Mike Veldsink
Full Stack Engineer at Midjourney- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Nederlands Native or bilingual proficiency
-
Engels Professional working proficiency
-
Duits Elementary proficiency
Topline Score
Bio
LinkedIn User
Mike is highly professional with a passion for open source. In the years I've known him he has successfully written and launched complex and effective .NET applications to thousands of users while keeping the level of quality very high.
LinkedIn User
Mike is highly professional with a passion for open source. In the years I've known him he has successfully written and launched complex and effective .NET applications to thousands of users while keeping the level of quality very high.
LinkedIn User
Mike is highly professional with a passion for open source. In the years I've known him he has successfully written and launched complex and effective .NET applications to thousands of users while keeping the level of quality very high.
LinkedIn User
Mike is highly professional with a passion for open source. In the years I've known him he has successfully written and launched complex and effective .NET applications to thousands of users while keeping the level of quality very high.
Credentials
-
Game Design, Programming
Deltion CollegeSep, 2012- Nov, 2024 -
Middelbare school, Electrotechniek
De Zeven Linden
Experience
-
Midjourney
-
United States
-
Research Services
-
1 - 100 Employee
-
Full Stack Engineer
-
May 2023 - Present
-
-
-
Uber
-
United States
-
Internet Marketplace Platforms
-
700 & Above Employee
-
Full Stack Engineer
-
Jan 2022 - Apr 2023
-
-
-
Itch.io
-
Computer Games
-
1 - 100 Employee
-
Community Translations Manager
-
Jun 2016 - Apr 2022
This is a voluntary position -- I help manage new translations on the itch.io website and app in Dutch. I was selected for this role because I was the top contributor in my native language for accepted responses.
-
-
Community Translator
-
Jan 2016 - Jun 2016
I helped translate the Itch.io website and Itch app to dutch
-
-
-
Top.gg
-
Technology, Information and Internet
-
1 - 100 Employee
-
VP of Engineering
-
Jun 2021 - Jan 2022
-
-
Interim CEO & CTO
-
Jul 2020 - Jun 2021
-
-
-
Uber
-
United States
-
Internet Marketplace Platforms
-
700 & Above Employee
-
Software Engineer
-
Dec 2019 - Jul 2020
-
-
Software Engineer Intern
-
Jul 2019 - Dec 2019
-
-
-
Breda University of Applied Sciences
-
Netherlands
-
Higher Education
-
700 & Above Employee
-
Student
-
Sep 2016 - Jul 2020
-
-
-
Pliant
-
Netherlands
-
Automation Machinery Manufacturing
-
1 - 100 Employee
-
Software engineer
-
Apr 2018 - Nov 2018
Pliant is a company that focuses on innovating high scale industrial areas, key examples include underwater cable and pipeline construction, machine vision for high speed sorting, and large scale 3D visualizations with point clouds. During my time at Pliant, I defined the foundation for our integrations with large terrestrial 3D scanners such as RIEGL and Leica. Pliant is a company that focuses on innovating high scale industrial areas, key examples include underwater cable and pipeline construction, machine vision for high speed sorting, and large scale 3D visualizations with point clouds. During my time at Pliant, I defined the foundation for our integrations with large terrestrial 3D scanners such as RIEGL and Leica.
-
-
-
Deltion College
-
Netherlands
-
Higher Education
-
700 & Above Employee
-
Student
-
Sep 2012 - Jun 2016
Programmeur, Game Design Student Programmeur, Game Design Student
-
-
-
Hibernate Studios
-
Netherlands
-
Computer Games
-
1 - 100 Employee
-
Intern Game Programmer
-
Aug 2015 - Jan 2016
Hibernate Studios is a indie game company that creates phone games, Their at the time most recent project was a multiplayer racing game that I was able to partake in, During my time as a programmer there, I was responsible for the implementation of power ups in the game. Worked within the Unity Engine and C# to realize my goals. Hibernate Studios is a indie game company that creates phone games, Their at the time most recent project was a multiplayer racing game that I was able to partake in, During my time as a programmer there, I was responsible for the implementation of power ups in the game. Worked within the Unity Engine and C# to realize my goals.
-
-
-
Stichting FutureOfFame
-
Netherlands
-
Civic and Social Organizations
-
1 - 100 Employee
-
Intern Software Engineer
-
Mar 2015 - Jul 2015
Future of Fame is a organization that helps starting businesses to deliver photography, IT, and other creative solutions for a small, and affordable price, During my time at the organisation I was responsible for the creation of an easy solution to explore and view a supermarket in 3D. Utilizing the Unity engine. Future of Fame is a organization that helps starting businesses to deliver photography, IT, and other creative solutions for a small, and affordable price, During my time at the organisation I was responsible for the creation of an easy solution to explore and view a supermarket in 3D. Utilizing the Unity engine.
-
-
Education
-
Breda University of Applied Sciences
Bachelor of Applied Science (B.A.Sc.), Game architecture and design / Gamedesigner -
Deltion College
Game Design, Computer Games and Programming Skills -
De Zeven Linden
Middelbare School, Algemeen/Elektrotechniek