Nikhil Suresh
Product Owner at Space Ape Games- Claim this Profile
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Bio
Credentials
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Emotional Design — How to Make Products People Will Love
The Interaction Design FoundationJun, 2021- Nov, 2024
Experience
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Space Ape Games
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United Kingdom
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Computer Games
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100 - 200 Employee
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Product Owner
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Jul 2022 - Present
I manage a team, make business and creative decisions, and help shape the vision and future of Beatstar.
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Lead Software Engineer - Product
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Apr 2020 - Jul 2022
I led the engineering on the team as well as having a focus on product, people, and process - on new games for Android and iOS using UnityWe soft-launched and killed 2 games after a period of improving stats and trying to find product-market fit
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Senior Software Engineer
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Feb 2019 - Mar 2020
I designed and built features working alongside other client-side Unity game developers on multiple game projects - live game titles on Android and iOS (Treasure Tails, soft-launched), as well as prototype work on unannounced games.
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Software Engineer
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Feb 2018 - Feb 2019
I was a client-side Unity game developer working on gameplay features for live game titles (Transformers Earth Wars) on Android and iOS, as well as prototype work on unannounced games.
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SMG Studio
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Australia
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Entertainment
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1 - 100 Employee
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Game Developer
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Dec 2015 - Feb 2018
All-rounder programmer working across gameplay, UI, physics, plugins, version control, and intra-team communications. Using Unity and C#.Shipped key titles like ThumbDrift and Death Squared, as well as client projects such as Hasbro's Risk and Fast and Furious Takedown.
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Junior Game Developer
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Aug 2015 - Dec 2015
Assisted in implementing features to help ship ThumbDrift, One More Line for Steam, and Hasbro Risk. Implemented achievements systems and plugins for In-App-Purchases and Advertisements.
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Soap Creative
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Australia
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Advertising Services
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1 - 100 Employee
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Unity Developer
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Aug 2015 - Feb 2018
Programming and design on videogames and other interactive digital projects for clients. Programming and design on videogames and other interactive digital projects for clients.
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Blowfish Studios
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Australia
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Computer Games
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1 - 100 Employee
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Intern - Unity Developer
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Dec 2014 - Mar 2015
Programmed and shipped features on key titles, both client projects and in-house games. Programmed and shipped features on key titles, both client projects and in-house games.
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Education
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UNSW Australia
Bachelor of Software Engineering (B.Eng.), Computer Software Engineering