Seow Zong Hui

Battle Planner, Cameraman at arc system works co.,ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Sagamihara, Kanagawa, Japan, JP
Languages
  • English Native or bilingual proficiency
  • Japanese Limited working proficiency
  • Chinese Native or bilingual proficiency

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Bio

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5.0

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Michael Evans

It was a pleasure working with Seow Zong Hui on the Street Fighter X Mega Man project. Not only is he extremely hard working, passionate and dependable, but he also has a love for games and understanding of design which shines through in his work. Zong Hui has a bright future ahead and I would enjoy working with him again in the future.

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Experience

    • Japan
    • Computer Games
    • 1 - 100 Employee
    • Battle Planner, Cameraman
      • Jul 2018 - Present

      Game DesignerImplementation of fighting game combat systems using scripts.Creating flowcharts, behavior trees, and documents for characters.Creating, maintaining, and updating schedules.Creating and maintaining simple tools to aid other game designers and Artists.Automation of tests and tasks to improve efficiency and reduce redundancies. Choreography and Cinematics.Implementation of in-battle cinematics and characters' behavior.Matching and remixing animation to create new sequences.Scripting of dynamic and static cameras that matches the characters' design and animation.Working with FX designers and Artists to improve each character's animation.Collaboration with programmers to create new tools. Show less

    • Game Designer
      • Jun 2016 - Jun 2018

      Pitching multiple game projects.Lead game prototype.Creating budget and schedules.Collaborations with external parties to create game assets.Supported Steam operations.Provided customer support for existing games.Learning Japanese from scratch in my own time.

    • Singapore
    • Events Services
    • 1 - 100 Employee
    • Game Developer
      • Jan 2015 - Present

      Creating all Sprites assets used for the game. Composing 8-bit music and sounds. Game programming and scripting. Level design, character behavior design, and game balancing. Liaising with external parties to create more music for the game. Setting up a storefront for Google play store and Apple Appstore. Collaborate with different game companies to include different IP to be used in the game. Creating proposals for the client and pitching game ideas to be implemented. Creating all Sprites assets used for the game. Composing 8-bit music and sounds. Game programming and scripting. Level design, character behavior design, and game balancing. Liaising with external parties to create more music for the game. Setting up a storefront for Google play store and Apple Appstore. Collaborate with different game companies to include different IP to be used in the game. Creating proposals for the client and pitching game ideas to be implemented.

    • Singapore
    • Computer Games
    • 400 - 500 Employee
    • Game Designer
      • Oct 2013 - Jul 2014

      Game Designer Implementation of game ideas using JavaScript programming, Node.js, and in-house tools. Proving of concepts by implementation and re-iterations. Creating Game design documents. Working with programmers and Leads to implement gameplay. Gave a talk in the company with regards to experience as an Indie-developer. Game Designer Implementation of game ideas using JavaScript programming, Node.js, and in-house tools. Proving of concepts by implementation and re-iterations. Creating Game design documents. Working with programmers and Leads to implement gameplay. Gave a talk in the company with regards to experience as an Indie-developer.

    • Japan
    • Computer Games
    • 500 - 600 Employee
    • Game Developer
      • Sep 2012 - Jan 2013

      As the Developer of Street Fighter X Mega Man, I am involved in programming, game design as well as sprite creation. I have work closely with my two other Team members Luke Alex Esquivel and Geo Papapetrou. The project was endorsed later by Capcom and became a popular hit. There were more than 1.5million downloads in half a year. After Capcom had endorsed the game, they took up the role of funding, marketing and quality assurance in the game. As the Developer of Street Fighter X Mega Man, I am involved in programming, game design as well as sprite creation. I have work closely with my two other Team members Luke Alex Esquivel and Geo Papapetrou. The project was endorsed later by Capcom and became a popular hit. There were more than 1.5million downloads in half a year. After Capcom had endorsed the game, they took up the role of funding, marketing and quality assurance in the game.

    • Game Programmer
      • Dec 2011 - Jun 2012

      As a intern programmer in Life Gear Mobile, I was involved in creating Game apps for the IOS. During the internship, I have picked up objective C as well as using the Cocos2d Library. During the half year duration, I have created 4 apps for the company. Task in the company includes discussion in game design, game programming and porting of games. As a intern programmer in Life Gear Mobile, I was involved in creating Game apps for the IOS. During the internship, I have picked up objective C as well as using the Cocos2d Library. During the half year duration, I have created 4 apps for the company. Task in the company includes discussion in game design, game programming and porting of games.

    • Singapore
    • Armed Forces
    • 700 & Above Employee
    • Fitness Specialist
      • Jun 2009 - Aug 2010

      Advice on weight Management and other advices on physical training. Conduct physical training lessons and manage statistics on trainees. Maintenance on equipments and liaising with contractors. Advice on weight Management and other advices on physical training. Conduct physical training lessons and manage statistics on trainees. Maintenance on equipments and liaising with contractors.

Education

  • Nanyang Technological University
    Electrical and Electronics Engineering, Infocommunication
    2010 - 2013
  • Temasek Polytechnic
    Biomedical Informatics and Engineering
    2005 - 2008

Community

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