Shannon Romano

VP of Engineering at FlowPlay
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Contact Information
us****@****om
(386) 825-5501
Location
Seattle, Washington, United States, US

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Jengy Gomez-Matantsev

Shannon is a precious employee, and made everything better at Presence Labs. Not only did she tackle the task of managing and working alongside all of the devs, she was always striving to make the studio a warmer and better place by wrangling people together for morale events. Shannon looked deeply into the heart of our team and always did her best to keep it beating. She started as a professional friend, but easily became a personal friend; I wouldn't hesitate to work with her again.

Chad Lowe

I have worked with a lot of outstanding people in my career, but Shannon is by far the best colleague, Development Manager and friend I have ever had the privilege to work with. She is a dedicated developer with vast knowledge in her area of expertise. As a development manager, she truly cares for her team and is an outstanding leader. Her team was one of the best teams I have ever worked with, and her leadership definitely defined their excellence.

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Credentials

  • Scrum Master Certified (SMC)
    Scrum Inc.
    May, 2020
    - Nov, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • VP of Engineering
      • Apr 2022 - Present

      Building immersive worlds and massive multiplayer games such as 7 Seas Casino, Casino World, Vegas World and Live Game Night featuring integrated play on the Zoom platform. Building immersive worlds and massive multiplayer games such as 7 Seas Casino, Casino World, Vegas World and Live Game Night featuring integrated play on the Zoom platform.

    • United States
    • Software Development
    • 100 - 200 Employee
    • Senior Technical Program Manager
      • Aug 2020 - Jan 2022

      Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network. • Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects. • Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples.… Show more Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network. • Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects. • Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples. • Implemented new project processes and standards to increase engineering team productivity • Partnered with the Business Development team to onboard new partners and projects into the Stellar network, including cross-border payments and remittances, issuing tokens, and exploring options with CBDCs Show less Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network. • Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects. • Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples.… Show more Stellar Development Foundation is a non-profit organization supporting the development and growth of the Stellar network. • Implemented a cross-team process with the goal of advancing discussion and prioritizing engineering projects. • Partnered with the Product team to expand and implement external-facing development tools, increasing the ease for external developers to participate in the Stellar network. This included creating test tools and suites, documentation, and code examples. • Implemented new project processes and standards to increase engineering team productivity • Partnered with the Business Development team to onboard new partners and projects into the Stellar network, including cross-border payments and remittances, issuing tokens, and exploring options with CBDCs Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Director Of Program Management
      • Aug 2018 - Dec 2019

      • Established the Technical Program Management system in the Engineering group. • Collaborated with executives to build out an on-going Product road map. • Designed the Release process and cadence, working with the QA, Social Communication, and Documentation teams to establish best practices. • Partnered with Lead Engineers to synthesize Technical Program Managers into the development work flow. • Established the Technical Program Management system in the Engineering group. • Collaborated with executives to build out an on-going Product road map. • Designed the Release process and cadence, working with the QA, Social Communication, and Documentation teams to establish best practices. • Partnered with Lead Engineers to synthesize Technical Program Managers into the development work flow.

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Head Of Program Management and Engineering
      • Sep 2014 - Nov 2017

      Presence Labs was a startup focused on bleeding edge VR products. • Co-founder focused on hiring and developing a cutting edge Engineering team. • Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy. • Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift. • Drove process decision-making and collaborated on architecture of .NET modular client framework. • Hired and… Show more Presence Labs was a startup focused on bleeding edge VR products. • Co-founder focused on hiring and developing a cutting edge Engineering team. • Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy. • Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift. • Drove process decision-making and collaborated on architecture of .NET modular client framework. • Hired and guided an innovative, high performing engineering team consisting of senior and junior engineers. • Established an agile-based, iterative development process that provided transparency to product stakeholders and increased product life-cycle efficiency. • Setup and maintained build process and delivery systems using Heroku, Team Builder, and GitLab. • Managed AWS back-end to ensure financial goals were met while providing consistent user stability. Show less Presence Labs was a startup focused on bleeding edge VR products. • Co-founder focused on hiring and developing a cutting edge Engineering team. • Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy. • Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift. • Drove process decision-making and collaborated on architecture of .NET modular client framework. • Hired and… Show more Presence Labs was a startup focused on bleeding edge VR products. • Co-founder focused on hiring and developing a cutting edge Engineering team. • Collaborated with executive leadership and cross-functional internal teams to define product vision and development strategy. • Shipped applications on mobile and desktop VR platforms including GearVR, Daydream, and Rift. • Drove process decision-making and collaborated on architecture of .NET modular client framework. • Hired and guided an innovative, high performing engineering team consisting of senior and junior engineers. • Established an agile-based, iterative development process that provided transparency to product stakeholders and increased product life-cycle efficiency. • Setup and maintained build process and delivery systems using Heroku, Team Builder, and GitLab. • Managed AWS back-end to ensure financial goals were met while providing consistent user stability. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Senior Software Engineering Manager
      • Aug 2011 - Mar 2014

      DoubleDown Interactive is a leading provider of casino games for mobile and internet • Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire. • Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year. • Grew the client engineering team from 5 to 15 engineers… Show more DoubleDown Interactive is a leading provider of casino games for mobile and internet • Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire. • Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year. • Grew the client engineering team from 5 to 15 engineers, including promoting from within and mentoring new developers, team building and continuous individual improvement. • Led architecture transition plans from legacy Flash Actionscript into Javascript-based mobile client. • Managed product backlogs, feature intake and prioritization, stakeholder communication and project execution. • Wrote product technical specifications and drove the technical product development schedule from design to release. • Facilitated in release cycle coordination across internal teams and communicated with product and marketing teams to ensure their schedules were ready. Show less DoubleDown Interactive is a leading provider of casino games for mobile and internet • Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire. • Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year. • Grew the client engineering team from 5 to 15 engineers… Show more DoubleDown Interactive is a leading provider of casino games for mobile and internet • Originally hired as a Lead Software Engineer and was promoted to Software Manager 8 months after initial hire. • Drove coordination of global groups from IGT Beijing, IGT Reno, and San Francisco to incorporate IGT technology into the DDI platform. This resulted in increasing overall DDI revenue to over $200 million in the first year. • Grew the client engineering team from 5 to 15 engineers, including promoting from within and mentoring new developers, team building and continuous individual improvement. • Led architecture transition plans from legacy Flash Actionscript into Javascript-based mobile client. • Managed product backlogs, feature intake and prioritization, stakeholder communication and project execution. • Wrote product technical specifications and drove the technical product development schedule from design to release. • Facilitated in release cycle coordination across internal teams and communicated with product and marketing teams to ensure their schedules were ready. Show less

    • Software Development
    • Director of Engineering
      • Dec 2009 - Jul 2011

      Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes. • Invited by former manager from Smashing Ideas to join his new company, Spiral 9. • Architect on software design of projects including Adobe AIR for TV SDK, Cisco “Future of Video” proof-of-concepts and sales tools. • Hired and mentored a team of 5-9 people including senior and junior engineers. • Developed in-house standards for the company… Show more Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes. • Invited by former manager from Smashing Ideas to join his new company, Spiral 9. • Architect on software design of projects including Adobe AIR for TV SDK, Cisco “Future of Video” proof-of-concepts and sales tools. • Hired and mentored a team of 5-9 people including senior and junior engineers. • Developed in-house standards for the company, lead technical design meetings, and performed code reviews. • Wrote technical and functional specifications for projects for clients and internal team. Show less Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes. • Invited by former manager from Smashing Ideas to join his new company, Spiral 9. • Architect on software design of projects including Adobe AIR for TV SDK, Cisco “Future of Video” proof-of-concepts and sales tools. • Hired and mentored a team of 5-9 people including senior and junior engineers. • Developed in-house standards for the company… Show more Spiral 9 was a software design and development company specializing in UX on new devices such as interactive TV and connected set-top boxes. • Invited by former manager from Smashing Ideas to join his new company, Spiral 9. • Architect on software design of projects including Adobe AIR for TV SDK, Cisco “Future of Video” proof-of-concepts and sales tools. • Hired and mentored a team of 5-9 people including senior and junior engineers. • Developed in-house standards for the company, lead technical design meetings, and performed code reviews. • Wrote technical and functional specifications for projects for clients and internal team. Show less

    • United States
    • Design Services
    • 1 - 100 Employee
    • Software Enginner, Platforms and Technologies Group
      • Sep 2004 - Nov 2009

      Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies. • Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones. • Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo. • Collaborated with design team to ensure technical solutions aligned with creative vision. • Worked directly with clients such as T-Mobile and Disney to understand their… Show more Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies. • Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones. • Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo. • Collaborated with design team to ensure technical solutions aligned with creative vision. • Worked directly with clients such as T-Mobile and Disney to understand their business needs and translate those into working solutions. Show less Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies. • Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones. • Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo. • Collaborated with design team to ensure technical solutions aligned with creative vision. • Worked directly with clients such as T-Mobile and Disney to understand their… Show more Smashing Ideas is a product, service, and digital innovation partner for Fortune 500 companies. • Lead engineer for mobile applications on devices such as iRiver, and early Nokia phones. • Lead engineer for web applications and games for companies such as T-Mobile, Disney, Nickelodeon, MTV, Postopia, and Nintendo. • Collaborated with design team to ensure technical solutions aligned with creative vision. • Worked directly with clients such as T-Mobile and Disney to understand their business needs and translate those into working solutions. Show less

  • Hulabee Entertainment
    • Greater Seattle Area
    • Lead Game Developer
      • May 2000 - Apr 2003

      Hulabee Entertainment was a game company creating games that focused on teaching kids to think. • Collaborated with art and writing team to design and develop games with new and established brand characters. • Coordinated with producers on deliverables to ensure deadlines were met. • Assisted junior programmers with their onboarding process and was available to them as a resource during development • Collaborated with art and writing team to design new content and characters. Hulabee Entertainment was a game company creating games that focused on teaching kids to think. • Collaborated with art and writing team to design and develop games with new and established brand characters. • Coordinated with producers on deliverables to ensure deadlines were met. • Assisted junior programmers with their onboarding process and was available to them as a resource during development • Collaborated with art and writing team to design new content and characters.

Education

  • Western Washington University
    Bachelor's degree
  • University of Washington
    Certificate Program in C Programming

Community

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