Riley A.

Web Engineer II at Uplift Games
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Contact Information
us****@****om
(386) 825-5501
Location
Sacramento, California, United States, US
Languages
  • German Limited working proficiency
  • English Native or bilingual proficiency

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LinkedIn User

Riley constantly delivered with his insight and unique approaches to solving problems. He is always reliable, his knowledge is vast and thorough. I would recommend him for any project that requires game development execution. He had the vision to see the benefits and the passion to turn that into a competitive advantage. Throughout our project at NDSU, he was a driven, ambitious individual with an infectious enthusiasm for the project. He will be an asset to any future position.

Charles K.

I worked with Riley during my internship at Bushel when we were assigned to the same group. I was always thoroughly impressed by the designs and tests that were robust and thorough. He showed a great deal of passion and skill everyday we worked together and was quick to give help if anyone needed it. In addition to the experience I had with him at Bushel, I worked with Riley on our Software Projects Capstone at NDSU. He showed up to every meeting with an infectious, positive attitude and willingness to help others. He handled the design portion of the project and put in a ton of work to make an appealing UI. With his contributions, we were able to successfully deliver the final product to our sponsor early. Without Riley, I don't think this project would have been as fun to work on nor as successful as it ended up being. While working on our Software Projects Capstone, Riley and I exchanged GitHub information. One look at his profile and website portfolio and I realized just how passionate he is about coding and creating quality software. Riley is an absolute pleasure to work with, and I'd recommend him to anyone who wants a driven, passionate, and helpful individual as a part of their team.

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Credentials

  • Microsoft Office Specialist Excel 2016
    Microsoft
    Jun, 2018
    - Nov, 2024
  • Microsoft Office Specialist PowerPoint 2016
    Microsoft
    Jun, 2018
    - Nov, 2024
  • Microsoft Office Specialist Word 2016
    Microsoft
    Jun, 2018
    - Nov, 2024

Experience

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Web Engineer II
      • Apr 2023 - Present

      • Developed automation to detect and request data from UK team members for insurance purposes. Reduce chore work for HR team by around 1~ per week in messaging and processing.• Launched a new internal site for Support Team to work-around deprecated Roblox API’s. 24-hour turnaround time to deal with critical blocker.uplift.games Refresh• Updated uplift.games to modern architecture, cutting build/deploy time in half—only 30 seconds.• Integrated a Content Management System (CMS) to make it easier for Comms and Operations to get their content on the site. Reduced job listing turnaround from 2-3 days to around 5 minutes.• Integrated GDPR and COPPA-compliant analytics.• Appointed the Product Owner for Web at Uplift. In this role, I serve as the defacto point-of-contact for all web related issues and carry the responsibility for design, engineering, and infrastructure decisions. Currently the only engineer to carry both an Engineering and Product title.• Due to process improvements with the playadopt.me rewrite, we were able to deprecated an older, manual process for handling our media assets. This reduced the workload from 3 team members to 1, as well as condensed the turnaround from 1-2 days to around 5 minutes. Show less

    • Web Engineer
      • Jun 2022 - Apr 2023

      Served as lead engineer, product owner, and designer for the launch of the new playadopt.me website.• Drafted long-term product planning documentation, from project inception, market analysis, infrastructure/services, UI and UX design and final engineering.• Engineered independently to program and test every feature on new website, including front-end, back-end, hosting, and external integrations.• Researched best available vendors for external integrations such as hosting and content management, while building a budget to support small-studio needs for years to come.• Launched new companion website for hosting Content Management System (CMS) and provided materials/trainings on best practices with new system. New CMS reduces outages and errors while providing new content options for site editors.• Integrated GDPR and COPPA-compliant analytics, helping Comms and Support quantify how best to use the site for their needs• Boosted weekly views from 150k (30k pre-Countdown Clock) to average of 267k. Established new peak views of 400k weekly, 93k daily.• Reduced build-time from 10+ minutes to just 2 minutes, while generating 1500+ static pages.• Reduced website operating costs through more efficient site bundling, caching, and network services.• Boosted lighthouse score by average of 20 points on existing pages, average of 10 on mobile.• Pushed for greater accessibility than any previous Uplift Games site, with emphasis for non-sighted users, colorblindness, and motion sickness.• Launched website for the 2022 Uplift Game’s RDC coding challenge in around a week of development time. Led both design and engineering, as well as all backend infrastructure for handling sign-ups and processing. Show less

    • Web Engineer
      • Aug 2021 - Apr 2023

      • Researched, designed, and developed User Personas breaking down Adopt Me! and playadopt.me users into target categories. Disbursed graphic and methodology breakdown for Engineering, Comms, and Product usage.• Researched and connected workplace tooling to allow Jira+GitHub integration. Composed docs and training on best practices. Serve as point-of-contact for GitHub+Jira integration problem solving.• Modernized our Roblox data exporter utility to prepared for CI/CD automation efforts. Creating scripting to catalogue all in-game items for internal and external use, with automatic updates and self-repair. Saves 30~ minutes of engineering work per week.• Launched playadopt.me’s first large feature post-creation: the Update Countdown. New feature boosted website engagement by 5x, driving traffic from an average of 30K → 150k views per week. The Update Countdown became the site’s most popular page, which remains today.• Launched the Wally Registry frontend website, the visual interface for one of Uplift Game’s first OSS project. 200+ Stars on GitHub. https://github.com/UpliftGames/wally• Assisted with creation and v1 launch of one of Uplift Game’s first OSS projects, Moonwave: the website generator from Roblox Lua code. 90+ Stars on GitHub. https://github.com/evaera/moonwave Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Junior Software Engineer
      • Jun 2021 - Jul 2021

      • Assisted with creation of a new sorting algorithm for chronological calendar event logging. • Solved outstanding issue with development environment, preventing unnecessary restarts and re-authentication • Assisted with creation of a new sorting algorithm for chronological calendar event logging. • Solved outstanding issue with development environment, preventing unnecessary restarts and re-authentication

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer Intern
      • Aug 2020 - Jun 2021

      • Employed C# and SQL skills to create custom reporting solutions and solve incoming partner bug issues. • Carried out all steps of the software development life cycle from requirements to development and testing. • Engaged in an Agile team environment through weekly sprint stand-ups and peer code reviews. • Independently facilitated communication among company partners to ensure quality outgoing code and reports. • Employed C# and SQL skills to create custom reporting solutions and solve incoming partner bug issues. • Carried out all steps of the software development life cycle from requirements to development and testing. • Engaged in an Agile team environment through weekly sprint stand-ups and peer code reviews. • Independently facilitated communication among company partners to ensure quality outgoing code and reports.

    • United States
    • Software Development
    • 100 - 200 Employee
    • Software Engineer Intern
      • May 2020 - Aug 2020

      • Contributed to project initialization of a new React w/ TypeScript blog administration site. • Researched and circulated web accessibility and A11y best-practices among Bushel developers. • Implemented full set of site tests including unit, integration, and end-to-end tests, via Jest and Azure automation. • Collaborated with full stack developers, QA, and product owners across Jira and BitBucket to carry out the SDLC. • Contributed to project initialization of a new React w/ TypeScript blog administration site. • Researched and circulated web accessibility and A11y best-practices among Bushel developers. • Implemented full set of site tests including unit, integration, and end-to-end tests, via Jest and Azure automation. • Collaborated with full stack developers, QA, and product owners across Jira and BitBucket to carry out the SDLC.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer Intern
      • Oct 2018 - May 2020

      • Employed C# and SQL skills to create custom reporting solutions and solve incoming partner bug issues. • Carried out all steps of the software development life cycle from requirements to development and testing. • Engaged in an Agile team environment through weekly sprint stand-ups and peer code reviews. • Independently facilitated communication among company partners to ensure quality outgoing code and reports. • Employed C# and SQL skills to create custom reporting solutions and solve incoming partner bug issues. • Carried out all steps of the software development life cycle from requirements to development and testing. • Engaged in an Agile team environment through weekly sprint stand-ups and peer code reviews. • Independently facilitated communication among company partners to ensure quality outgoing code and reports.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Media Specialist
      • May 2018 - Dec 2018

      • Demonstrated leadership ability through self-driven training, seminars, and projects• Served as high-level guide to audio and video projects for customers• Promoted collaboration by connecting university departments to create new media• Showcased creativity when creating and hosting workshops to teach key technologies and tools

    • Learning Assistant
      • Oct 2017 - May 2018

      • Executed effective multitasking by managing multiple customers and daily projects• Maintained proficient technical skills to mentor a diverse student population with campus software including: Microsoft Office Suite, Adobe Creative Cloud, Blackboard, Turning Technologies, Audacity, Camtasia, iMovie, Wix, and Google Apps for Education

Education

  • North Dakota State University
    Bachelor's degree, Computer Science
    2017 - 2021

Community

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