Melvin Bañares

Game Producer at Anino Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Metro Manila, National Capital Region, Philippines, PH
Languages
  • English Professional working proficiency
  • Filipino Professional working proficiency

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Experience

    • Singapore
    • Computer Games
    • 1 - 100 Employee
    • Game Producer
      • Jan 2017 - Present

      ☆ Oversee overall production of game from design, art, execution, testing and release.☆ Ensure the team delivers high quality builds with expectation metrics on retention and revenue.☆ Monitor budget reports provided by financial controller and make sure that production runs within budget range.☆ Buy services from support teams depending on project requirements☆ Provide plans & progress updates to executive producer and management team.☆ Analyze marketing / business intelligence team data and provide team with direction base on analysis.☆ Facilitate communication and workflow of team members through best production practices and tools.☆ Help improve production best practices and documentation of these practices w/ other developers.☆ Conduct team performance reviews on a quarterly basis.

    • Philippines
    • Computer Games
    • 1 - 100 Employee
    • Game Producer
      • Jul 2014 - Dec 2016

      ☆ Oversee overall production of game from design, art, execution, testing and release.☆ Ensure the team delivers high quality builds with expectation metrics on retention and revenue.☆ Monitor budget reports provided by financial controller and make sure that production runs within budget range.☆ Buy services from support teams depending on project requirements☆ Provide plans & progress updates to executive producer and management team.☆ Analyze marketing / business intelligence team data and provide team with direction base on analysis.☆ Facilitate communication and workflow of team members through best production practices and tools.☆ Help improve production best practices and documentation of these practices w/ other developers.☆ Conduct team performance reviews on a quarterly basis.

    • Game Developer
      • Feb 2014 - Jun 2014

      ☆ Develop small games using Cococs2d-X☆ Setup app store, social page for my games☆ Research for open source tools and plugins☆ Overall direction of game (design, art)☆ Create / acquire sounds, outsource music☆ Implement Ads, Push Notifications ☆ Develop small games using Cococs2d-X☆ Setup app store, social page for my games☆ Research for open source tools and plugins☆ Overall direction of game (design, art)☆ Create / acquire sounds, outsource music☆ Implement Ads, Push Notifications

    • Philippines
    • Computer Games
    • 1 - 100 Employee
    • Game Producer (Contractual)
      • Mar 2014 - May 2014

      ☆ Create project schedules and acts as a liaison to clients.☆ Create individual developer schedules based on project timelines and otherneeds.☆ Formulate individual action items that are consistent with project objectivesand ensure that individual team members have an understanding of theirresponsibilities.☆ Monitor each developer’s progress daily.☆ Hold project team members accountable to complete their portion ofprojects in a timely and cost-effective manner.☆ Execute all project management activities in order to complete projects ontime and within budget while meeting, if not exceeding, client’s expectation.☆ Manage the development of solutions that will address the businessrequirements of clients.☆ Produce appropriate reports for the project team and management.☆ Assist management in improving the company’s processes andtechnologies.☆ Perform other duties and functions as delegated by management.

    • Philippines
    • Computer Games
    • 1 - 100 Employee
    • Engineering Director
      • Jun 2011 - Oct 2013

      ☆ Provide overall direction and growth of all software engineers☆ Spearhead core technology team☆ Development, improvement, and enforcement of software engineering standards and production processes☆ Monitor and solve engineering tasks and issues for multiple game development projects☆ Work with project leads, lead engineers, and development directors☆ Provide mentor-ship to other less senior developers☆ Provide weekly progress report to Operations Manager☆ Handles recruitment processes such as technical interviews and skills test evaluation☆ Provide man-power, schedule estimates and technical proposals for game pitches☆ Conduct bi-annual evaluation of senior and lead engineers☆ Work on technologies and tools to develop games for different platforms as consultant

    • Video Game Producer
      • Jan 2011 - Jun 2011

      ☆ Responsible for supervising the entire process of development of a video game.☆ Act as a liaison between publishers and development staff.☆ Oversee the technical and creative development of video games, arrange for beta testing, ensure quality and timely delivery of projects, as well as maintain budgets.

    • Engineering Director / Project Lead
      • Apr 2008 - Dec 2010

      ☆ Work on technologies and tools to develop games for different platforms as project lead.☆ Conduct research on cutting-edge technologies and techniques such as game engines, rendering and animation systems, artificial intelligence, physical simulations, sound engines, networking, development tools☆ Provide overall direction and growth of all software engineers.☆ Work with project leads, lead programmers, and development directors.☆ Development, improvement, and enforcement of software engineering standards and production processes.☆ Monitor programming tasks and issues for multiple game development projects.☆ Handles recruitment processes such as technical interviews and skills test evaluation.

    • Senior Programmer
      • Jul 2006 - Mar 2008

      ☆ Worked on technologies and tools to develop games different platforms as full-time lead programmer.☆ Assisted in the development and improvement of different game platform engines.☆ Full cycle development responsibilities: design, documentation, implementation, testing, and maintenance of code☆ Development of technical design specifications and implementation plan.☆ Worked with testers, designers, artists, and other personnel involved in the development of the products.☆ Performance analysis and performance optimization of code.☆ Major tasks included scheduling of milestone delivery dates, designation of programmer tasks, and coordination with game producers regarding client game feedback.☆ Participated in improving the J2ME Game Framework (v3) and Continuous Integration (Cruise Control) functionality and stability.☆ Developed scripts and tools to improve game development processes.☆ Performs source code-reviews for J2ME projects.

    • Game Programmer
      • Oct 2003 - Feb 2004

      ☆ Developed java games for the Nokia series 40 and 60 mobile phones; games developed were Game KNB? And Boogs Adventure.☆ Researched on current mobile application development strategies and techniques. ☆ Developed java games for the Nokia series 40 and 60 mobile phones; games developed were Game KNB? And Boogs Adventure.☆ Researched on current mobile application development strategies and techniques.

    • Java Programmer Trainee
      • Apr 2002 - May 2002

      ☆ Involved in the design and development of the front-end module of an inventory system for the sales department of the company using java applets and servlets. ☆ Involved in the design and development of the front-end module of an inventory system for the sales department of the company using java applets and servlets.

Education

  • De La Salle University
    Bachelor of Science (BS), Software Technology
    1999 - 2003
  • Phoenix One Knowledge Institute
    Game Design Course, Game Design
    2005 - 2005

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