Larry Danielle
Pipeline Technical Director at Deep Voodoo- Claim this Profile
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Topline Score
Bio
John Wallace
While working as a really efficient PST on
Sam Rickles
Larry and I were part of the same support team on two animated feature films. Larry was a very strong member of our team and could always be counted on to take care of any of the myriad tasks that we handled every day. He completed his work accurately and quicky and was always on the look out to find ways to do our work more efficiently. When our production needed the ability to confirm material was ready for highly sensitive client and director reviews, Larry created a suite of tools that allowed our team to monitor these reviews and provided needed material at a moments notice, whether at Imageworks or at remote sites, much to the delight of our production managers and producers. I highly recommend Larry and I would always be happy to be on the same team as him again.
John Wallace
While working as a really efficient PST on
Sam Rickles
Larry and I were part of the same support team on two animated feature films. Larry was a very strong member of our team and could always be counted on to take care of any of the myriad tasks that we handled every day. He completed his work accurately and quicky and was always on the look out to find ways to do our work more efficiently. When our production needed the ability to confirm material was ready for highly sensitive client and director reviews, Larry created a suite of tools that allowed our team to monitor these reviews and provided needed material at a moments notice, whether at Imageworks or at remote sites, much to the delight of our production managers and producers. I highly recommend Larry and I would always be happy to be on the same team as him again.
John Wallace
While working as a really efficient PST on
Sam Rickles
Larry and I were part of the same support team on two animated feature films. Larry was a very strong member of our team and could always be counted on to take care of any of the myriad tasks that we handled every day. He completed his work accurately and quicky and was always on the look out to find ways to do our work more efficiently. When our production needed the ability to confirm material was ready for highly sensitive client and director reviews, Larry created a suite of tools that allowed our team to monitor these reviews and provided needed material at a moments notice, whether at Imageworks or at remote sites, much to the delight of our production managers and producers. I highly recommend Larry and I would always be happy to be on the same team as him again.
John Wallace
While working as a really efficient PST on
Sam Rickles
Larry and I were part of the same support team on two animated feature films. Larry was a very strong member of our team and could always be counted on to take care of any of the myriad tasks that we handled every day. He completed his work accurately and quicky and was always on the look out to find ways to do our work more efficiently. When our production needed the ability to confirm material was ready for highly sensitive client and director reviews, Larry created a suite of tools that allowed our team to monitor these reviews and provided needed material at a moments notice, whether at Imageworks or at remote sites, much to the delight of our production managers and producers. I highly recommend Larry and I would always be happy to be on the same team as him again.
Experience
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Deep Voodoo
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Technology, Information and Media
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1 - 100 Employee
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Pipeline Technical Director
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Nov 2022 - Present
Pipeline TD Pipeline TD
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LJD Technical Services
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Ft Lauderdale FL
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Contract Consultant
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Oct 2013 - Present
> Identify customer needs, build relationships, and provide top tier support > Modeling and preparation for rapid prototyping 3D printing applications > Graphic design and additional computer graphic and technical services > Setup and maintenance of computer networks and workstations > Identify customer needs, build relationships, and provide top tier support > Modeling and preparation for rapid prototyping 3D printing applications > Graphic design and additional computer graphic and technical services > Setup and maintenance of computer networks and workstations
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Rockwell Collins
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United States
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Aviation and Aerospace Component Manufacturing
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700 & Above Employee
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Synthetic Environment Designer
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Jun 2016 - May 2020
> Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks > Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API > Manage, report, and coordinate on work tasks using JIRA in an Agile development environment > Create and… Show more > Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks > Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API > Manage, report, and coordinate on work tasks using JIRA in an Agile development environment > Create and modify 3D models as required, using a pipeline including Modo, Presagis Creator, Mari, Photoshop, and internal tools > Created airport database models for use in flight simulation applications. Show less > Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks > Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API > Manage, report, and coordinate on work tasks using JIRA in an Agile development environment > Create and… Show more > Established pipeline and developed scripts to convert legacy simulator data for use in Rockwell Collins EP2 real-time simulator environment using Photoshop and JavaScript, greatly reducing processing time by automating texture conversion tasks > Developed automated functionality tests for converted models using Python to send commands to EP2 runtime using its API > Manage, report, and coordinate on work tasks using JIRA in an Agile development environment > Create and modify 3D models as required, using a pipeline including Modo, Presagis Creator, Mari, Photoshop, and internal tools > Created airport database models for use in flight simulation applications. Show less
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Bohemia Interactive Simulations
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Czechia
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Software Development
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200 - 300 Employee
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Freelance Modeling and Texture Artist
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Oct 2013 - Dec 2013
> Modeled vehicles and painted textures for use in real-time military simulation applications > Prepared models for import by configuring model import standards , proper naming conventions, and hierarchy setup > Modeled vehicles and painted textures for use in real-time military simulation applications > Prepared models for import by configuring model import standards , proper naming conventions, and hierarchy setup
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Sony Pictures Imageworks
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Canada
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Animation and Post-production
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700 & Above Employee
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Senior Production Services Technician
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Jun 2010 - Oct 2013
> Monitored render farm computing resources and managed them to meet production priorities > Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles > Developed scripts and tools using Python to facilitate management duties and automate processes > Ensured all digital assets met technical and organizational standards > Prepared content for outgoing delivery and conformed incoming content to studio… Show more > Monitored render farm computing resources and managed them to meet production priorities > Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles > Developed scripts and tools using Python to facilitate management duties and automate processes > Ensured all digital assets met technical and organizational standards > Prepared content for outgoing delivery and conformed incoming content to studio standards > Designed icons and logos for internal tools and open sourced project PYP, a awk/sed alternative > Painted textures in Mari for use on props and characters, taking direction from texture department lead > Archived and restored data from backups to efficiently manage disk space resources and recover files Show less > Monitored render farm computing resources and managed them to meet production priorities > Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles > Developed scripts and tools using Python to facilitate management duties and automate processes > Ensured all digital assets met technical and organizational standards > Prepared content for outgoing delivery and conformed incoming content to studio… Show more > Monitored render farm computing resources and managed them to meet production priorities > Managed production services techs and set procedures in night shift supervisor and final cleanup supervisory roles > Developed scripts and tools using Python to facilitate management duties and automate processes > Ensured all digital assets met technical and organizational standards > Prepared content for outgoing delivery and conformed incoming content to studio standards > Designed icons and logos for internal tools and open sourced project PYP, a awk/sed alternative > Painted textures in Mari for use on props and characters, taking direction from texture department lead > Archived and restored data from backups to efficiently manage disk space resources and recover files Show less
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Rockwell Collins
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United States
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Aviation and Aerospace Component Manufacturing
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700 & Above Employee
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Senior Synthetic Enviroment Developer
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Oct 2008 - May 2010
> Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers > Modeling, texturing and integration of 3D models assets for use in real-time military simulators > Ensured accurate matching of assets and environments to client approved source material references > Developed scripts to increase quality assurance review session efficiency during client reviews > Researched airfields and compiled design documents used as reference… Show more > Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers > Modeling, texturing and integration of 3D models assets for use in real-time military simulators > Ensured accurate matching of assets and environments to client approved source material references > Developed scripts to increase quality assurance review session efficiency during client reviews > Researched airfields and compiled design documents used as reference during development > Improved and converted existing assets for integration into legacy real-time software Show less > Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers > Modeling, texturing and integration of 3D models assets for use in real-time military simulators > Ensured accurate matching of assets and environments to client approved source material references > Developed scripts to increase quality assurance review session efficiency during client reviews > Researched airfields and compiled design documents used as reference… Show more > Acted as Airport Environment Lead for Navy E2D flight simulator program, managing other developers > Modeling, texturing and integration of 3D models assets for use in real-time military simulators > Ensured accurate matching of assets and environments to client approved source material references > Developed scripts to increase quality assurance review session efficiency during client reviews > Researched airfields and compiled design documents used as reference during development > Improved and converted existing assets for integration into legacy real-time software Show less
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3dh Communications
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Research
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1 - 100 Employee
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Production Supervisor / Texture Painter
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Jun 2008 - Sep 2008
> Coordinated with department leads to manage production milestones and meet delivery deadlines > Set standards for assets and established production pipelines for stereoscopic content creation > Diagnosed and corrected errors in Maya scene files to ensure successful rendering > Painted textures and developed shaders for use on props, environments and characters > Maintained render farm hardware and set up render job priorities via batch scripting > Conformed… Show more > Coordinated with department leads to manage production milestones and meet delivery deadlines > Set standards for assets and established production pipelines for stereoscopic content creation > Diagnosed and corrected errors in Maya scene files to ensure successful rendering > Painted textures and developed shaders for use on props, environments and characters > Maintained render farm hardware and set up render job priorities via batch scripting > Conformed assets and content to naming and hierarchy standards to help ensure reliability
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Production Supervisor
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Aug 2007 - Sep 2008
> Coordinated with department leads to manage production milestones and meet delivery deadlines > Set standards for assets and established production pipelines for stereoscopic content creation > Diagnosed and corrected errors in Maya scene files to ensure successful rendering > Painted textures and developed shaders for use on props, environments and characters > Maintained render farm hardware and set up render job priorities via batch scripting > Conformed… Show more > Coordinated with department leads to manage production milestones and meet delivery deadlines > Set standards for assets and established production pipelines for stereoscopic content creation > Diagnosed and corrected errors in Maya scene files to ensure successful rendering > Painted textures and developed shaders for use on props, environments and characters > Maintained render farm hardware and set up render job priorities via batch scripting > Conformed assets and content to naming and hierarchy standards to help ensure reliability
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EPL Interactive
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Orlando
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Freelance Texture Artist
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Aug 2007 - Oct 2007
> Painted texture maps to be applied to low polygon models used in real-time military simulations > Performed UV layout and model tweaks in Maya to improve final delivered model quality > Prepared models for integration by conforming them to naming and hierarchy conventions > Painted texture maps to be applied to low polygon models used in real-time military simulations > Performed UV layout and model tweaks in Maya to improve final delivered model quality > Prepared models for integration by conforming them to naming and hierarchy conventions
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U-Pull-It of Broward
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Miami/Fort Lauderdale Area
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System Administrator / Web Developer
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Nov 2005 - Aug 2007
>Designed and developed company website, also responsible for the production of print advertisements > Maintained workstations and servers for retail and administration buildings while supporting users >Designed and developed company website, also responsible for the production of print advertisements > Maintained workstations and servers for retail and administration buildings while supporting users
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Full Sail University
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United States
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Higher Education
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700 & Above Employee
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Model Creation / Shading and Lighting Lab Specialist
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Jul 2005 - Nov 2005
> Instructed students in the fundamental practices of modeling and shading in Maya during practical labs > Assisted students with methods of diagnosing and overcoming technical issues when working in Maya > Evaluated completed lab assignments for technical and artistic skill and provided advice to students > Instructed students in the fundamental practices of modeling and shading in Maya during practical labs > Assisted students with methods of diagnosing and overcoming technical issues when working in Maya > Evaluated completed lab assignments for technical and artistic skill and provided advice to students
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Micro Analysis & Design
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Defense and Space Manufacturing
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1 - 100 Employee
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Systems Analyst
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Jan 2004 - Jun 2005
- Modeled, textured and setup character, props, and environments for use in computer animated scenes - Developed production pipeline and organized assets and content for a reliable production process - Created ~15 minutes of animated scenes for use in a proposed computer based assessment test - Responsible for the entirety of production, from storyboarding and animatics to final render and delivery - Completed all project goals and milestones and delivered content on schedule and… Show more - Modeled, textured and setup character, props, and environments for use in computer animated scenes - Developed production pipeline and organized assets and content for a reliable production process - Created ~15 minutes of animated scenes for use in a proposed computer based assessment test - Responsible for the entirety of production, from storyboarding and animatics to final render and delivery - Completed all project goals and milestones and delivered content on schedule and within budget Show less - Modeled, textured and setup character, props, and environments for use in computer animated scenes - Developed production pipeline and organized assets and content for a reliable production process - Created ~15 minutes of animated scenes for use in a proposed computer based assessment test - Responsible for the entirety of production, from storyboarding and animatics to final render and delivery - Completed all project goals and milestones and delivered content on schedule and… Show more - Modeled, textured and setup character, props, and environments for use in computer animated scenes - Developed production pipeline and organized assets and content for a reliable production process - Created ~15 minutes of animated scenes for use in a proposed computer based assessment test - Responsible for the entirety of production, from storyboarding and animatics to final render and delivery - Completed all project goals and milestones and delivered content on schedule and within budget Show less
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Full Sail University
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United States
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Higher Education
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700 & Above Employee
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Game Character and Scene Creation Intern
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Aug 2003 - Oct 2003
- Modeled and textured low polygon game characters for use as examples as directed by class instructor - Assisted students with their assignments and offered technical advice on asset construction - Modeled and textured low polygon game characters for use as examples as directed by class instructor - Assisted students with their assignments and offered technical advice on asset construction
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University of Central Florida
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United States
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Higher Education
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700 & Above Employee
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Helpdesk Technician
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Mar 2002 - Jul 2003
- Provided phone technical support for the campus network for university students, faculty, and staff - Installed, configured, and registered network devices for use on the campus network - Provided phone technical support for the campus network for university students, faculty, and staff - Installed, configured, and registered network devices for use on the campus network
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Streamline Technologies
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Orlando, Florida Area
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Graphic / Web Designer
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Jul 2001 - Nov 2001
- Created graphics for websites, print advertisements, and performed logo design as directed by clients - Modified and developed website graphics and code as required to complete assigned projects - Created graphics for websites, print advertisements, and performed logo design as directed by clients - Modified and developed website graphics and code as required to complete assigned projects
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Jungle Warfare Unreal Mod
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Orlando, Florida Area
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Character Modeler
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Jan 2001 - Oct 2001
- Modeled and performed UV layout on 12 characters for the Unreal Tournament mod Jungle Warfare - Modeled and performed UV layout on 12 characters for the Unreal Tournament mod Jungle Warfare
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Education
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Full Sail University
Associates of Science, Computer Animation -
Art Institute of Fort Lauderdale
Associates of Science, Computer Animation