Jeremy Wynn

Art Producer at Mighty Coconut
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Contact Information
us****@****om
(386) 825-5501
Location
US

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5.0

/5.0
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Colby Morgan

Jeremy is hands down one of the most talented artists I have ever worked with. As Sr. Artist at Black Box VR, Jeremy played a key role in designing, modeling, animating, and managing. His attention to details and great attitude made him very easy to work with. With his multi-disciplinary tool set he was able to seamlessly help and lead on both sides of the art and development pipeline.

Preston Lewis

Jeremy is a multi-talented creative professional with an amazing attitude. Jeremy was our trusted Senior Artist at our VR Fitness startup Black Box VR. It didn't matter the challenge I gave him, Jeremy approached each step with positivity, a can-do attitude and of course always found a way to solve the problem in a masterful way. His talents as an artist are some of the best I've seen and consistently referred to him as our "Donatello of VR Design." He earned this reputation for his attention to detail and amazing ability to breath life into creative visions for characters, 3D environments and more. Aside from his talents as an individual contributor, Jeremy added leadership to the organization with a unique ability to bring together the pieces of the art pipeline and see them through to implementation. Jeremy was an absolute pleasure to work with and I highly recommend adding him to your team if you are ever so lucky to get the chance!

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Art Producer
      • Sep 2022 - Present

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Lead Artist
      • Jul 2020 - Oct 2022

      Developed tone, style and visuals for the game Pigeon Simulator. Responsible for the establishment and documentation of the art pipeline. Communicated and directed the team on new pipelines/techniques and best practices in regards to asset creation, optimization, and style. Partnered with engineering and design in prototyping and creating rapid and novel approaches to procedural asset creation. Built and led a team of artists across all disciplines as a mentor and lead on the production of Pigeon Simulator by providing feedback, training, and scheduling of all production.

    • United States
    • Wellness and Fitness Services
    • 1 - 100 Employee
    • Sr. Artist
      • Mar 2018 - Jul 2020

      Principal 3D artist for the Black Box VR workout experience. Created 3D characters, environments, props, rigs and animations for an on-location, PC VR experience, as well as art assets for a mobile companion app. Worked closely with the Creative Director in establishing the visual style and requirements of the experience and implemented best practices and documentation for ongoing development. Directed and provided feedback for external artists and outsourced vendors. Principal 3D artist for the Black Box VR workout experience. Created 3D characters, environments, props, rigs and animations for an on-location, PC VR experience, as well as art assets for a mobile companion app. Worked closely with the Creative Director in establishing the visual style and requirements of the experience and implemented best practices and documentation for ongoing development. Directed and provided feedback for external artists and outsourced vendors.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • 3D Modeler/Texture Artist
      • Aug 2009 - Mar 2018

      Object Modeler and Texture artist in the video game industry. Involved in the release of 11 game titles. Amnesia: Rebirth (Frictional Games) Prey (Arkane Studios) Call of Duty: Modern Warfare Remastered (Infinity Ward) Rise of the Tomb Raider (Crystal Dynamics, Eidos Montréal) SOMA (Frictional Games) The Darkness 2 (Digital Extremes) Homefront: (THQ) Star Trek (Digital Extremes) Nexuiz (Illfonic) Natural Selection 2 (Unknown Worlds) Ben 10 Racing: (Vicious Cycle)

    • Production Artist
      • Oct 2007 - Jan 2009

      Animator for Ugobe's Pleo. Created technical animations for the litigation and instructional design industries. Clients included The Coca-Cola Company, Ugobe, HP, and the Idaho DoC. Animator for Ugobe's Pleo. Created technical animations for the litigation and instructional design industries. Clients included The Coca-Cola Company, Ugobe, HP, and the Idaho DoC.

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