Kevin Rawlinson
Sr. Artist at Relic Entertainment- Claim this Profile
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Topline Score
Bio
Felix Bernard
Every team needs someone like Kevin. A real wizard, Kevin is able to come up with a various array of visual solutions. He is always ready to help a teammate and got me out of trouble more than once ! Super positive, passionate and fun to work with.
Gary Yuen
Kevin is an exceptionally talented artist who is excellent in both traditional and digital mediums. His strong sense of design really shows through his work. Also, he is a very nice and intelligent person. I highly recommend Kevin to any studio in need of a talented artist.
Felix Bernard
Every team needs someone like Kevin. A real wizard, Kevin is able to come up with a various array of visual solutions. He is always ready to help a teammate and got me out of trouble more than once ! Super positive, passionate and fun to work with.
Gary Yuen
Kevin is an exceptionally talented artist who is excellent in both traditional and digital mediums. His strong sense of design really shows through his work. Also, he is a very nice and intelligent person. I highly recommend Kevin to any studio in need of a talented artist.
Felix Bernard
Every team needs someone like Kevin. A real wizard, Kevin is able to come up with a various array of visual solutions. He is always ready to help a teammate and got me out of trouble more than once ! Super positive, passionate and fun to work with.
Gary Yuen
Kevin is an exceptionally talented artist who is excellent in both traditional and digital mediums. His strong sense of design really shows through his work. Also, he is a very nice and intelligent person. I highly recommend Kevin to any studio in need of a talented artist.
Felix Bernard
Every team needs someone like Kevin. A real wizard, Kevin is able to come up with a various array of visual solutions. He is always ready to help a teammate and got me out of trouble more than once ! Super positive, passionate and fun to work with.
Gary Yuen
Kevin is an exceptionally talented artist who is excellent in both traditional and digital mediums. His strong sense of design really shows through his work. Also, he is a very nice and intelligent person. I highly recommend Kevin to any studio in need of a talented artist.
Experience
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Relic Entertainment
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Canada
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Computer Games
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100 - 200 Employee
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Sr. Artist
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Apr 2019 - Present
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Kevin Rawlinson
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Vancouver, Canada
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Freelance Artist
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Jan 2007 - Present
I provide clients with conceptual art, look development, high poly Zbrush sculpts, and surfacing and texturing of game and film assets. Excellent knowledge of PBR specific workflows and keen eye for replicating material qualities of both photo-real and stylized art direction. Software Experience Substance Suite (SD,SP,B2M) Unreal Engine Substance Zbrush Photoshop Illustrator Maya Mudbox 3DS Max Softimage Keyshot UV Layout Agisoft Photoscan I provide clients with conceptual art, look development, high poly Zbrush sculpts, and surfacing and texturing of game and film assets. Excellent knowledge of PBR specific workflows and keen eye for replicating material qualities of both photo-real and stylized art direction. Software Experience Substance Suite (SD,SP,B2M) Unreal Engine Substance Zbrush Photoshop Illustrator Maya Mudbox 3DS Max Softimage Keyshot UV Layout Agisoft Photoscan
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Rainmaker Entertainment
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Canada
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Animation and Post-production
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1 - 100 Employee
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Senior Surfacing Artist
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Dec 2015 - May 2017
Senior Surfacing Artist. Surf's Up 2 (Maya/Mudbox), Reboot: The Guardian Code (Unreal Engine/Maya) Senior Surfacing Artist. Surf's Up 2 (Maya/Mudbox), Reboot: The Guardian Code (Unreal Engine/Maya)
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Character/Texture Artist
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May 2015 - Oct 2015
FIFA17 Pre-Production and look development. Production and color correction of body and facial textures lifted from polarized photo sets and scan data. Converted large amounts of non-PBR textures to be ready to use in PBR engine and created custom Photoshop actions to help in this process. EX. single actions to create cavity maps from existing color maps, fake AO/cavity map boost from existing normal maps, force a broad range of textures into specific color ranges, multi tonal 'stress' map layers to quickly identify out of range colors on textures and alpha maps, and custom real time editable normal PSD layers.
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Nerd Corps Entertainment
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Canada
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Animation and Post-production
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1 - 100 Employee
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Senior/Lead Texture Artist
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Jun 2011 - Feb 2014
I created textures and shaders for all manner of art assets such as characters, props, environments, reusable tile-able fabric, and detail overlays. I also developed shader techniques, helpful art tools and tricks, and Photoshop workflows that allowed other artists to work more efficiently and maintain a high standard of visual quality across shows. I created textures and shaders for all manner of art assets such as characters, props, environments, reusable tile-able fabric, and detail overlays. I also developed shader techniques, helpful art tools and tricks, and Photoshop workflows that allowed other artists to work more efficiently and maintain a high standard of visual quality across shows.
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Character Modeler / Modeler / Texture Artist
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Apr 2010 - Jul 2010
At Luximation Films I filled the role of Character Artist/Designer, Environment, Props, and Texture Artist. At Luximation Films I filled the role of Character Artist/Designer, Environment, Props, and Texture Artist.
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Game Artist
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Feb 2008 - May 2008
Created Assets for the Stargate Worlds MMORPG. This work included re-texturing environment props in addition to modeling and texturing tiered sets of clothing and armor kits for characters. Created Assets for the Stargate Worlds MMORPG. This work included re-texturing environment props in addition to modeling and texturing tiered sets of clothing and armor kits for characters.
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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General Artist
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Jan 2002 - Jan 2003
Worked as a supporting general artist for the Lead Environment, Character, Texturing, and Front End artists. I was also tasked with designing and creating all of the in game custom team uniform textures. Worked as a supporting general artist for the Lead Environment, Character, Texturing, and Front End artists. I was also tasked with designing and creating all of the in game custom team uniform textures.
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Education
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Emily Carr Institute of Art & Design
BMA, Digital Media / Directed Studies in 3D Animation -
University College of the Fraser Valley
Diploma of Fine Arts, Fine Arts