Danka Chiang
Sr. Texture Surfacing/Lookdev Artist at Encore- Claim this Profile
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Bio
Experience
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Encore VFX
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United States
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Movies and Sound Recording
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100 - 200 Employee
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Sr. Texture Surfacing/Lookdev Artist
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Jul 2020 - Present
Published HDA daily. Published HDA daily.
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Visual Effects Artist
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Oct 2013 - Present
Look dev, 3D Modeling, Texturing, Shading, Animation and Lighting. Clients: Carbon VFX Cosa VFX Shade VFX Gentleman Scholar CVLT Mr. Wolf Big Block Framestore yU+co Buck BakedFX Motomo Troika Eight VFX Imaginary Forces We Are Royale Logan Prologue Brand New School Duel Look dev, 3D Modeling, Texturing, Shading, Animation and Lighting. Clients: Carbon VFX Cosa VFX Shade VFX Gentleman Scholar CVLT Mr. Wolf Big Block Framestore yU+co Buck BakedFX Motomo Troika Eight VFX Imaginary Forces We Are Royale Logan Prologue Brand New School Duel
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DNEG
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United Kingdom
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Animation and Post-production
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700 & Above Employee
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Environment Generalist TD
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Nov 2019 - Feb 2020
Create texturing, modeling and lookdev asset • Star Trek Picard (2020) Create texturing, modeling and lookdev asset • Star Trek Picard (2020)
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DNEG
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United Kingdom
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Animation and Post-production
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700 & Above Employee
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Lighting Technical Director
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Mar 2016 - Jun 2016
- Shot lighting using Clarisse renderer across different sequences. - Assembling appropriate AOVS and render passes for compositing. • Star Trek Beyond (2016) - Shot lighting using Clarisse renderer across different sequences. - Assembling appropriate AOVS and render passes for compositing. • Star Trek Beyond (2016)
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MassMarket / PSYOP
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Greater New York City Area, Los Angeles
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Lighter / Generalist
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Apr 2011 - Jun 2013
High-end Commercial lighting for clients such as Dell, Hyundai, Lowe's. Worked directly with art directors for pitch and style frames. Maya, Vray, Arnold, Mental Ray, Nuke as main tool. High-end Commercial lighting for clients such as Dell, Hyundai, Lowe's. Worked directly with art directors for pitch and style frames. Maya, Vray, Arnold, Mental Ray, Nuke as main tool.
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Gravity Creative Tech
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Israel
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Animation and Post-production
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1 - 100 Employee
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Lighter, Texture artist and Character Designer
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Jan 2010 - Jan 2011
Lighting TD on various TV and film projects. Worked on feature film: The Adjustment Bureau (uncredited) Lighting TD on various TV and film projects. Worked on feature film: The Adjustment Bureau (uncredited)
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Sep 2009 - Dec 2009
Created shader, texture and lighting.
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Jun 2009 - Aug 2009
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Package Designer
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May 2004 - Jun 2005
Designed unique packing for products Participated in large international computer exhibition. Designed unique packing for products Participated in large international computer exhibition.
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Education
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Ringling School of Art and Design
BFA, computer animation -
Fu Jen Catholic University
BFA, Applied Art -
Xin Dien high school