Angel Gabriel Díaz Romero

3d character artist at New World Interactive
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Contact Information
us****@****om
(386) 825-5501
Location
ES
Languages
  • Spanish Native or bilingual proficiency
  • English Professional working proficiency

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Bio

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5.0

/5.0
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Zongyi Chen

I have worked with Angel on several different projects over the years and it has always been a pleasure working with him everytime. He is very experienced, pro-active and knowledgeable, and his work is of great quality. Angel also has a fantastic sense of humour!

Adrian Torres Garrido

I have worked with Angel in some companies and I have been lucky enough to work side by side with him. He's a great professional with a lot of knowledge about his back. He is also very respectful of his colleagues and a great person, I hope to work with him in the future.

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Experience

    • Computer Games
    • 1 - 100 Employee
    • 3d character artist
      • Mar 2022 - Present

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • 3D character artist
      • Sep 2020 - Nov 2021

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • 3D Character artist - Freelancer
      • Mar 2020 - May 2020

      Total War: THREE KINGDOMS | The FURIOUS Wild Total War: THREE KINGDOMS | The FURIOUS Wild

    • Spain
    • Entertainment Providers
    • 1 - 100 Employee
    • Principal/Lead Character Artist
      • Nov 2018 - Mar 2020

      Principal/Lead Character Artist and mentoring. PREDATOR: Hunting Grounds - Illfonic LAST YEAR - Elastic Games THE ASCENT - Neon Giant 1 Unannounced project. Principal/Lead Character Artist and mentoring. PREDATOR: Hunting Grounds - Illfonic LAST YEAR - Elastic Games THE ASCENT - Neon Giant 1 Unannounced project.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Senior 3D Artist
      • Feb 2017 - Aug 2018

      Call of Duty: Black Ops 4 -- Making assets/characters. Call of Duty: WWII -- Making assets/characters Vigor - Elite3D - Bohemia interactive - Assets/characters Call of Duty: Black Ops 4 -- Making assets/characters. Call of Duty: WWII -- Making assets/characters Vigor - Elite3D - Bohemia interactive - Assets/characters

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • 3d character artist
      • Oct 2010 - Jan 2017

      TOTAL WAR: THREE KINGDOMS - Characters, Heroes and different helmets, cloaks, weapons, shields, etc. TOTAL WAR: SHOGUN 2 - Making heads for different characters, making new equipment assets and fixing bugs. TOTAL WAR: SHOGUN 2 - Fall of the Samurai - New assets for the dlc, characters and weapons. TOTAL WAR: Rome II + Caesar in Gaul DLC + Hannibal ant the Gates DLC. - Making 3d characters, weapons, armours and more for a new nextgen project as well as improving the quality with new ideas (2013) Show less

    • Freelance 3d modeler
      • Jun 2010 - Oct 2010

      working at gelatina-design.com making 3d models, characters, props, textures, animations, renders, 3d illustrations, etc. working at gelatina-design.com making 3d models, characters, props, textures, animations, renders, 3d illustrations, etc.

    • 3d character artist - freelancer
      • May 2010 - Jul 2010

      DISHONORED - making some heads for this project. DISHONORED - making some heads for this project.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • 3d character artist - freelancer
      • Aug 2009 - Oct 2009

      DEADLIGHT - making 3d characters, zombies and animals. DEADLIGHT - making 3d characters, zombies and animals.

  • Grin Barcelona
    • Barcelona Area, Spain
    • Lead 3D Character Artist
      • Oct 2007 - Jan 2009

      WANTED - Lead character artist TERMINATOR SALVATION - character artist (collaboration) I lead a character team on a nextgen project (xbox 360 and PS3), planning scheduls, working close with the management team, making characters, renders, working with the engine, adding shaders for characters, close to the concept team for every character design, etc. I had the pleassure to collaborate with Grin Gothemburg in the project "Terminator Salvation" making characters and giving some ideas to improve the quality on this game. Show less

    • France
    • Computer Games
    • 200 - 300 Employee
    • 3d character artist - freelancer
      • 2006 - 2009

      HEAVY RAIN - making characters for this awesome game. HEAVY RAIN - making characters for this awesome game.

    • Computer Games
    • 1 - 100 Employee
    • 3d character artist - freelancer
      • 2006 - 2009

      3d character modelling for ROCKSTAR - Grand Theft Auto IV 3d character modelling for ROCKSTAR - Grand Theft Auto IV

    • Computer Games
    • 1 - 100 Employee
    • Character modeler and lightning
      • Jun 2004 - May 2007

      COMMANDOS: STRIKE FORCE - Lighting and Modelling - I worked as modeler and lighting during 1 year, making some models for environments and adding ambient with lights and other technics. Later I worked as 3d character artist during 2 years making characters for 2 next gen projects for console. COMMANDOS: STRIKE FORCE - Lighting and Modelling - I worked as modeler and lighting during 1 year, making some models for environments and adding ambient with lights and other technics. Later I worked as 3d character artist during 2 years making characters for 2 next gen projects for console.

  • Dark Ride Studios
    • Madrid Area, Spain
    • 3d character artist - freelancer
      • 2004 - 2006

      I made a couple of base models for testing a new engine and a new game. I made a couple of base models for testing a new engine and a new game.

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