Morgan Goin

Senior Level Designer at Arkane Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Houston, Texas, United States, US

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Bio

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Experience

    • France
    • Computer Games
    • 200 - 300 Employee
    • Senior Level Designer
      • Jul 2023 - Present

    • Level Designer
      • Jun 2022 - Jul 2023

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Mission Designer
      • Jun 2018 - May 2022

      - Independently created design documentation for new game systems and abilities- Continued using in-house visual scripting language to construct new gameplay- Learned in-house decision tree system in order to aid AI developers in debugging different enemy types during missions

    • Junior Mission Designer
      • Jun 2015 - Jun 2018

      - Owned three missions in Mafia 3 from Whitebox stage into post-release bug fixing, including the missions: Kill Ritchie Doucet, Cut and Run, and Get Enzo Conti- Supported other Mission Designers as needed during the end of production, including assisting in cover system debugging across a large portion of the game world- In the third DLC, “Sign of the Times”, designed two missions from paper concept into post-release bug fixing, including A Little Closure and Harless Mansion

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Teaching Assistant
      • Jan 2015 - May 2015

      - Reviewed and gave constructive feedback on design documentation assignments made by the freshman cohort- Organized grades, feedback, and grading curves into Excel and Word documents the professor could review and comprehend easily- Played levels in Half-Life 2 Source engine designed by senior cohort designers and provided constructive feedback and assistance on further design interations

    • Level Designer (student)
      • Jan 2013 - Dec 2014

      - Writing design documentation- Scripting gameplay, environmental sequences, and cinematics- Designing core mechanics- Communicating constantly with team members from all departments- Bug fixing and finding creative solutions to difficult problems

    • Scripting Teaching Assistant
      • Jun 2014 - Jul 2014

      - Worked with children grades 6-12 in a four week summer camp to create short 2D games in Unity- Created custom scripts in C# for several children's games, including gravity reversal, teleportation, camera field of view, and grappling hooks- Fixed errors and problems for every child on a daily basis, covering many aspects of Unity

Education

  • Southern Methodist University
    Professional Certificate in Digital Game Development, Game Design
    2013 - 2014
  • Texas A&M University
    Bachelor of Arts (B.A.), Anthropology
    2008 - 2011

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