Evan Kau
Software Engineer at Midwinter Entertainment- Claim this Profile
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Topline Score
Bio
Matthew R.
Evan is one of the most talented graphics programmers that I've had the pleasure of working with. Tasks that to others might look daunting or impossible, Evan has already researched and will simply tell you to give him a week. One example was the vector fields that were added to the particle systems in our game MarsBall. One week, he told me they existed and the next they were implemented. These were a large part of the success of the art style of the game. Evan can also lend his keen eye to implement solid-looking VFX, as can clearly be seen in particle effects and 2D lighting in MarsBall. Evan was always an asset to the team, and I will always recommend him as a solid programmer fit for any task!
Matthew R.
Evan is one of the most talented graphics programmers that I've had the pleasure of working with. Tasks that to others might look daunting or impossible, Evan has already researched and will simply tell you to give him a week. One example was the vector fields that were added to the particle systems in our game MarsBall. One week, he told me they existed and the next they were implemented. These were a large part of the success of the art style of the game. Evan can also lend his keen eye to implement solid-looking VFX, as can clearly be seen in particle effects and 2D lighting in MarsBall. Evan was always an asset to the team, and I will always recommend him as a solid programmer fit for any task!
Matthew R.
Evan is one of the most talented graphics programmers that I've had the pleasure of working with. Tasks that to others might look daunting or impossible, Evan has already researched and will simply tell you to give him a week. One example was the vector fields that were added to the particle systems in our game MarsBall. One week, he told me they existed and the next they were implemented. These were a large part of the success of the art style of the game. Evan can also lend his keen eye to implement solid-looking VFX, as can clearly be seen in particle effects and 2D lighting in MarsBall. Evan was always an asset to the team, and I will always recommend him as a solid programmer fit for any task!
Matthew R.
Evan is one of the most talented graphics programmers that I've had the pleasure of working with. Tasks that to others might look daunting or impossible, Evan has already researched and will simply tell you to give him a week. One example was the vector fields that were added to the particle systems in our game MarsBall. One week, he told me they existed and the next they were implemented. These were a large part of the success of the art style of the game. Evan can also lend his keen eye to implement solid-looking VFX, as can clearly be seen in particle effects and 2D lighting in MarsBall. Evan was always an asset to the team, and I will always recommend him as a solid programmer fit for any task!
Experience
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Midwinter Entertainment, a Behaviour Interactive Company
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer
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Aug 2019 - Present
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Tools Programmer Intern
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May 2019 - Jul 2019
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The Cannonade
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Redmond, Washington
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VFX Programmer, Technical Artist
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Sep 2018 - May 2019
DigiPen Student Team for the Game 300 class. I was in charge of handling the VFX for the project, Recoil Riot, made in Unreal Engine 4. In addition, I ensured that the art team's assets looked the way they desired. DigiPen Student Team for the Game 300 class. I was in charge of handling the VFX for the project, Recoil Riot, made in Unreal Engine 4. In addition, I ensured that the art team's assets looked the way they desired.
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ArenaNet LLC
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United States
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Computer Games
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200 - 300 Employee
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Technical Artist
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May 2018 - Aug 2018
Three and a half month contract as a Technical Artist (generalist). I am working on critical backend UI supporting the art team. Three and a half month contract as a Technical Artist (generalist). I am working on critical backend UI supporting the art team.
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BoneShark
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Redmond, Washington, USA
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Graphics Programmer
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Sep 2017 - Aug 2018
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Game Developers Conference
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United States
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Events Services
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1 - 100 Employee
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Conference Associate
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Mar 2018 - Mar 2018
Worked as a CA for GDC 2018 -Made sure that any attendee issues were resolved appropriately. -Helped manage various areas, such that events went smoothly as possible. -Worked as an assistant, taking care of any tasks or metaphorical fires that came up. Worked as a CA for GDC 2018 -Made sure that any attendee issues were resolved appropriately. -Helped manage various areas, such that events went smoothly as possible. -Worked as an assistant, taking care of any tasks or metaphorical fires that came up.
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Education
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DigiPen Institute of Technology
Bachelor of Science, Real Time Interactive Simulation -
North Seattle College
Associate of Science (AS), Computer Science