Meaghan Glynn

UI/UX Artist at Demiurge Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Boston, US
Languages
  • English Native or bilingual proficiency

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Bio

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5.0

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Chad Moore

We first hired Meaghan at Turbine as a contractor. While she was right out of college, I felt she had three strong pillars to rely on. 1. Her foundational artistic talents in illustration and design. 2. Her ability to understand and work with complex systems. 3. Her ability to work well with any member of the development team. These core skills cemented her place as a permanent full time employee. Over the years she's grown stronger in all three areas. I enjoyed working with Meaghan, and believe she's a great addition to any team.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • UI/UX Artist
      • Apr 2018 - Present

    • United States
    • Computer Games
    • 200 - 300 Employee
    • UI/UX Artist
      • Apr 2018 - Apr 2020

      As part of Demiurge Studios. As part of Demiurge Studios.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • User Experience Designer
      • Jan 2017 - Apr 2018

      A UX team of one, Meaghan uses product thinking to design features that support the core experience of Gamer Sensei: Coaching with esports professionals. A UX team of one, Meaghan uses product thinking to design features that support the core experience of Gamer Sensei: Coaching with esports professionals.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Senior Artist, UI
      • Sep 2014 - Jul 2016

      Was the sole UI/UX point on a small, agile incubation team. Responsible for designing several user flows for products in pre-production. Provided wireframe visualizations which facilitated communication between design and engineering, established consistency across the UI, and ensured usability best practices. Also made decisions on the look and feel of the UI systems, rendered art assets, and integrated them.Supported a complete redesign of the pre and post-game user flow for PC title Infinte Crisis. Rapidly mocked up and integrated the new user flow and texture re-skin on a tight deadline.

    • Artist, UI
      • Nov 2011 - Sep 2014

      Established a new pipeline for the UI team, with a focus on usability in the early stages of production. Provided visualizations for each new system, as well as rendering and integrating art assets on several major content releases for Turbine's live games (Lord of the Rings Online, Dungeons and Dragons Online, Infinite Crisis) . Also provided bugfixing and polish support.

    • Associate Artist, UI
      • Nov 2009 - Nov 2011

      Designed components of UI systems for senior members of the UI team, as well as rendering assets and integrating them. Provided bugfixing, polish, and localization.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • User Interface Design Intern
      • Jun 2008 - Dec 2008

      Was selected to be part of Turbine's summer internship program. When the internship ended, I was asked to come back and work as a contractor for several months. After earning my degree, I was hired on full-time. Was selected to be part of Turbine's summer internship program. When the internship ended, I was asked to come back and work as a contractor for several months. After earning my degree, I was hired on full-time.

Education

  • Mount Ida College
    Bachelor of Science (B.S.), Graphic Design
    2005 - 2009

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