computer Engineering
    2012 - 2019
  • Politechnika Lubelska
    Bachelor's degree, Electrical Engineering & Computer Science
    2017 - 2018

Community

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