Mirco Pinna

3D Character Artist at Hocus Pocus Studio London
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Contact Information
us****@****om
(386) 825-5501
Location
UK
Languages
  • English -
  • Italian -

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5.0

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Eugenio Dei Giudici

Such and amazing person and artist. Mirco is a volcano of ideas. Do you need a concept? He will have 4 ready for you. I cannot commend enough his will to learn new things especially in regards on how to improve the look and feel of his creations in Unity. I will always remember our little R'n'D sessions about how to make a fur shader and how, at the end, he came up with a much better and way more performant way to make his 3D model to look awesome. More than happy to have had Mirco in my team. Italian pride ongoing !!! :)

Luis Llabrés Manso

Funny and easygoing artist and professional modeler with a huge sense of creativity and fantasy. I enjoyed to be a classmate in Florence.

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Experience

    • United Kingdom
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Character Artist
      • Nov 2022 - Present
    • United Kingdom
    • Computer Games
    • Senior 3D Artist, Concept Artist
      • Apr 2022 - Sep 2022
    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Senior Concept Artist and 3d modeller
      • Jul 2020 - Apr 2022

    • 3D Modeller, Concept Artist
      • Feb 2018 - Apr 2022

      Project : Disney Story RealmsResponsible for the concept art , 3d modelling of the backgrounds and some of the key 3d characters of the game

    • United Kingdom
    • Computer Games
    • Concept Artist, 3d Modeller, Environment Artist
      • Oct 2016 - Sep 2017

      Project - Stardust Battle Concept artist, environment artist, 3d modeller Responsible for the concept art of the environment and the 3d modelling for the props of the game's levels . Responsible for the world map concept art and the final assets of the ui game art . Project - Stardust Battle Concept artist, environment artist, 3d modeller Responsible for the concept art of the environment and the 3d modelling for the props of the game's levels . Responsible for the world map concept art and the final assets of the ui game art .

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Concept artist , 3d artist , ui artist
      • Jun 2010 - Oct 2016

      Projects Game of Life On 'Game of Life' I created concept art for the various themes and UI art for some of the playing cards. These had to match the pre-existing style of the game which is family friendly and vibrant! Rize Zombie I was in charge of concepting all of the weapons in Rize Zombies. This involved creating a whole variety of weapons, from rocket launchers to rail guns, in the style of the game. They had to be done considering player usability and the first person camera perspective. I also created some of them in 3d when the concepts were completed. Transformers for Apple TV On this project I was responsible for taking concepts and creating the arenas based on them. I had to ensure they represented the Transformers brand well and the layout worked with the design of the game. "Signal to the Stars" Signal to the Stars is a simple, accessible puzzle game in which you create "crop circles" by dragging or tapping your finger around the screen. The aim is to fill in every available square. “Wipeout” Gameplay for iPhone and iPad platforms . Responsible for the character design , 3d models and textures of the Wipeout contenders . The software used for this project are Maya 2009, Photoshop. “Call of the Dead” For Windows phone 7 . Responsible for creating 3d models and textures of the environments and obstacles . The software used for this project are Maya 2009, Photoshop. "Transformers3" For Windows phone 7 . Responsible for creating 3d models and textures of the environments and obstacles . The software used for this project are Maya 2009, Photoshop. Responsible for creating the cutscene Art for Transformers, the software used for this project is Photoshop. "Fable Coingolf" For Windows phone 7 . Responsible for creating 3d models and textures of the environments and obstacles . The software used for this project are Maya 2009, Photoshop. Show less

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • 3d Modeller, texture artist
      • Dec 2009 - Dec 2009

      3d Modeller, concept artist for Ralph & Co. London. Working project “Kick-Ass”. Responsible for creating 3d models of the objects and texture for the on line game. The software used for this project are Maya, Photoshop, Z-Brush, UVlayout. 3d Modeller, concept artist for Ralph & Co. London. Working project “Kick-Ass”. Responsible for creating 3d models of the objects and texture for the on line game. The software used for this project are Maya, Photoshop, Z-Brush, UVlayout.

    • Computer Games
    • 1 - 100 Employee
    • 3d artist, concept artist
      • May 2008 - Nov 2009

      Projects "Noah's Ark" Noah's Ark is an interactive storybook designed to improve the reading skills of 3-6 year old children. Is perhaps one of the most beloved tales of all time, reaching out beyond its religious heritage to encompass people from all walks of life. For the first time, this globally treasured story is available as a fun, educational title for Nintendo DS! “Dragonology” Responsible for creating 3d models of the environments, dragons and texture mapping . The software used for this project is Maya, 3d studio max, Photoshop, Z Brush "The Chase" Responsible for creating the storyboard , 3d models of the human characters, texture for them. The software used for this project is Maya, 3d studio max, Photoshop, Z Brush. Show less

    • Italy
    • Entertainment Providers
    • 3d modeller
      • May 2007 - Nov 2007

      Responsible for the 3d models of the tv series "birds'band" Responsible for the 3d models of the tv series "birds'band"

Education

  • Florence Design Academy
    Master diploma, graphic design
    2003 - 2004
  • Ballyfermot College of further education
    Bachelor, traditional animation
    1999 - 2001
  • Art school Liceo Artistico Vincenzo Foppa
    Diploma, life drawing, geometric design, architecture, clay modelling, decoration
    1992 - 1997

Community

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