Kathryn Norris

UI Programmer at Daybreak Game Company LLC
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Contact Information
us****@****om
(386) 825-5501
Location
US

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5.0

/5.0
/ Based on 2 ratings
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Cole Dudley

Kathryn is an intelligent, hard-working, engineer who has expertise in building web, social, and mobile games. I most recently worked with her on the development of a major iOS development project where she made significant technology -- and game design -- contributions. She works very well with others and I recommend her without hesitation.

Charles Packer

I managed Kathryn directly at Gaia on both Flash and Objective C projects and was extremely happy with her ability to absorb new technology and adapt to fluid requirements that required a lot of developer interpretation. Her attitude was always positive and I always appreciated her ability to balance independent and collaborative development. Kathryn would be a great asset to anyone who hires her as she's a fast learner and adapts well to any situation.

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • UI Programmer
      • Sep 2015 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Engineer
      • Feb 2010 - Jul 2013

      - Developed social games for Facebook and iOS - Implemented creative, interactive experiences to showcase paid sponsors - Designed and deployed seasonal events - Maintained multiple legacy code structures - Developed social games for Facebook and iOS - Implemented creative, interactive experiences to showcase paid sponsors - Designed and deployed seasonal events - Maintained multiple legacy code structures

  • Thrifty Shopper
    • Rochester, NY
    • Sales Associate
      • Aug 2009 - Nov 2009

      - Assisted customers with locating, testing, and purchasing merchandise - Maintained store organization and maximized display potential - Assisted customers with locating, testing, and purchasing merchandise - Maintained store organization and maximized display potential

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Designer Co-op
      • Mar 2008 - Aug 2008

      Assisted in the design and implementation of a children’s game for the Nintendo DS using Lua, SVN, LevelEdit, Zookini, ProMotion, and Visual Studio. - Scripted art assets and engine functions into the game - Kept detailed logs and presented regular reports - Trained and coordinated with new interns - Worked in conjunction with end-users to troubleshoot and improve end product Assisted in the design and implementation of a children’s game for the Nintendo DS using Lua, SVN, LevelEdit, Zookini, ProMotion, and Visual Studio. - Scripted art assets and engine functions into the game - Kept detailed logs and presented regular reports - Trained and coordinated with new interns - Worked in conjunction with end-users to troubleshoot and improve end product

    • Desktop Support Customer Service Representative
      • Sep 2005 - Nov 2006

      - Worked on a team to help customers troubleshoot and solve computer problems - Provided assistance over the phone, through emails, and in-person - Worked on a team to help customers troubleshoot and solve computer problems - Provided assistance over the phone, through emails, and in-person

Education

  • Rochester Institute of Technology
    Bachelor of Science, Information Technology; Web Application Development, Interactive Multimedia Development
    2005 - 2010

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