Kathryn Norris
UI Programmer at Daybreak Game Company LLC- Claim this Profile
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Topline Score
Bio
Cole Dudley
Kathryn is an intelligent, hard-working, engineer who has expertise in building web, social, and mobile games. I most recently worked with her on the development of a major iOS development project where she made significant technology -- and game design -- contributions. She works very well with others and I recommend her without hesitation.
Charles Packer
I managed Kathryn directly at Gaia on both Flash and Objective C projects and was extremely happy with her ability to absorb new technology and adapt to fluid requirements that required a lot of developer interpretation. Her attitude was always positive and I always appreciated her ability to balance independent and collaborative development. Kathryn would be a great asset to anyone who hires her as she's a fast learner and adapts well to any situation.
Cole Dudley
Kathryn is an intelligent, hard-working, engineer who has expertise in building web, social, and mobile games. I most recently worked with her on the development of a major iOS development project where she made significant technology -- and game design -- contributions. She works very well with others and I recommend her without hesitation.
Charles Packer
I managed Kathryn directly at Gaia on both Flash and Objective C projects and was extremely happy with her ability to absorb new technology and adapt to fluid requirements that required a lot of developer interpretation. Her attitude was always positive and I always appreciated her ability to balance independent and collaborative development. Kathryn would be a great asset to anyone who hires her as she's a fast learner and adapts well to any situation.
Cole Dudley
Kathryn is an intelligent, hard-working, engineer who has expertise in building web, social, and mobile games. I most recently worked with her on the development of a major iOS development project where she made significant technology -- and game design -- contributions. She works very well with others and I recommend her without hesitation.
Charles Packer
I managed Kathryn directly at Gaia on both Flash and Objective C projects and was extremely happy with her ability to absorb new technology and adapt to fluid requirements that required a lot of developer interpretation. Her attitude was always positive and I always appreciated her ability to balance independent and collaborative development. Kathryn would be a great asset to anyone who hires her as she's a fast learner and adapts well to any situation.
Cole Dudley
Kathryn is an intelligent, hard-working, engineer who has expertise in building web, social, and mobile games. I most recently worked with her on the development of a major iOS development project where she made significant technology -- and game design -- contributions. She works very well with others and I recommend her without hesitation.
Charles Packer
I managed Kathryn directly at Gaia on both Flash and Objective C projects and was extremely happy with her ability to absorb new technology and adapt to fluid requirements that required a lot of developer interpretation. Her attitude was always positive and I always appreciated her ability to balance independent and collaborative development. Kathryn would be a great asset to anyone who hires her as she's a fast learner and adapts well to any situation.
Experience
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Daybreak Game Company LLC
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United States
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Computer Games
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1 - 100 Employee
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UI Programmer
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Sep 2015 - Present
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Gaia Interactive
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United States
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Computer Games
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1 - 100 Employee
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Software Engineer
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Feb 2010 - Jul 2013
- Developed social games for Facebook and iOS - Implemented creative, interactive experiences to showcase paid sponsors - Designed and deployed seasonal events - Maintained multiple legacy code structures - Developed social games for Facebook and iOS - Implemented creative, interactive experiences to showcase paid sponsors - Designed and deployed seasonal events - Maintained multiple legacy code structures
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Thrifty Shopper
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Rochester, NY
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Sales Associate
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Aug 2009 - Nov 2009
- Assisted customers with locating, testing, and purchasing merchandise - Maintained store organization and maximized display potential - Assisted customers with locating, testing, and purchasing merchandise - Maintained store organization and maximized display potential
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1st Playable Productions
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United States
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Computer Games
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1 - 100 Employee
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Game Designer Co-op
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Mar 2008 - Aug 2008
Assisted in the design and implementation of a children’s game for the Nintendo DS using Lua, SVN, LevelEdit, Zookini, ProMotion, and Visual Studio. - Scripted art assets and engine functions into the game - Kept detailed logs and presented regular reports - Trained and coordinated with new interns - Worked in conjunction with end-users to troubleshoot and improve end product Assisted in the design and implementation of a children’s game for the Nintendo DS using Lua, SVN, LevelEdit, Zookini, ProMotion, and Visual Studio. - Scripted art assets and engine functions into the game - Kept detailed logs and presented regular reports - Trained and coordinated with new interns - Worked in conjunction with end-users to troubleshoot and improve end product
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RIT Information & Technology Services
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Rochester, NY
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Desktop Support Customer Service Representative
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Sep 2005 - Nov 2006
- Worked on a team to help customers troubleshoot and solve computer problems - Provided assistance over the phone, through emails, and in-person - Worked on a team to help customers troubleshoot and solve computer problems - Provided assistance over the phone, through emails, and in-person
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Education
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Rochester Institute of Technology
Bachelor of Science, Information Technology; Web Application Development, Interactive Multimedia Development