Jeremy Ledbetter
Sofware Developer at Motion Reality, Inc.- Claim this Profile
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Bio
Travis Hamrick
I have had the privilege of working with Jeremy for the first year and a half of his career, including having him as a direct report for the last nine months of that time. Jeremy is a talented developer. He created a custom scenario creator tool for the company’s flagship Unity-based simulator product and lead the effort to improve the UX/UI of the product as well. His efforts in developing and debugging a complex codebase helped push the initial version of the company’s Unity-based VR simulator product to market. He is dependable and a hard worker and is always willing to tackle any task. In addition to his technical capabilities, Jeremy is also highly creative, with great ideas for gameplay and game mechanics. He is an excellent communicator and terrific when presenting in front of an audience. The thing about Jeremy is that he does all this with a professionalism and personality that bonds a team together. Jeremy is friendly, sees opportunity in challenges, and is the first to encourage a teammate and offer to help. Jeremy is a great developer and a great person whom any team is lucky to have.
Marc Simmons, PE, PMP
Jeremy is an awesome talent. His blend of art, software, and game design skills has made him an invaluable asset to our team. He is a pleasure to work with and is never out of fresh ideas for any project.
Travis Hamrick
I have had the privilege of working with Jeremy for the first year and a half of his career, including having him as a direct report for the last nine months of that time. Jeremy is a talented developer. He created a custom scenario creator tool for the company’s flagship Unity-based simulator product and lead the effort to improve the UX/UI of the product as well. His efforts in developing and debugging a complex codebase helped push the initial version of the company’s Unity-based VR simulator product to market. He is dependable and a hard worker and is always willing to tackle any task. In addition to his technical capabilities, Jeremy is also highly creative, with great ideas for gameplay and game mechanics. He is an excellent communicator and terrific when presenting in front of an audience. The thing about Jeremy is that he does all this with a professionalism and personality that bonds a team together. Jeremy is friendly, sees opportunity in challenges, and is the first to encourage a teammate and offer to help. Jeremy is a great developer and a great person whom any team is lucky to have.
Marc Simmons, PE, PMP
Jeremy is an awesome talent. His blend of art, software, and game design skills has made him an invaluable asset to our team. He is a pleasure to work with and is never out of fresh ideas for any project.
Travis Hamrick
I have had the privilege of working with Jeremy for the first year and a half of his career, including having him as a direct report for the last nine months of that time. Jeremy is a talented developer. He created a custom scenario creator tool for the company’s flagship Unity-based simulator product and lead the effort to improve the UX/UI of the product as well. His efforts in developing and debugging a complex codebase helped push the initial version of the company’s Unity-based VR simulator product to market. He is dependable and a hard worker and is always willing to tackle any task. In addition to his technical capabilities, Jeremy is also highly creative, with great ideas for gameplay and game mechanics. He is an excellent communicator and terrific when presenting in front of an audience. The thing about Jeremy is that he does all this with a professionalism and personality that bonds a team together. Jeremy is friendly, sees opportunity in challenges, and is the first to encourage a teammate and offer to help. Jeremy is a great developer and a great person whom any team is lucky to have.
Marc Simmons, PE, PMP
Jeremy is an awesome talent. His blend of art, software, and game design skills has made him an invaluable asset to our team. He is a pleasure to work with and is never out of fresh ideas for any project.
Travis Hamrick
I have had the privilege of working with Jeremy for the first year and a half of his career, including having him as a direct report for the last nine months of that time. Jeremy is a talented developer. He created a custom scenario creator tool for the company’s flagship Unity-based simulator product and lead the effort to improve the UX/UI of the product as well. His efforts in developing and debugging a complex codebase helped push the initial version of the company’s Unity-based VR simulator product to market. He is dependable and a hard worker and is always willing to tackle any task. In addition to his technical capabilities, Jeremy is also highly creative, with great ideas for gameplay and game mechanics. He is an excellent communicator and terrific when presenting in front of an audience. The thing about Jeremy is that he does all this with a professionalism and personality that bonds a team together. Jeremy is friendly, sees opportunity in challenges, and is the first to encourage a teammate and offer to help. Jeremy is a great developer and a great person whom any team is lucky to have.
Marc Simmons, PE, PMP
Jeremy is an awesome talent. His blend of art, software, and game design skills has made him an invaluable asset to our team. He is a pleasure to work with and is never out of fresh ideas for any project.
Experience
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Motion Reality, Inc.
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United States
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IT Services and IT Consulting
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1 - 100 Employee
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Sofware Developer
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2019 - Present
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Freelance Developer
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May 2014 - Jan 2019
Client-guided project development. Game Design. Escape Room Design. Project Management. Software engineering. Software development. Production Art. Testing and quality assurance. Client-guided project development. Game Design. Escape Room Design. Project Management. Software engineering. Software development. Production Art. Testing and quality assurance.
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The Escapery, LLC
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Marietta, GA
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Project Manager & Game Designer
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Apr 2017 - Dec 2018
Creative Direction Project Management Game Development Software Engineering Production Art Creative Direction Project Management Game Development Software Engineering Production Art
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Fan Fest Events
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United States
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Entertainment Providers
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1 - 100 Employee
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Systems Technician, Crew for "The Walking Dead Experience"
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Dec 2015 - Oct 2016
Management and maintenance of computer systems. Basic construction. Basic theatre electrics. Front of House/ Customer Relations. Management and maintenance of computer systems. Basic construction. Basic theatre electrics. Front of House/ Customer Relations.
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JANUS Research Group
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United States
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Defense and Space Manufacturing
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300 - 400 Employee
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Staff Software Developer
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Dec 2013 - Mar 2015
Software development in C# and Java. Scripting work in the Unity 3D game engine. Assisted in the development of validation tools for client-server communication. Developed object population tool to help visualize complex object structures. Wrote multiple unit tests for software validation. Aided in quality assurance and play-testing sessions. Software development in C# and Java. Scripting work in the Unity 3D game engine. Assisted in the development of validation tools for client-server communication. Developed object population tool to help visualize complex object structures. Wrote multiple unit tests for software validation. Aided in quality assurance and play-testing sessions.
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Education
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Southern Polytechnic State University
Bachelor of Science (B.S.), Computer Game Design & Development