Joris de Man
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Topline Score
Bio
Experience
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Joris de Man
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Musicians
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1 - 100 Employee
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Composer
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2005 - Present
Currently working on Triple-A Game(s). Looking for interesting, innovative and upcoming film directors to work with. Fortunate to be nominated for a Bafta and won 2nd Ivor Novello and a Jerry Goldsmith Award for 'Horizon Zero Dawn' last year. Worked on the film score for Mike Mort's stop motion animated feature 'Chuck Steel - Night Of The Trampires' which is due for release early 2020. The 70 minutes of melodic and energetic score was recorded with a live orchestra in… Show more Currently working on Triple-A Game(s). Looking for interesting, innovative and upcoming film directors to work with. Fortunate to be nominated for a Bafta and won 2nd Ivor Novello and a Jerry Goldsmith Award for 'Horizon Zero Dawn' last year. Worked on the film score for Mike Mort's stop motion animated feature 'Chuck Steel - Night Of The Trampires' which is due for release early 2020. The 70 minutes of melodic and energetic score was recorded with a live orchestra in Prague. Completed composing on the epic 'Horizon Zero Dawn', developed by Guerrilla Games and published by Sony Computer Entertainment at the start of 2017, which ranks as their biggest PS4 launch title to date. The game has sold over 8 million copies since its release. In addition, also completed its DLC 'The Frozen Wilds' which was well received. Also completed work on Futurlab's forthcoming VR title 'Mini Mech Mayhem', as well as SuperEvilMegaCorp's 5x5 update to 'Vainglory' Previously provided music for the fantastic mobile title "Vainglory" by SuperEvilMegaCorp, which kicked up a storm in the e-sports arena and was used at the Apple Keynote to introduce the iPhone 6. Past work includes music for Killzone 1, Killzone Liberation on the PSP, music and sound design for MTV's Codehunters which was used on the MTV Music Awards in Asia, sound design for the Bafta winning short 'Fetch' and the inaugaral 'Best Video Game Score' Ivor Novello Award winning music for Killzone 2. The score for Killzone 3, which was recorded at Abbey Road Studios with top London players, was nominated for a Music & Sound Award for Best Video Game Score category, and won the award for Best Audio Design at the Dutch Game Awards. Its title song 'And Ever We Fight On' received over a million combined views on Youtube. Show less
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Guerrilla
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Netherlands
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Computer Games
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200 - 300 Employee
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Music Director/Composer/Sound Designer
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1999 - 2005
Amsterdam Started as a Composer/Sound Designer and during the years became Musical Director. Responsible for all things to do with sound and music, as well as advising on sound tech requirements and voice recording/editing. Recorded with live orchestra twice for Killzone, and provided the music, sound design and 5.1 mix for the infamous E3 promotional trailer of Killzone 2 (directed by Jan-Bart van Beek), for the announcement of the Playstation 3 platform. The trailer was critical in the succes of… Show more Started as a Composer/Sound Designer and during the years became Musical Director. Responsible for all things to do with sound and music, as well as advising on sound tech requirements and voice recording/editing. Recorded with live orchestra twice for Killzone, and provided the music, sound design and 5.1 mix for the infamous E3 promotional trailer of Killzone 2 (directed by Jan-Bart van Beek), for the announcement of the Playstation 3 platform. The trailer was critical in the succes of this media event and established the Playstation 3 and Killzone 2 as some of the most anticipated products to come. It has been seen by millions of people, and has been downloaded from gametrailers.com over 1,4 million times. Show less
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Composer / Sound Designer
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2001 - 2003
Provided music and sound design on several games, including a number of Gameboy/plus titles, as well as the 'Marines' demo that would cause Sony to sign us up and develop it into Killzone.
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Composer
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1998 - 1999
Music, Sound Design
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Composer
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1997 - 1998
Provided some additional audio on the game Z, as well as designing the interactive music system (together with programmer Arjen Wagenaar) that was used in Z2. Also provided additional sound design on Z (both in-game and cutscenes) and a number of interactive in-game tracks, though I'm unsure whether these were used.
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Composer / Sound Designer
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1988 - 1998
The Hague Area, Netherlands Was part of a group of Atari demo coders who wanted to push the Atari 1040st platform to its limits and conquer the world with awesome nerd power. Was fortunate enough to collaborate with friends in various disciplines, such as 68000 assembly coding, pixel art and 16 bit game design. We created the Synergy Mega Demo that contained a half hour fullscreen scanline 3d demo with synchronized 8-bit soundtrack, a pac man clone with cutscenes and split-screen co-op multiplayer, and a main menu… Show more Was part of a group of Atari demo coders who wanted to push the Atari 1040st platform to its limits and conquer the world with awesome nerd power. Was fortunate enough to collaborate with friends in various disciplines, such as 68000 assembly coding, pixel art and 16 bit game design. We created the Synergy Mega Demo that contained a half hour fullscreen scanline 3d demo with synchronized 8-bit soundtrack, a pac man clone with cutscenes and split-screen co-op multiplayer, and a main menu screen with hand coded texture mapping. Programmed my own YM2149 chip tracker and pixeled the UI for it, and created a number of award winning chip tunes that to this day still have a popular following. Show less
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Freelance Composer / Sound Designer
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1991 - 1992
Eindhoven Area, Netherlands Provided music and sound design for the then emerging Philips Cdi platform on 4 game titles and a number of interactive titles.
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Education
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Hogeschool van de Kunsten Utrecht
Music Technology -
Koninklijk Conservatorium Den Haag
Sonology