Morgan Goin
Senior Level Designer at Arkane Studios- Claim this Profile
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Bio
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Senior Level Designer
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Jul 2023 - Present
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Level Designer
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Jun 2022 - Jul 2023
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Hangar 13
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United Kingdom
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Computer Games
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100 - 200 Employee
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Mission Designer
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Jun 2018 - May 2022
- Independently created design documentation for new game systems and abilities- Continued using in-house visual scripting language to construct new gameplay- Learned in-house decision tree system in order to aid AI developers in debugging different enemy types during missions
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Junior Mission Designer
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Jun 2015 - Jun 2018
- Owned three missions in Mafia 3 from Whitebox stage into post-release bug fixing, including the missions: Kill Ritchie Doucet, Cut and Run, and Get Enzo Conti- Supported other Mission Designers as needed during the end of production, including assisting in cover system debugging across a large portion of the game world- In the third DLC, “Sign of the Times”, designed two missions from paper concept into post-release bug fixing, including A Little Closure and Harless Mansion
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Teaching Assistant
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Jan 2015 - May 2015
- Reviewed and gave constructive feedback on design documentation assignments made by the freshman cohort- Organized grades, feedback, and grading curves into Excel and Word documents the professor could review and comprehend easily- Played levels in Half-Life 2 Source engine designed by senior cohort designers and provided constructive feedback and assistance on further design interations
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Level Designer (student)
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Jan 2013 - Dec 2014
- Writing design documentation- Scripting gameplay, environmental sequences, and cinematics- Designing core mechanics- Communicating constantly with team members from all departments- Bug fixing and finding creative solutions to difficult problems
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Scripting Teaching Assistant
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Jun 2014 - Jul 2014
- Worked with children grades 6-12 in a four week summer camp to create short 2D games in Unity- Created custom scripts in C# for several children's games, including gravity reversal, teleportation, camera field of view, and grappling hooks- Fixed errors and problems for every child on a daily basis, covering many aspects of Unity
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Education
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Southern Methodist University
Professional Certificate in Digital Game Development, Game Design -
Texas A&M University
Bachelor of Arts (B.A.), Anthropology