Nikhil Suresh

Product Owner at Space Ape Games
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
UK

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Emotional Design — How to Make Products People Will Love
    The Interaction Design Foundation
    Jun, 2021
    - Nov, 2024

Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Product Owner
      • Jul 2022 - Present

      I manage a team, make business and creative decisions, and help shape the vision and future of Beatstar.

    • Lead Software Engineer - Product
      • Apr 2020 - Jul 2022

      I led the engineering on the team as well as having a focus on product, people, and process - on new games for Android and iOS using UnityWe soft-launched and killed 2 games after a period of improving stats and trying to find product-market fit

    • Senior Software Engineer
      • Feb 2019 - Mar 2020

      I designed and built features working alongside other client-side Unity game developers on multiple game projects - live game titles on Android and iOS (Treasure Tails, soft-launched), as well as prototype work on unannounced games.

    • Software Engineer
      • Feb 2018 - Feb 2019

      I was a client-side Unity game developer working on gameplay features for live game titles (Transformers Earth Wars) on Android and iOS, as well as prototype work on unannounced games.

    • Australia
    • Entertainment
    • 1 - 100 Employee
    • Game Developer
      • Dec 2015 - Feb 2018

      All-rounder programmer working across gameplay, UI, physics, plugins, version control, and intra-team communications. Using Unity and C#.Shipped key titles like ThumbDrift and Death Squared, as well as client projects such as Hasbro's Risk and Fast and Furious Takedown.

    • Junior Game Developer
      • Aug 2015 - Dec 2015

      Assisted in implementing features to help ship ThumbDrift, One More Line for Steam, and Hasbro Risk. Implemented achievements systems and plugins for In-App-Purchases and Advertisements.

    • Australia
    • Advertising Services
    • 1 - 100 Employee
    • Unity Developer
      • Aug 2015 - Feb 2018

      Programming and design on videogames and other interactive digital projects for clients. Programming and design on videogames and other interactive digital projects for clients.

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Intern - Unity Developer
      • Dec 2014 - Mar 2015

      Programmed and shipped features on key titles, both client projects and in-house games. Programmed and shipped features on key titles, both client projects and in-house games.

Education

  • UNSW Australia
    Bachelor of Software Engineering (B.Eng.), Computer Software Engineering
    2012 - 2015

Community

You need to have a working account to view this content. Click here to join now