Adrien Bock
Senior Gameplay & Engine Programmer on Tropico 6 | Unreal Engine 4 | C++ at Limbic Entertainment GmbH- Claim this Profile
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Bio
Gwenael Tranvouez
Adrien est un programmeur doué, avec une vision pour l'architecture, et un enthousiasme débordant pour son travail, qu'il cherchera à mener au mieux.
Gwenael Tranvouez
Adrien est un programmeur doué, avec une vision pour l'architecture, et un enthousiasme débordant pour son travail, qu'il cherchera à mener au mieux.
Gwenael Tranvouez
Adrien est un programmeur doué, avec une vision pour l'architecture, et un enthousiasme débordant pour son travail, qu'il cherchera à mener au mieux.
Gwenael Tranvouez
Adrien est un programmeur doué, avec une vision pour l'architecture, et un enthousiasme débordant pour son travail, qu'il cherchera à mener au mieux.
Experience
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Limbic Entertainment GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Senior Gameplay & Engine Programmer on Tropico 6 | Unreal Engine 4 | C++
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Sep 2015 - Present
Position: Senior Engine & Gameplay Programmer.Tech: Unreal Engine 4 | C++ | HLSL.Project: Tropico 6Platforms: Playstation 4 | Xbox One | Windows | Linux | Mac(The following list is non-exhaustive but representative)Mission and Benefits:• Technical Direction• Created a multi-platform environment for the team and improved the engine as well as the game for all the targets during the whole development.• Budgeted Technology: Visuals | Performance and Optimization.• Investigated the best of Unreal then changed and improved it in many ways to support technically a challenging city builder project for many platforms.• Implemented various custom rendering techniques which required Unreal rendering pipeline to be changed and improved.• Handled PS4 TRCs and Xbox’s XRs technical implementation.
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Senior Gameplay & Engine Programmer on Heroes VII | Unreal Engine 3 | C++
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Aug 2013 - Sep 2015
Position: Senior Engine & Gameplay Programmer.Tech: Unreal Engine 3 and C++.Project: Might and Magic: Heroes VII.Platform: Windows(The following list is non-exhaustive but representative)Mission and Benefits:• Gameplay core technology development.• Various gameplay features from low level engine to editor tool.• Budgeted Technology: Visuals | Performance and Optimization.• Implemented various custom rendering techniques.• Integrated multiple middlewares (Wwise, Storm, UPnP, Uplay, Steam etc...).• Developed public moddable gameplay (with workshop).
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Gameplay Programmer on Just Dance 4
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Oct 2011 - Sep 2012
Position: Gameplay ProgrammerTech: LyN Engine with LyN Script (Ubisoft internal technologies)Project: Just Dance 4Platforms: WiiU, Wii.(The following list is non-exhaustive but representative)Mission and Benefits:• Game modes development: Battle mode, Smart Sweat Class.• Mastered the engine to support creative team as technical contact for graphic & audio team.• Multi-Studios development: readable code, documentation and support.• Developed for an un-announced platform (WiiU) to produce a release title.• Improved core gameplay code quality, memory usage and performances based on Just Dance 3 experience and needs for Just Dance 4.• Realized multiple milestones: intense polish & debug sessions within short time.
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Gameplay Programmer on Just Dance 3
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Apr 2011 - Sep 2011
Position: Gameplay ProgrammerTech: LyN Engine with LyN Script (Ubisoft internal technologies)Project: Just Dance 3Platform: Wii(The following list is non-exhaustive but representative)Mission & Benefits:• Study the engine, its strengths and weaknesses.• Fulfill high expectations from Ubisoft and players (more than 10 million units sold).• Various field of development about core gameplay improvements (loadings, beats control, pictos, video, user interface etc...).• Limited resources hardware (Wii) => strong experience in profiling, debugging and optimization.
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Programmer Student
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Sep 2009 - Mar 2011
• Multidisciplinary learning (programming, game design, graphic design, project leading, sound design and usability). • Specialized lesson in programming: gameplay, AI, rendering, physics etc. • Multidisciplinary learning (programming, game design, graphic design, project leading, sound design and usability). • Specialized lesson in programming: gameplay, AI, rendering, physics etc.
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iPhone Programmer
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Jun 2009 - Jul 2009
iPhone Developer (Unity, Objective-C/C++) Mission : • Open the studio on a new market: the iPhone. • Analyze iPhone rendering engine market to create a brief on usability of these items. Benefits : • Discovering advergaming industry. • Technical study on iPhone development: OpenGL ES, Objective C and C++. • Self-studying of rendering engines such as Shiva or Cocos2D. iPhone Developer (Unity, Objective-C/C++) Mission : • Open the studio on a new market: the iPhone. • Analyze iPhone rendering engine market to create a brief on usability of these items. Benefits : • Discovering advergaming industry. • Technical study on iPhone development: OpenGL ES, Objective C and C++. • Self-studying of rendering engines such as Shiva or Cocos2D.
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Java Programmer
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Jun 2008 - Sep 2008
Java developer : Eclipse RCP + J2ME (Handy) & Community Manager Mission : • Develop a set of tools on Eclipse RCP for the Kuix SDK on J2ME platform. • Take place on every step of Dofus Pocket (m.dofus.com) & Dofus-Arena Pocket (m.dofus-arena.com) development : Programming, Game Design, Marketing etc... Benefits : • First experience in gaming industry. • Discovering embedded systems development. • Working either as Community manager to apply end-users will on development. • Take place in a creative team on challenging project.
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Apr 2008 - Apr 2008
You could fin them on http://www.adrienbock.com/First_Experiences You could fin them on http://www.adrienbock.com/First_Experiences
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Education
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ENJMIN
Master degree in Video Game and Interactive Media, Videogame Programming -
Université du Havre
Bachelor degree, Computer Science -
IUT du Havre
Associate's degree, Computer Software Engineering