Daniel White

Senior Animator at Glowmade
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Contact Information
us****@****om
(386) 825-5501
Location
Great Bookham, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Animator
      • Nov 2018 - Present

    • United Kingdom
    • Animation and Post-production
    • 100 - 200 Employee
    • Animator
      • Jul 2018 - Nov 2018

    • United Kingdom
    • Animation and Post-production
    • 700 & Above Employee
    • 3D Animator
      • Aug 2017 - Jun 2018

      Full body animation, creature animation and digital-doubles for a number of hero shots on Avengers: Infinity War and other currently un-released titles. Full body animation, creature animation and digital-doubles for a number of hero shots on Avengers: Infinity War and other currently un-released titles.

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Animator
      • Dec 2008 - Aug 2017

      Senior animator on multiple titles for PS3, PS4 and PSVR, where I've focused on realistic bipedal, creature and cartoony animation styles. Developed many narrative sequences from the previsualisation stage through to camera setup, performance data integration and final facial and hand/prop pass. Worked with game designers and coders in the creation of interactive, locomotion, combat and idle animation sets. Closely collaborated with multiple disciplines in the planning of rigs, animated props and environmental design. Cleaned and manipulated body and facial performance data. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Animator
      • Dec 2006 - Dec 2008

      Primarily involved in assembly of all narrative sequences regarding implementation of cameras, motion and facial capture performance data for Harry Potter and the Half-Blood Prince game. Initial 3D previsualisation through to final polish pass on multiple hand-keyed narrative sequences for Harry Potter and the Order of the Phoenix game. Created in-game animations for Order of the Phoenix , including work on movement systems, idle, conversation and combat systems. Editing and manipulating multiple motion capture performances across various titles. Show less

    • Animator
      • Sep 2006 - Nov 2006

      Realistic hand-keyed body and facial animations for unreleased title. Creating previsualisation sequences stitched together with multiple animations and seamlessly blended in 3DSmax. Authoring animation sets for when player is interacting with animated props/vehicles and environment. Realistic hand-keyed body and facial animations for unreleased title. Creating previsualisation sequences stitched together with multiple animations and seamlessly blended in 3DSmax. Authoring animation sets for when player is interacting with animated props/vehicles and environment.

    • Animator
      • Apr 2004 - Jun 2006

      Worked on Wallace and Gromit: Curse of the Were-Rabbit DVD game to create dialogue-driven sequences in 3D, whilst retaining the characters stop-motion style. Completed multiple animations to very short deadlines for the Interactive DVD game of Over the Hedge, which involved improvising animation styles with very little available reference. Extensive work on Crime Life: Gang Wars game involving the creation of assets for cutscenes, combat and locomotion systems. Created animations for contestants and judges in the Pop Idol games range for PS2/ PC. Show less

Education

  • University of Hertfordshire
    BA (hons), Digital Practices
    1999 - 2002

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