Mike Veldsink

Full Stack Engineer at Midjourney
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Contact Information
us****@****om
(386) 825-5501
Location
Amsterdam, North Holland, Netherlands, NL
Languages
  • Nederlands Native or bilingual proficiency
  • Engels Professional working proficiency
  • Duits Elementary proficiency

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Bio

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LinkedIn User

Mike is highly professional with a passion for open source. In the years I've known him he has successfully written and launched complex and effective .NET applications to thousands of users while keeping the level of quality very high.

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Credentials

  • Game Design, Programming
    Deltion College
    Sep, 2012
    - Nov, 2024
  • Middelbare school, Electrotechniek
    De Zeven Linden

Experience

    • United States
    • Research Services
    • 1 - 100 Employee
    • Full Stack Engineer
      • May 2023 - Present

    • United States
    • Internet Marketplace Platforms
    • 700 & Above Employee
    • Full Stack Engineer
      • Jan 2022 - Apr 2023

    • Computer Games
    • 1 - 100 Employee
    • Community Translations Manager
      • Jun 2016 - Apr 2022

      This is a voluntary position -- I help manage new translations on the itch.io website and app in Dutch. I was selected for this role because I was the top contributor in my native language for accepted responses.

    • Community Translator
      • Jan 2016 - Jun 2016

      I helped translate the Itch.io website and Itch app to dutch

    • Technology, Information and Internet
    • 1 - 100 Employee
    • VP of Engineering
      • Jun 2021 - Jan 2022

    • Interim CEO & CTO
      • Jul 2020 - Jun 2021

    • United States
    • Internet Marketplace Platforms
    • 700 & Above Employee
    • Software Engineer
      • Dec 2019 - Jul 2020

    • Software Engineer Intern
      • Jul 2019 - Dec 2019

    • Netherlands
    • Higher Education
    • 700 & Above Employee
    • Student
      • Sep 2016 - Jul 2020

    • Netherlands
    • Automation Machinery Manufacturing
    • 1 - 100 Employee
    • Software engineer
      • Apr 2018 - Nov 2018

      Pliant is a company that focuses on innovating high scale industrial areas, key examples include underwater cable and pipeline construction, machine vision for high speed sorting, and large scale 3D visualizations with point clouds. During my time at Pliant, I defined the foundation for our integrations with large terrestrial 3D scanners such as RIEGL and Leica. Pliant is a company that focuses on innovating high scale industrial areas, key examples include underwater cable and pipeline construction, machine vision for high speed sorting, and large scale 3D visualizations with point clouds. During my time at Pliant, I defined the foundation for our integrations with large terrestrial 3D scanners such as RIEGL and Leica.

    • Netherlands
    • Higher Education
    • 700 & Above Employee
    • Student
      • Sep 2012 - Jun 2016

      Programmeur, Game Design Student Programmeur, Game Design Student

    • Netherlands
    • Computer Games
    • 1 - 100 Employee
    • Intern Game Programmer
      • Aug 2015 - Jan 2016

      Hibernate Studios is a indie game company that creates phone games, Their at the time most recent project was a multiplayer racing game that I was able to partake in, During my time as a programmer there, I was responsible for the implementation of power ups in the game. Worked within the Unity Engine and C# to realize my goals. Hibernate Studios is a indie game company that creates phone games, Their at the time most recent project was a multiplayer racing game that I was able to partake in, During my time as a programmer there, I was responsible for the implementation of power ups in the game. Worked within the Unity Engine and C# to realize my goals.

    • Netherlands
    • Civic and Social Organizations
    • 1 - 100 Employee
    • Intern Software Engineer
      • Mar 2015 - Jul 2015

      Future of Fame is a organization that helps starting businesses to deliver photography, IT, and other creative solutions for a small, and affordable price, During my time at the organisation I was responsible for the creation of an easy solution to explore and view a supermarket in 3D. Utilizing the Unity engine. Future of Fame is a organization that helps starting businesses to deliver photography, IT, and other creative solutions for a small, and affordable price, During my time at the organisation I was responsible for the creation of an easy solution to explore and view a supermarket in 3D. Utilizing the Unity engine.

Education

  • Breda University of Applied Sciences
    Bachelor of Applied Science (B.A.Sc.), Game architecture and design / Gamedesigner
    2016 - 2020
  • Deltion College
    Game Design, Computer Games and Programming Skills
    2012 - 2016
  • De Zeven Linden
    Middelbare School, Algemeen/Elektrotechniek
    2008 - 2012

Community

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