Kevin Rawlinson

Sr. Artist at Relic Entertainment
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Contact Information
us****@****om
(386) 825-5501
Location
CA

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5.0

/5.0
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Felix Bernard

Every team needs someone like Kevin. A real wizard, Kevin is able to come up with a various array of visual solutions. He is always ready to help a teammate and got me out of trouble more than once ! Super positive, passionate and fun to work with.

Gary Yuen

Kevin is an exceptionally talented artist who is excellent in both traditional and digital mediums. His strong sense of design really shows through his work. Also, he is a very nice and intelligent person. I highly recommend Kevin to any studio in need of a talented artist.

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Experience

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Sr. Artist
      • Apr 2019 - Present

  • Kevin Rawlinson
    • Vancouver, Canada
    • Freelance Artist
      • Jan 2007 - Present

      I provide clients with conceptual art, look development, high poly Zbrush sculpts, and surfacing and texturing of game and film assets. Excellent knowledge of PBR specific workflows and keen eye for replicating material qualities of both photo-real and stylized art direction. Software Experience Substance Suite (SD,SP,B2M) Unreal Engine Substance Zbrush Photoshop Illustrator Maya Mudbox 3DS Max Softimage Keyshot UV Layout Agisoft Photoscan I provide clients with conceptual art, look development, high poly Zbrush sculpts, and surfacing and texturing of game and film assets. Excellent knowledge of PBR specific workflows and keen eye for replicating material qualities of both photo-real and stylized art direction. Software Experience Substance Suite (SD,SP,B2M) Unreal Engine Substance Zbrush Photoshop Illustrator Maya Mudbox 3DS Max Softimage Keyshot UV Layout Agisoft Photoscan

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior Surfacing Artist
      • Dec 2015 - May 2017

      Senior Surfacing Artist. Surf's Up 2 (Maya/Mudbox), Reboot: The Guardian Code (Unreal Engine/Maya) Senior Surfacing Artist. Surf's Up 2 (Maya/Mudbox), Reboot: The Guardian Code (Unreal Engine/Maya)

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Character/Texture Artist
      • May 2015 - Oct 2015

      FIFA17 Pre-Production and look development. Production and color correction of body and facial textures lifted from polarized photo sets and scan data. Converted large amounts of non-PBR textures to be ready to use in PBR engine and created custom Photoshop actions to help in this process. EX. single actions to create cavity maps from existing color maps, fake AO/cavity map boost from existing normal maps, force a broad range of textures into specific color ranges, multi tonal 'stress' map layers to quickly identify out of range colors on textures and alpha maps, and custom real time editable normal PSD layers.

    • Canada
    • Animation and Post-production
    • 1 - 100 Employee
    • Senior/Lead Texture Artist
      • Jun 2011 - Feb 2014

      I created textures and shaders for all manner of art assets such as characters, props, environments, reusable tile-able fabric, and detail overlays. I also developed shader techniques, helpful art tools and tricks, and Photoshop workflows that allowed other artists to work more efficiently and maintain a high standard of visual quality across shows. I created textures and shaders for all manner of art assets such as characters, props, environments, reusable tile-able fabric, and detail overlays. I also developed shader techniques, helpful art tools and tricks, and Photoshop workflows that allowed other artists to work more efficiently and maintain a high standard of visual quality across shows.

    • Character Modeler / Modeler / Texture Artist
      • Apr 2010 - Jul 2010

      At Luximation Films I filled the role of Character Artist/Designer, Environment, Props, and Texture Artist. At Luximation Films I filled the role of Character Artist/Designer, Environment, Props, and Texture Artist.

    • Game Artist
      • Feb 2008 - May 2008

      Created Assets for the Stargate Worlds MMORPG. This work included re-texturing environment props in addition to modeling and texturing tiered sets of clothing and armor kits for characters. Created Assets for the Stargate Worlds MMORPG. This work included re-texturing environment props in addition to modeling and texturing tiered sets of clothing and armor kits for characters.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • General Artist
      • Jan 2002 - Jan 2003

      Worked as a supporting general artist for the Lead Environment, Character, Texturing, and Front End artists. I was also tasked with designing and creating all of the in game custom team uniform textures. Worked as a supporting general artist for the Lead Environment, Character, Texturing, and Front End artists. I was also tasked with designing and creating all of the in game custom team uniform textures.

Education

  • Emily Carr Institute of Art & Design
    BMA, Digital Media / Directed Studies in 3D Animation
    1999 - 2003
  • University College of the Fraser Valley
    Diploma of Fine Arts, Fine Arts
    1997 - 1999

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