Bobby L.

Senior Animator at American Pinball, Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Joliet, Illinois, United States, US

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5.0

/5.0
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Bob Montgomery

Bobby is always approaching challenges from new and creative ways, until he finds the solution that works best for the situation.

Andrew Senesac

Whenever a certain issue arose that seemed hopeless, Bobby would always be the one to find the fix!

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Animator
      • Sep 2021 - Present

      - Create art, animation, 3d models (3d print, characters, hard surface, props, environments and textures). Plus motion graphics and fx for video cut scenes. - Create art, animation, 3d models (3d print, characters, hard surface, props, environments and textures). Plus motion graphics and fx for video cut scenes.

    • Animation
    • 1 - 100 Employee
    • Artist and Animator
      • Dec 2001 - Present

      Design and create 2D/3D art, animation, and vfx assets for videos games and cinematics. Sculpt characters, props and dioramas for collectibles and toys. Experience in coin-op, pc, console and mobile platforms. Design and create 2D/3D art, animation, and vfx assets for videos games and cinematics. Sculpt characters, props and dioramas for collectibles and toys. Experience in coin-op, pc, console and mobile platforms.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Artist & Animator / Art Director
      • Jul 2012 - Dec 2020

      - Created 2D/3D art, animation, visual effects as well as assist in game play design and mechanics. Sole game artist and animator for Fishbowl Frenzy, the first redemption game to use transmissive LED screen technology; which created an augmented-reality perception. - Designed cabinet art, marquees and toppers for coin-op video games and photo booths. - Assisted artists in 3D art, animation, motion graphics and special effects. - Engaged in scouting and interviewing artists for hire. - Communicate directly with brand licensing executives (Fox EG, Sony Pictures) Contributions: Fish Bowl Frenzy (coin-op game) - 1st place winner of the 'Best New Coin-op Product' at International Association of Amusement Parks and Attractions (IAAPA) (2014), ASI Middle East Operators' Choice Awards (2015) - Designed, 3D modeled and animated all the video game elements including all the 3D sea characters, props, motion graphics and special fx. Launch Code game (coin-op game) - 2nd place winner of "Best New Game Product" at the International Association of Amusement Parks and Attractions (2016), Winner of Innovators Award at AMOA Amusement Expo (2017) - Designed, 3D modeled and animated the main alien character, bonus props, motion graphics and special fx. Pirate's Booty (coin-op) - 3rd Place winner of the "Best of Show Award" at IAAPA (2011) - Designed, 3D modeled and animated the main pirate character, intro cinematics, special fx and motion graphics. Show less

    • Computer Games
    • 1 - 100 Employee
    • Lead Game Artist & Animator
      • Apr 2011 - Jun 2012

      - Created 3D/2D art, animation, UI design, conceptual design and cinematics for Facebook social games and implemented assets in the Unity 3D game engine. - Create style guide for the look of the game.- Supervised a team 4-5 artists and assisted with the asset creation production pipeline.- Engaged in scouting, interviewing and recommending game artist for hire.Contributions:Flirt Planet (Facebook Social Game)

    • Game Artist & Animator
      • Oct 2010 - Apr 2011

      - Created 2d/3d art and animation assets for mobile social games using the Unity 3D game engine.Worked remotely with client communicating with art director, game designer and game programmer.Contributions:Deadliest Catch (Discovery Channel) - Social Game

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Artist & Animator
      • Aug 2009 - Mar 2012

      - Create 2D/3D art for all aspects of sprite-based and real-time 3d video games; character design, interface design, logo/icon design, animation, texture mapping, lighting, rigging, 3d modeling, animation, particle effects, motion design graphics and cinematic cutscenes. Contributions: Pirate's Booty (coin-op) - Create 2D/3D art for all aspects of sprite-based and real-time 3d video games; character design, interface design, logo/icon design, animation, texture mapping, lighting, rigging, 3d modeling, animation, particle effects, motion design graphics and cinematic cutscenes. Contributions: Pirate's Booty (coin-op)

    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Video Game Artist, Animator & Designer
      • Jun 2007 - Mar 2010

      (Formely White Rabbit Game Studio. Acquired by Touchtunes - Touchtunes Interactive Networks.) Created art and animation assets, and assisted in game design, to some of the top-earning games on the TouchTunes PlayPorTT (TM) touchscreen wireless mobile tablet (arguably the first wi-fi tablet). Created art and animation game assets while working on game design with programmers. Conceptualized and created FMV with 3D animation for the PlayPorTT(TM) attract videos. Contributions: Bag Toss 2008 Shuff-O-Bowl 2008 Cap'nZack 2008 Bobblehead Baseball 2008 BallBobble'R 2008 Flippy Kup 2009 Beer Pong 2009 Sundae School 2009 MotoCross Country2009 Space Goblinz 2010 Show less

    • Computer Games
    • 1 - 100 Employee
    • Video Game Artist & Animator
      • Dec 2002 - Mar 2007

      Video game artist creating art for all aspects of sprite-based and real-time 3d video games; character design, interface design, logo/icon design, animation, texture mapping, lighting, rigging, 3d modeling, animation, particle effects, motion design graphics, game level design and creation. Also designed and created video game cabinet art. Extensive experience with Torque Game Engine. Contributions: Monopoly Grand Hotel (WMS) Coin-op. 2003 Monopoly Own it All (WMS) Coin-op. 2004 Big Money Cheese Caper (WMS) Coin-op. 2005 Rock 'n' Bowlorama (CosmoDog/Namco) Coin-op. 2005 Cow Tipping (TeamPlay) 2005 Komatsu Challenge (M2 Onstage) PC. 2006 Moses - Deliverance (Westcreek Studios) PC. 2006 Arctic Stud Poker Run (Game Refuge, Inc) PC. 2008 Show less

    • United States
    • Media Production
    • 1 - 100 Employee
    • Contract 3D Cinematics Artist & Animator
      • Feb 2002 - Jun 2002

      3d character animation, camera animation, staging and lighting for video game cinematics. Also created 3D animated simulations used for court purposes in corporate lawsuits. Video Game Contributions: Disney STITCH 626 (High Voltage Software) - PlayStation2 (2002) 3d character animation, camera animation, staging and lighting for video game cinematics. Also created 3D animated simulations used for court purposes in corporate lawsuits. Video Game Contributions: Disney STITCH 626 (High Voltage Software) - PlayStation2 (2002)

Education

  • The Art Institutes
    Bachelor of Fine Arts - BFA, Arts, Entertainment, and Media Management
    1998 -
  • Downers Grove South High School
    High school diploma, Engineering
  • The Art Institutes
    Bachelor of Fine Arts - BFA, Digital Art &Animation, Interactive Technology, Video Graphics and Special Effects

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