Jemma Harris
Executive Producer at Sumo Digital Ltd- Claim this Profile
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Topline Score
Bio
Michael Manto
Jemma makes things happen. From creating a production pipeline form scratch, to educating the whole team on best practices, Jemma made a huge difference in our office at GSN Games. Her dedication to helping shape our processes to align with industry standards inspired both process and culture changes. I've enjoyed working with Jemma and feel I have learned a great deal from her. Her knowledge of the gaming industry and her thirst to adapt to new environments is inspiring.
Elaine Reynolds
Jemma is a natural people person who understands both the creative and technical process. She is passionate about innovation and is a great coach to all team members. I worked with her at Lionhead studios for a number of years, where we worked on the Fable series. Jemma has great energy and optimism and knows when to lead with her personality. She works well with creative people and really understands the importance of independent thinking. She is also a great advisor – she’s insightful, strategic, logical, supportive, approachable and more than willing to give her time. I look forward to seeing what Jemma does in the future and have no doubt that her natural style, as well as her skills, will see her leading and coaching effective teams and delivering amazing things in the future!
Michael Manto
Jemma makes things happen. From creating a production pipeline form scratch, to educating the whole team on best practices, Jemma made a huge difference in our office at GSN Games. Her dedication to helping shape our processes to align with industry standards inspired both process and culture changes. I've enjoyed working with Jemma and feel I have learned a great deal from her. Her knowledge of the gaming industry and her thirst to adapt to new environments is inspiring.
Elaine Reynolds
Jemma is a natural people person who understands both the creative and technical process. She is passionate about innovation and is a great coach to all team members. I worked with her at Lionhead studios for a number of years, where we worked on the Fable series. Jemma has great energy and optimism and knows when to lead with her personality. She works well with creative people and really understands the importance of independent thinking. She is also a great advisor – she’s insightful, strategic, logical, supportive, approachable and more than willing to give her time. I look forward to seeing what Jemma does in the future and have no doubt that her natural style, as well as her skills, will see her leading and coaching effective teams and delivering amazing things in the future!
Michael Manto
Jemma makes things happen. From creating a production pipeline form scratch, to educating the whole team on best practices, Jemma made a huge difference in our office at GSN Games. Her dedication to helping shape our processes to align with industry standards inspired both process and culture changes. I've enjoyed working with Jemma and feel I have learned a great deal from her. Her knowledge of the gaming industry and her thirst to adapt to new environments is inspiring.
Elaine Reynolds
Jemma is a natural people person who understands both the creative and technical process. She is passionate about innovation and is a great coach to all team members. I worked with her at Lionhead studios for a number of years, where we worked on the Fable series. Jemma has great energy and optimism and knows when to lead with her personality. She works well with creative people and really understands the importance of independent thinking. She is also a great advisor – she’s insightful, strategic, logical, supportive, approachable and more than willing to give her time. I look forward to seeing what Jemma does in the future and have no doubt that her natural style, as well as her skills, will see her leading and coaching effective teams and delivering amazing things in the future!
Michael Manto
Jemma makes things happen. From creating a production pipeline form scratch, to educating the whole team on best practices, Jemma made a huge difference in our office at GSN Games. Her dedication to helping shape our processes to align with industry standards inspired both process and culture changes. I've enjoyed working with Jemma and feel I have learned a great deal from her. Her knowledge of the gaming industry and her thirst to adapt to new environments is inspiring.
Elaine Reynolds
Jemma is a natural people person who understands both the creative and technical process. She is passionate about innovation and is a great coach to all team members. I worked with her at Lionhead studios for a number of years, where we worked on the Fable series. Jemma has great energy and optimism and knows when to lead with her personality. She works well with creative people and really understands the importance of independent thinking. She is also a great advisor – she’s insightful, strategic, logical, supportive, approachable and more than willing to give her time. I look forward to seeing what Jemma does in the future and have no doubt that her natural style, as well as her skills, will see her leading and coaching effective teams and delivering amazing things in the future!
Credentials
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Percussion - Grade 8
Guildhall School of Music & DramaAug, 1997- Nov, 2024 -
Scrum Product Owner Certified (SPOC)
Scrum Alliance
Experience
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Sumo Digital Ltd
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United Kingdom
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Computer Games
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500 - 600 Employee
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Executive Producer
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Sep 2021 - Present
Supporting developers to collaboratively create innovative titles across Sumo. Supporting developers to collaboratively create innovative titles across Sumo.
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Media Molecule
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United Kingdom
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Entertainment Providers
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1 - 100 Employee
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Senior Producer
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Sep 2019 - Sep 2021
BAFTA WINNER - BEST TECHNICAL Dreams is a game creation system developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4. The game puts focus on 'play, create and share', and allows players to create user-generated content in the form of fully-fledged video games, video game logic and mechanics, assets, 3D sculptures, music, art and more. BAFTA WINNER - BEST TECHNICAL Dreams is a game creation system developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4. The game puts focus on 'play, create and share', and allows players to create user-generated content in the form of fully-fledged video games, video game logic and mechanics, assets, 3D sculptures, music, art and more.
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Supermassive Games Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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Senior Producer
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May 2018 - Sep 2019
Platforms: Unreal/Google Daydream/Ps4/Xbox One/PC The Dark Pictures Anthology - Man of Medan The Dark Pictures Anthology - Littlehope (BAFTA nominee) Shattered State - Google DayDream VR Platforms: Unreal/Google Daydream/Ps4/Xbox One/PC The Dark Pictures Anthology - Man of Medan The Dark Pictures Anthology - Littlehope (BAFTA nominee) Shattered State - Google DayDream VR
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GSN Games
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United States
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Entertainment Providers
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300 - 400 Employee
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Senior Producer (Games)
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Apr 2017 - Apr 2018
Adapting game development frameworks to existing app container and designing/delivering fortnightly game cadence. Adapting game development frameworks to existing app container and designing/delivering fortnightly game cadence.
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PRELOADED
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United Kingdom
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Computer Games
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1 - 100 Employee
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Senior Producer
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Feb 2015 - Jan 2017
I collaborated with strategic partners to produce from pitch to final delivery. Platforms: iOS/Android/Web GL (Mobile/Tablet) /VR Engine: Unity/HTML5 Leading a variety of exciting titles, highlights include: #McDonalds Happy Studio F2P - iOS/Android/Web GL/Web Player, October 2015 - January 2017 #Stephen Hawking's - 'A Brief History of Time', brought to life in the form of an app exclusive to iOS, September 2016 I collaborated with strategic partners to produce from pitch to final delivery. Platforms: iOS/Android/Web GL (Mobile/Tablet) /VR Engine: Unity/HTML5 Leading a variety of exciting titles, highlights include: #McDonalds Happy Studio F2P - iOS/Android/Web GL/Web Player, October 2015 - January 2017 #Stephen Hawking's - 'A Brief History of Time', brought to life in the form of an app exclusive to iOS, September 2016
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22cans
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United Kingdom
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Computer Games
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1 - 100 Employee
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Production Manager
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Sep 2012 - Feb 2015
Platforms: iOS/Android/PC/Mac (Mobile/Tablet) Engines: Unity/Marmalade/Unreal Engine #Curiosity - What's Inside the Cube? was an experimental video game by Peter Molyneux's studio 22Cans. Originally called "Curiosity", the game was later renamed to avoid confusion with the Mars rover. #Godus - delivered for Kickstarter, Mobile and Steam. The game was designed to be the spiritual successor to Molyneux's earlier creation, Populous and was inspired by his other titles: Dungeon Keeper and Black & White. Show less
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Lionhead Studios
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United Kingdom
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Computer Games
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100 - 200 Employee
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Associate Producer
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Apr 2009 - Sep 2012
Platforms: Xbox 360/Kinect R and D and Kinect tech dev (aka. Project Natal) Engine: Unreal Engine/Internal Engine Duties of responsibility included leading/delivering production of Art, Animation, Character, Motion Capture, Audio, VO and Cinematics . All stages of production. (Internationally) #Fable - is a series of action role-playing video games for Xbox, Microsoft Windows, macOS, Xbox 360 and Xbox One platforms. The series was developed by Lionhead Studios until the studio was closed in 2016, and is published by Microsoft Studios. #Milo & Kate (Project Milo) - Project Milo (also referred to as Milo and Kate) was a project in development by Lionhead Studios for the Xbox 360 video game console. Formerly a secretive project under the early code name "Dimitri", Project Milo was unveiled at the 2009 Electronic Entertainment Expo (E3) in a demonstration for Kinect. Show less
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Midway Games
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Computer Games
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1 - 100 Employee
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Assistant Producer
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Jan 2008 - May 2009
Platforms: PS3/Xbox360/PC Engine: Unreal Engine. Assistant Producer to Senior Producer, experience across all disiplines. High area of responsibility of delivering the cinematics across the UK and Chicago based teams. #Wheelman - delivered all cinematic elements for this action-adventure video game developed by Tigon Studios and Midway Studios - Newcastle and published by Ubisoft in conjunction with Midway Games for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was released in March 2009 and stared Vin Diesel. Show less
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Barclays
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United Kingdom
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Financial Services
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700 & Above Employee
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Digital Media Producer (Internship)
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2004 - 2007
Internal communications across multiple sites in the UK Internal communications across multiple sites in the UK
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Education
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University of Teesside
Bachelor of Arts, BA Hons Television Production -
Riverside college
Web Design -
Conyers - Yarm
Sixth Form College, A levels