Ryan Modjeski
Executive Director at Empatico- Claim this Profile
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Bio
Experience
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Empatico
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United States
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Primary and Secondary Education
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1 - 100 Employee
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Executive Director
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Aug 2021 - Present
Los Angeles, California, United States
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UNICEF USA
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United States
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Non-profit Organizations
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700 & Above Employee
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Managing Director, UNICEF Ventures
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Sep 2016 - Aug 2021
Los Angeles, California Executive leading all aspects of Product, Program, Developmemt and Engineering for the Ventures team at UNICEF USA. Scaling new programs and products to accelerate social innovation, including UNICEF Kid Power, a leading Ed-Tech intervention program and one of Time Magazine’s Best Inventions of the Year.
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RRKidz Inc.
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United States
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E-Learning Providers
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1 - 100 Employee
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Director of Product
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Dec 2011 - Sep 2016
Burbank, CA #1 paid iOS education app for 3 consecutive years. #2 all-time most backed Kickstarter, top-25 all-time most funded. Directed the creative design and product development at Reading Rainbow. An operational leader overseeing interdepartmental dialogue and advancing each division's technical infrastructure to support rapid growth. • Lead the strategic planning and management of multi-year development plans to meet business goals for all education products, mobile games, and digital… Show more #1 paid iOS education app for 3 consecutive years. #2 all-time most backed Kickstarter, top-25 all-time most funded. Directed the creative design and product development at Reading Rainbow. An operational leader overseeing interdepartmental dialogue and advancing each division's technical infrastructure to support rapid growth. • Lead the strategic planning and management of multi-year development plans to meet business goals for all education products, mobile games, and digital experiences. • Collaborated with CEO and COO on business planning, staffing, adoption of new technology, and budgeting. • Designed proprietary B2B and B2C sales tools that allowed our sales team to quickly sell and distribute product into a series of complex and unique supply chains. • Oversaw and mentored UX artists, project managers and their teams. • Panelist and speaker at trade events in the games, publishing and children’s media industries. Show less
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Honeybee Labs
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Software Development
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President and CEO
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May 2011 - Dec 2013
Los Angeles, CA Founded and directed a digital studio that developed groundbreaking interactive reading experiences for middle readers and teens on mobile and tablet devices. Lead the creative vision and direction for the company while managing all business development, strategy and operations. • Created the critically acclaimed poetry app, "Chasing Fireflies" and the game-book hybrid, "You Choose!", a series of adventure stories for children 8-12 years old. • Consulted with traditional… Show more Founded and directed a digital studio that developed groundbreaking interactive reading experiences for middle readers and teens on mobile and tablet devices. Lead the creative vision and direction for the company while managing all business development, strategy and operations. • Created the critically acclaimed poetry app, "Chasing Fireflies" and the game-book hybrid, "You Choose!", a series of adventure stories for children 8-12 years old. • Consulted with traditional publishers on product design, business and marketing strategy to create profitable marketplaces for their digital products. • Built scalable interactive workbooks for Nazarene Publishing House that merged game design mechanics with traditional textbook formats. Show less
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Legacy Games
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United States
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Computer Games
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1 - 100 Employee
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Producer and Game Designer
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2007 - 2011
Lead local and international teams to create innovative and award-winning video games across all major platforms. Specialized in innovative design and development for educational, casual and social games. • Managed multiple, concurrent teams of 20-25 artists, writers, and engineers from game inception to global retail distribution. • Designed and published top-selling, mass market casual games with Big Fish Games, college-level coursework for Elsevier and Legacy's popular "Pet… Show more Lead local and international teams to create innovative and award-winning video games across all major platforms. Specialized in innovative design and development for educational, casual and social games. • Managed multiple, concurrent teams of 20-25 artists, writers, and engineers from game inception to global retail distribution. • Designed and published top-selling, mass market casual games with Big Fish Games, college-level coursework for Elsevier and Legacy's popular "Pet Vet" series of edutainment games for tween girls. • Maintained design bibles, project management documentation, pitch documents, bug databases and marketing collateral. • Conceived original game designs, new revenue strategies, directed art, and qualified international contractors. Show less
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Project Manager
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2004 - 2006
Project manager for a children's book company, developing products and content with licenses from Disney, Nickelodeon, and Warner Brothers. •Directed the production and delivery of books in 30 international markets, managing every element of the publishing cycle from proofing to production and distribution. •Wrote and edited children's story and puzzle books. Titles include Winnie the Pooh and Disney Princess Activity Books and The Get-Together Girls storybook series.
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Game Designer
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1997 - 2000
Lead Designer for “Beavis & Butt-head: Do U” adventure game. •Developed and scripted game puzzles and mechanics, wrote dialog for licensed and original characters, guiding the entire process from concept to distribution. •Created and maintained design documents and pitch sheets. •Designed experimental multi-player online game formats with SEGA USA.
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Education
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San Francisco State University
BA, Creative Writing