Melvin Bañares
Game Producer at Anino Inc.- Claim this Profile
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English Professional working proficiency
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Filipino Professional working proficiency
Topline Score
Bio
Experience
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Anino Inc.
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Singapore
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Computer Games
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1 - 100 Employee
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Game Producer
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Jan 2017 - Present
☆ Oversee overall production of game from design, art, execution, testing and release.☆ Ensure the team delivers high quality builds with expectation metrics on retention and revenue.☆ Monitor budget reports provided by financial controller and make sure that production runs within budget range.☆ Buy services from support teams depending on project requirements☆ Provide plans & progress updates to executive producer and management team.☆ Analyze marketing / business intelligence team data and provide team with direction base on analysis.☆ Facilitate communication and workflow of team members through best production practices and tools.☆ Help improve production best practices and documentation of these practices w/ other developers.☆ Conduct team performance reviews on a quarterly basis.
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Anino PlayLab (formerly Anino Games)
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Philippines
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Computer Games
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1 - 100 Employee
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Game Producer
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Jul 2014 - Dec 2016
☆ Oversee overall production of game from design, art, execution, testing and release.☆ Ensure the team delivers high quality builds with expectation metrics on retention and revenue.☆ Monitor budget reports provided by financial controller and make sure that production runs within budget range.☆ Buy services from support teams depending on project requirements☆ Provide plans & progress updates to executive producer and management team.☆ Analyze marketing / business intelligence team data and provide team with direction base on analysis.☆ Facilitate communication and workflow of team members through best production practices and tools.☆ Help improve production best practices and documentation of these practices w/ other developers.☆ Conduct team performance reviews on a quarterly basis.
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Game Developer
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Feb 2014 - Jun 2014
☆ Develop small games using Cococs2d-X☆ Setup app store, social page for my games☆ Research for open source tools and plugins☆ Overall direction of game (design, art)☆ Create / acquire sounds, outsource music☆ Implement Ads, Push Notifications ☆ Develop small games using Cococs2d-X☆ Setup app store, social page for my games☆ Research for open source tools and plugins☆ Overall direction of game (design, art)☆ Create / acquire sounds, outsource music☆ Implement Ads, Push Notifications
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Anino PlayLab (formerly Anino Games)
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Philippines
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Computer Games
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1 - 100 Employee
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Game Producer (Contractual)
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Mar 2014 - May 2014
☆ Create project schedules and acts as a liaison to clients.☆ Create individual developer schedules based on project timelines and otherneeds.☆ Formulate individual action items that are consistent with project objectivesand ensure that individual team members have an understanding of theirresponsibilities.☆ Monitor each developer’s progress daily.☆ Hold project team members accountable to complete their portion ofprojects in a timely and cost-effective manner.☆ Execute all project management activities in order to complete projects ontime and within budget while meeting, if not exceeding, client’s expectation.☆ Manage the development of solutions that will address the businessrequirements of clients.☆ Produce appropriate reports for the project team and management.☆ Assist management in improving the company’s processes andtechnologies.☆ Perform other duties and functions as delegated by management.
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Anino PlayLab (formerly Anino Games)
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Philippines
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Computer Games
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1 - 100 Employee
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Engineering Director
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Jun 2011 - Oct 2013
☆ Provide overall direction and growth of all software engineers☆ Spearhead core technology team☆ Development, improvement, and enforcement of software engineering standards and production processes☆ Monitor and solve engineering tasks and issues for multiple game development projects☆ Work with project leads, lead engineers, and development directors☆ Provide mentor-ship to other less senior developers☆ Provide weekly progress report to Operations Manager☆ Handles recruitment processes such as technical interviews and skills test evaluation☆ Provide man-power, schedule estimates and technical proposals for game pitches☆ Conduct bi-annual evaluation of senior and lead engineers☆ Work on technologies and tools to develop games for different platforms as consultant
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Video Game Producer
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Jan 2011 - Jun 2011
☆ Responsible for supervising the entire process of development of a video game.☆ Act as a liaison between publishers and development staff.☆ Oversee the technical and creative development of video games, arrange for beta testing, ensure quality and timely delivery of projects, as well as maintain budgets.
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Engineering Director / Project Lead
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Apr 2008 - Dec 2010
☆ Work on technologies and tools to develop games for different platforms as project lead.☆ Conduct research on cutting-edge technologies and techniques such as game engines, rendering and animation systems, artificial intelligence, physical simulations, sound engines, networking, development tools☆ Provide overall direction and growth of all software engineers.☆ Work with project leads, lead programmers, and development directors.☆ Development, improvement, and enforcement of software engineering standards and production processes.☆ Monitor programming tasks and issues for multiple game development projects.☆ Handles recruitment processes such as technical interviews and skills test evaluation.
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Senior Programmer
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Jul 2006 - Mar 2008
☆ Worked on technologies and tools to develop games different platforms as full-time lead programmer.☆ Assisted in the development and improvement of different game platform engines.☆ Full cycle development responsibilities: design, documentation, implementation, testing, and maintenance of code☆ Development of technical design specifications and implementation plan.☆ Worked with testers, designers, artists, and other personnel involved in the development of the products.☆ Performance analysis and performance optimization of code.☆ Major tasks included scheduling of milestone delivery dates, designation of programmer tasks, and coordination with game producers regarding client game feedback.☆ Participated in improving the J2ME Game Framework (v3) and Continuous Integration (Cruise Control) functionality and stability.☆ Developed scripts and tools to improve game development processes.☆ Performs source code-reviews for J2ME projects.
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Game Programmer
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Oct 2003 - Feb 2004
☆ Developed java games for the Nokia series 40 and 60 mobile phones; games developed were Game KNB? And Boogs Adventure.☆ Researched on current mobile application development strategies and techniques. ☆ Developed java games for the Nokia series 40 and 60 mobile phones; games developed were Game KNB? And Boogs Adventure.☆ Researched on current mobile application development strategies and techniques.
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Java Programmer Trainee
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Apr 2002 - May 2002
☆ Involved in the design and development of the front-end module of an inventory system for the sales department of the company using java applets and servlets. ☆ Involved in the design and development of the front-end module of an inventory system for the sales department of the company using java applets and servlets.
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Education
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De La Salle University
Bachelor of Science (BS), Software Technology -
Phoenix One Knowledge Institute
Game Design Course, Game Design