Andrew Henry Mendoza

Production & Post Production Audio Mixer, Assistant Editor at Open
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Contact Information
us****@****om
(386) 825-5501
Location
Los Angeles, California, United States, US

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Experience

    • United States
    • Health, Wellness & Fitness
    • 1 - 100 Employee
    • Production & Post Production Audio Mixer, Assistant Editor
      • Feb 2022 - Present

    • United States
    • Entertainment Providers
    • Audio Lead, Camera Operator, Co-Founder
      • Jan 2016 - Present

      DigitalGarden is a production & post-production collective I helped launch with some like-minded peers with a common vision. We craft sound and visual experiences to grow projects to their full potential! Currently offering promo and showreel editorial services and voice actor demo production. We recently secured a contract with California State University of Northridge to document and produce promotional trailers for their theatre department productions. • Voiceover reel audio editorial and mixing • Post Production Sound services: Mix, Editorial, Design, ADR, Field Recording • Custom Sound Design • Audio Consultation • Creative services • Title card graphic design thedigitalgarden.co Show less

  • AHM Sound
    • Greater Los Angeles Area
    • Freelance Sound Designer / Sound Engineer
      • Feb 2014 - Present

      Natureboy Sound is the name I provide freelance production and post-production sound services under. • I provide holistic sound services ranging from consultation and recording to mixing, editing, foley, and sound design for voice productions, video games, short films and other visual media. • ADR and Voiceover recording and production • Podcast and audiobook recording • Utilization of industry standard Digital Audio Workstations to design and mix custom sound effects and assets for visual media • On-set location sound recording services and consultation for short films, commercials, and episodic projects. Show less

    • United States
    • Book Publishing
    • 700 & Above Employee
    • Post-Production Audio Contractor
      • May 2019 - Jun 2022

      After serving as a full-time audio associate with Penguin Audio, I now use my audiobook experience on a per-project basis to help with audio restoration of archived titles, and to reformat, edit, mix, and master narrated audio to meet the new higher technical standards set by the industry and help with audio ingest.

    • Post-Production Audio Associate
      • Jan 2017 - Apr 2019

      At Penguin Random House Audio, I wear a few different hats (headphones) facilitating the accurate and timely delivery of great sounding audiobook projects. I help keep audio files archived, organized, sent out, and checked for quality all to ensure our voice talent, directors, and producers' hard work is reaching the ears of fans worldwide.I assist freelancers on studio signal flow and DAW software issues.Manage and deliver audio assets.Audio editorial to ensure audio meets company spec and to fix issues.QC on audio assets and packagesMaintain and archive Audio Preview materials for all company websites (penguinrandomhouseaudio.com, etc)Troubleshoot software/hardware issues on OSX and Windows (including for Pro Tools issues)Manage, maintain multiple studios spaces and equipment.Experience with studio space signal flow for dialogue and narration recording for audio books.Facilitate delivery of audio assets through contractor pipeline. Show less

    • United States
    • Entertainment Providers
    • Sound Designer, Contractor | REND (PC) - Video Game
      • Jul 2016 - May 2017

      Rend is a game with a unique blend of PvP, PvE, survival, crafting, and RPG mechanics. It's quite the mash-up! I'm super proud to have recorded, edited, designed and delivered 200+ audio assets for several actions, creatures, weapons, interfaces, and crafting activities for this exciting, new game. Designed UI sounds for in-game menus and crafting progress bars. Rend is a game with a unique blend of PvP, PvE, survival, crafting, and RPG mechanics. It's quite the mash-up! I'm super proud to have recorded, edited, designed and delivered 200+ audio assets for several actions, creatures, weapons, interfaces, and crafting activities for this exciting, new game. Designed UI sounds for in-game menus and crafting progress bars.

    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Foley Engineer, Freelance
      • Aug 2016 - Aug 2016

      I provided some last minute help engineering a Foley recording session for an international film project at Poste Haste's studios. We recorded a ton of synced footsteps, cloth passes, grabs, object manipulation, slaps, etc. on their main foley stage. This was a one-off project and lasted 2 days. I provided some last minute help engineering a Foley recording session for an international film project at Poste Haste's studios. We recorded a ton of synced footsteps, cloth passes, grabs, object manipulation, slaps, etc. on their main foley stage. This was a one-off project and lasted 2 days.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Digital Media Specialist, Audio and Video
      • May 2015 - Jun 2016

      • Operated on a cross-functional team to help launch numerous titles and their media packages across major digital platforms and retailers (including: Netflix, Hulu, Amazon, DirecTV, Youtube, Playstation, etc) • Prepared and edited digital Audio and Video Post-Production deliverables • Created Dolby Surround Sound audio file packages for delivery to DirecTV • Ensured dozens of media projects were up to distribution and broadcast standards (including Video files in a wide range of formats, image files for cover art and Xbox splash art, eBooks, Subtitles, Captions, QC notes, etc) • Quality Control for Audio and Video media assets (including Films, Trailers,Episodics, eBooks, and music) • Worked with clients and end users of all levels to become proficient in ContentBridge proprietary asset management software. • Proprietary software training with Content Management System / Asset Management System • MetaData creation, management and on-boarding • Video Encoding and Formatting • Video Editorial using Adobe Creative Suite (technical conformance to delivery specifications for major DSP platforms) • Audio Mixing (to meet delivery specifications for major DSP platforms - Hulu, Netflix, Amazon, iTunes, Playstation, etc) • Audio / Video asset on-boarding • Software and website debugging (implementing design suggestions and features as well as using GitLab to document and test software bugs) Show less

  • Queen of Applications LLC
    • Greater Los Angeles Area
    • Sound Designer, Contractor | Joe the Zombie - Video Game (iOS, Android)
      • Feb 2015 - Aug 2015

      • Created custom sound design assets for mobile game title on iOS app store • Music composition duties for numerous in-game menus and levels • Increased usability with user interface sound design custom crafted for mobile title • Optimized sound assets for high quality playback on various speaker types and devices • Managed audio asset database • Created custom sound design assets for mobile game title on iOS app store • Music composition duties for numerous in-game menus and levels • Increased usability with user interface sound design custom crafted for mobile title • Optimized sound assets for high quality playback on various speaker types and devices • Managed audio asset database

    • Barbados
    • Retail Apparel and Fashion
    • 700 & Above Employee
    • Print Studio Technician / Keyholder
      • Oct 2014 - May 2015

      Consulted with customers and used Photoshop to design and edit custom graphics. Additionally, operated an industrial garment printer to transfer designs on to apparel. Consulted with customers and used Photoshop to design and edit custom graphics. Additionally, operated an industrial garment printer to transfer designs on to apparel.

  • Cinema Music Consulting
    • Greater Los Angeles Area
    • Audio Assistant
      • Dec 2012 - Feb 2013

      • Audio Engineer assistant / intern • Production assistance • Audio Engineer assistant / intern • Production assistance

  • Alpha Pup Records
    • Los Angeles, CA
    • A&R / Marketing Intern, Social Media
      • Oct 2012 - Jan 2013

      Social media management, data entry, artist tour data management, write-ups & album descriptions for website, edit & proofread label website Social media management, data entry, artist tour data management, write-ups & album descriptions for website, edit & proofread label website

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Sound Re-Recording Mixer / Sound Designer
      • Jul 2012 - Sep 2012

      "Shove It!" Youtube gameshow for AwesomenessTV. Post-production sound editorial, design, and final mix for the gameshow webseries "Shove It". 12 episode run. "Shove It!" Youtube gameshow for AwesomenessTV. Post-production sound editorial, design, and final mix for the gameshow webseries "Shove It". 12 episode run.

    • Audio Engineer, Mixer | Short Film
      • Feb 2012 - Feb 2012

      Dir: Ross Ching Fusion 3 Media / Katz Productions Dir: Ross Ching Fusion 3 Media / Katz Productions

  • Overload (PC GAME)
    • Santa Monica, CA
    • Sound Designer, Composer
      • Jul 2011 - Aug 2011

      Designed sound effect assets for weaponry, characters, and environments. for Game Wizards 2011 | Team Overload Designed sound effect assets for weaponry, characters, and environments. for Game Wizards 2011 | Team Overload

Education

  • The Art Institute of California-Los Angeles
    Bachelor of Science (BSc), Audio Production
    2009 - 2012
  • Santa Monica College
    Music
    2007 - 2008

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