Kevin Miles Junas
Senior Level Designer at Wushu Studios- Claim this Profile
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Spanish Native or bilingual proficiency
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English Full professional proficiency
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Italian Elementary proficiency
Topline Score
Bio
Lautaro Bravo de la Serna
I worked with Kevin on several projects and can confidently say that he is a fantastic partner to work. His industry experience and professionalism are admirable. I learn something new every time I work with him. I'd love to work with him more and hope to have the chance.
Facundo Balboa
In my opinion, Kevin has a lot of knowledge regarding game development thanks to his previous experience that goes from level designer to software engineer. I had been able to notice this while listening to his feedback which led to improvements not only to our product but also to our working methodologies. Also, based on the daily work I did with him, I believe he has solid programming knowledge thanks to good practices and his use of criteria in each case. It has been an honor and a great experience working with Kevin at Etermax. I would love to work with him again in the future.
Lautaro Bravo de la Serna
I worked with Kevin on several projects and can confidently say that he is a fantastic partner to work. His industry experience and professionalism are admirable. I learn something new every time I work with him. I'd love to work with him more and hope to have the chance.
Facundo Balboa
In my opinion, Kevin has a lot of knowledge regarding game development thanks to his previous experience that goes from level designer to software engineer. I had been able to notice this while listening to his feedback which led to improvements not only to our product but also to our working methodologies. Also, based on the daily work I did with him, I believe he has solid programming knowledge thanks to good practices and his use of criteria in each case. It has been an honor and a great experience working with Kevin at Etermax. I would love to work with him again in the future.
Lautaro Bravo de la Serna
I worked with Kevin on several projects and can confidently say that he is a fantastic partner to work. His industry experience and professionalism are admirable. I learn something new every time I work with him. I'd love to work with him more and hope to have the chance.
Facundo Balboa
In my opinion, Kevin has a lot of knowledge regarding game development thanks to his previous experience that goes from level designer to software engineer. I had been able to notice this while listening to his feedback which led to improvements not only to our product but also to our working methodologies. Also, based on the daily work I did with him, I believe he has solid programming knowledge thanks to good practices and his use of criteria in each case. It has been an honor and a great experience working with Kevin at Etermax. I would love to work with him again in the future.
Lautaro Bravo de la Serna
I worked with Kevin on several projects and can confidently say that he is a fantastic partner to work. His industry experience and professionalism are admirable. I learn something new every time I work with him. I'd love to work with him more and hope to have the chance.
Facundo Balboa
In my opinion, Kevin has a lot of knowledge regarding game development thanks to his previous experience that goes from level designer to software engineer. I had been able to notice this while listening to his feedback which led to improvements not only to our product but also to our working methodologies. Also, based on the daily work I did with him, I believe he has solid programming knowledge thanks to good practices and his use of criteria in each case. It has been an honor and a great experience working with Kevin at Etermax. I would love to work with him again in the future.
Credentials
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Principles and Practices of Great UI Design
UdemyJan, 2022- Nov, 2024 -
Software Architecture & Design of Modern Large Scale Systems
UdemyJan, 2022- Nov, 2024 -
Unreal Engine 4 Mastery: Create Multiplayer Games with C++
UdemyJan, 2022- Nov, 2024 -
UE5 Introductory Course
UdemyDec, 2021- Nov, 2024 -
Certified Product Manager (CPM)
CoderhouseDec, 2020- Nov, 2024 -
Java 8 Essential Training
LinkedInDec, 2020- Nov, 2024 -
Software Architecture: Domain-Driven Design
LinkedInDec, 2020- Nov, 2024 -
Agile Software Development: Code Quality
LinkedInNov, 2020- Nov, 2024 -
Agile Software Development: Clean Coding Practices
LinkedInOct, 2020- Nov, 2024 -
Agile Software Development: Extreme Programming
LinkedInOct, 2020- Nov, 2024 -
English Language Certification
IELTS OfficialAug, 2021- Nov, 2024
Experience
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Wushu Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Senior Level Designer
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Feb 2023 - Present
Level/Technical Design for AAA games using the Unreal Engine. Level/Technical Design for AAA games using the Unreal Engine.
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Red Kite Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Senior Technical Designer
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Nov 2021 - Feb 2023
• Responsibilities: Proposing and prototyping level design ingredients, tools and mechanics for AAA FPS games made in the Unreal Engine • Everyday tools: Visual Studio, Jira, Confluence, Perforce, Office 365 • Responsibilities: Proposing and prototyping level design ingredients, tools and mechanics for AAA FPS games made in the Unreal Engine • Everyday tools: Visual Studio, Jira, Confluence, Perforce, Office 365
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etermax
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Argentina
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Entertainment Providers
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300 - 400 Employee
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Software Engineer
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Jun 2020 - Aug 2021
• Responsibilities: Back-end/UI development for mobile games • C# Development using the Unity Engine • Java/Kotlin Development • Continuous Integration & Continuous Delivery • Application of DDD, TDD and Clean Code practices • Everyday tools: IntelliJ, Rider, Jira, Confluence, Gitlab, Firebase, G Suite. • Responsibilities: Back-end/UI development for mobile games • C# Development using the Unity Engine • Java/Kotlin Development • Continuous Integration & Continuous Delivery • Application of DDD, TDD and Clean Code practices • Everyday tools: IntelliJ, Rider, Jira, Confluence, Gitlab, Firebase, G Suite.
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Globant
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Software Engineer
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Aug 2018 - Jun 2020
• Electronic Arts Contractor (2018-2020) • Responsibilities: Offline/Online back-end & UI development for UFC 4 (PS4/XBOX) • C/C++ Development (BE) • Lua/AS3 Development (UI) • Continuous Integration & Continuous Delivery • Feature Ownership & Documentation across BE & UI • Everyday tools: Visual Studio, P4, Jenkins, Jira, Hansoft, Collaborator, Office 365 • Qualcomm Contractor (2020) • Responsibilities: Unreal Developer and Technical Artist for a mobile gaming project • BP/C++ Development • Focused on Post-Process Effects & Lighting • Artist support through Research and Development • Everyday tools: Visual Studio, SourceTree, Jira, Confluence, Shotgun Software, G Suite Show less
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Escuela Da Vinci
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Argentina
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Higher Education
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200 - 300 Employee
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College Professor (Videogame Design & Programming)
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Mar 2018 - Feb 2020
Courses Taught: • Graphics Programming (Unity Engine - C#, HLSL and Node-based tools). • Level Design (Unity Engine) • Final Project (Thesis) Courses Taught: • Graphics Programming (Unity Engine - C#, HLSL and Node-based tools). • Level Design (Unity Engine) • Final Project (Thesis)
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Lone Wolf Technology LLC
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Buenos Aires, Buenos Aires Province, Argentina
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Software Engineer
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Oct 2018 - Dec 2018
• C/C++ development for the Nintendo Switch™ port of Commander Keen in Keen Dreams. • C/C++ development for the Nintendo Switch™ port of Commander Keen in Keen Dreams.
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Sixth Vowel S.A.
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Argentina
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Computer Games
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1 - 100 Employee
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Level Designer
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Apr 2017 - Aug 2018
• Contributed 7 levels for the game "Element: Space" from early production stages to final delivery in the Unity Engine • Tasked with enhancing visuals and dressing environments across all levels in the game • Received guidance from acclaimed designer Brian Upton (Rainbow Six, Ghost Recon) • Everyday tools: SourceTree, 3DSMax, Adobe Photoshop, Visual Studio, G Suite • Contributed 7 levels for the game "Element: Space" from early production stages to final delivery in the Unity Engine • Tasked with enhancing visuals and dressing environments across all levels in the game • Received guidance from acclaimed designer Brian Upton (Rainbow Six, Ghost Recon) • Everyday tools: SourceTree, 3DSMax, Adobe Photoshop, Visual Studio, G Suite
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Education
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Escuela Da Vinci
Advanced Technical Degree in Simulations Design/Programming, Video Game Development