Tomasz Boguszewski
Lead Game Engineer at Quell- Claim this Profile
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angielski Full professional proficiency
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polski Native or bilingual proficiency
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Bio
Natalia Paradowska
I worked with Tomasz for around two years in my Office Manager era in SUPERHOT. I always could count on him, he always gave me all the info I needed to do my job properly. If I didn't understand some of the technical stuff, he would patiently explain and make sure we were on the same page. I really enjoyed his company and our convos about MCU and true crime.
Filip Kosmalla
I worked with Tomasz on multiple porting projects at Klabater. He is an incredibly dedicated and patient developer ready to adjust to the organization's needs on the go and he does so flawlessly in both on-site and remote environments. I was impressed by his ability to quickly adapt to new processes and communicate clearly throughout the organization. Additionally, his sense of humour and unprecedented meme-generating abilities made working with him both a fun and productive experience. Bonus points for bringing his awesome dog to the office.
Natalia Paradowska
I worked with Tomasz for around two years in my Office Manager era in SUPERHOT. I always could count on him, he always gave me all the info I needed to do my job properly. If I didn't understand some of the technical stuff, he would patiently explain and make sure we were on the same page. I really enjoyed his company and our convos about MCU and true crime.
Filip Kosmalla
I worked with Tomasz on multiple porting projects at Klabater. He is an incredibly dedicated and patient developer ready to adjust to the organization's needs on the go and he does so flawlessly in both on-site and remote environments. I was impressed by his ability to quickly adapt to new processes and communicate clearly throughout the organization. Additionally, his sense of humour and unprecedented meme-generating abilities made working with him both a fun and productive experience. Bonus points for bringing his awesome dog to the office.
Natalia Paradowska
I worked with Tomasz for around two years in my Office Manager era in SUPERHOT. I always could count on him, he always gave me all the info I needed to do my job properly. If I didn't understand some of the technical stuff, he would patiently explain and make sure we were on the same page. I really enjoyed his company and our convos about MCU and true crime.
Filip Kosmalla
I worked with Tomasz on multiple porting projects at Klabater. He is an incredibly dedicated and patient developer ready to adjust to the organization's needs on the go and he does so flawlessly in both on-site and remote environments. I was impressed by his ability to quickly adapt to new processes and communicate clearly throughout the organization. Additionally, his sense of humour and unprecedented meme-generating abilities made working with him both a fun and productive experience. Bonus points for bringing his awesome dog to the office.
Natalia Paradowska
I worked with Tomasz for around two years in my Office Manager era in SUPERHOT. I always could count on him, he always gave me all the info I needed to do my job properly. If I didn't understand some of the technical stuff, he would patiently explain and make sure we were on the same page. I really enjoyed his company and our convos about MCU and true crime.
Filip Kosmalla
I worked with Tomasz on multiple porting projects at Klabater. He is an incredibly dedicated and patient developer ready to adjust to the organization's needs on the go and he does so flawlessly in both on-site and remote environments. I was impressed by his ability to quickly adapt to new processes and communicate clearly throughout the organization. Additionally, his sense of humour and unprecedented meme-generating abilities made working with him both a fun and productive experience. Bonus points for bringing his awesome dog to the office.
Credentials
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Introduction to Concurrency in C# - Async and Paralellism
Udemy - Felipe GavilanJul, 2022- Nov, 2024 -
Cert Prep: Unity Certified Associate Game Developer Scripting with C#
Linkedin Learning AppJun, 2022- Nov, 2024 -
Soft Skills in ICT English
Competencies Development Program in ICT area, Lodz University Of TechnologyFeb, 2019- Nov, 2024 -
4GL Programming Languages
Competencies Development Program in ICT area, Lodz University Of TechnologyJan, 2019- Nov, 2024 -
Design Thinking
Competencies Development Program in ICT Area, Lodz University of TechnologySep, 2018- Nov, 2024
Experience
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Quell
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United Kingdom
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Computer Games
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1 - 100 Employee
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Lead Game Engineer
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Mar 2023 - Present
-Leading and owning programming parts of the project, including development tools and gameplay systems-Managing the engineer team, our work and goals with other leads and CTO-Developing core gameplay defining system, that is used by designer to setup all of the levels-Working on system for procedural level generation-Supporting graphical team with shader development
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Senior Game Engineer
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Feb 2023 - Present
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Game Engineer
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Sep 2022 - Jan 2023
The future of fitness gaming.
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KLABATER SA
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Poland
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Computer Games
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1 - 100 Employee
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Unity Developer
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Dec 2020 - Aug 2022
-Worked on over 10 games published on all core gaming platforms -Developed game ports for PlayStation, Nintendo Switch, Xbox and UWP -Updated, fixed and maintained games released on all core platforms -Created a plugin for future games with multiple development and porting tools -Designed new features and systems for games, for example: day and night cycle, new achievements and levels and so on -Optimized the games through settings, mesh and shader simplifications, code reworks and game system rewrites -Helped external teams in game development by advising and explaining problem solutions -Coworked on development of project planning system using Jira, Confluence, Atlas, Trello and TeamUp -Tought and interviewed junior programmers and QA testers -Evaluated new projects, worked closely with marketing team, created game assets needed for advertisment -Brought my dog for everyone to pet regularly Show less
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SUPERHOT
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Poland
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Computer Games
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1 - 100 Employee
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Unity Developer
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Aug 2018 - Dec 2020
-Developed updates with new languages, bug fixes, additional player settings and lots of optimization -Expanded the titles with new content, including new menus, items and gameplay mechanics -Ported the games for new platforms, including PlayStation, Xbox and Nintendo Switch -Worked with tens of different VR platforms, many of them before their official release, including Oculus Quest, PSVR, HTC Vive Cosmos and many more -Explored new programming features, for example VR hand tracking, Stadia development, Twitch integration and so on -Created prototypes of new games and tools for testers and designers -Worked with game, level and graphic designers, marketing and community managers and other programmers -Was part of jury on local Game Jams and university contests -Drew caricature pictures of my colleagues Show less
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Teyon
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Poland
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Computer Games
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1 - 100 Employee
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Junior Unity Developer
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Jul 2018 - Aug 2018
Student Internship. My duties included creation of two separate game prototypes using Unity Engine. One was 3D, based on my idea. The other one was 2D, made in cooperation with game designers, based on a popular Cartoon Network IP. Student Internship. My duties included creation of two separate game prototypes using Unity Engine. One was 3D, based on my idea. The other one was 2D, made in cooperation with game designers, based on a popular Cartoon Network IP.
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Xanterra Travel Collection
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United States
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Hospitality
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700 & Above Employee
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Warehouse Lead
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Jul 2017 - Sep 2017
Work and Travel student program. FoodTrak usage. Warehouse and database management. Leading and teaching workers. Communication with hundreds of people from various countries on daily basis. Work and Travel student program. FoodTrak usage. Warehouse and database management. Leading and teaching workers. Communication with hundreds of people from various countries on daily basis.
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Education
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Lodz University of Technology
Computer Science -
Lodz University of Technology
Mathematics