Erik Lindqvist

Senior Technical Artist & Tech Art Craft Manager at Fatshark AB
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Stockholm County, Sweden, SE

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Wendy Young

For the past number of years, I have had the opportunity to work with Erik as both a colleague and as his project supervisor. Erik is a dedicated and focused worker that maintains a high level of professionalism. As a Lead Technical Artist he is an excellent problem solver that rises to any challenge, to contribute productive solutions and, see the job through to successful completion. Erik fosters a positive team atmosphere, has excellent communication skills and a willingness to help everyone. I would highly recommend Erik in any lead position he is an invaluable member of any team.

Richard Blom

Erik is an extremely professional and talented person who I worked closely with during Bionic Commando. He is an excellent leader, a great task solver and always helpful. Erik has an great sense of humor and he is really fun to work with. He is definitely one of those people I really miss working with. I strongly recommend Erik to any company and I hope I get to work with him again.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Sweden
    • Computer Games
    • 100 - 200 Employee
    • Senior Technical Artist & Tech Art Craft Manager
      • May 2020 - Present

      Projects:- Warhammer 40K - Darktide (?) - ?- Warhammer - Vermintide 2: Sister of the Thorn Career (PC, XB1, PS4) - 2021- Warhammer - Vermintide 2: Chaos Wastes (PC, XB1, PS4) - 2021- Warhammer - Vermintide 2: Lohner's Emporium of Wonders - Content (PC, XB1, PS4) - 2021- Warhammer - Vermintide 2: Forgotten Relics Pack (PC, XB1, PS4) - 2021- Warhammer - Vermintide 2: Outcast Engineer Career (PC, XB1, PS4) - 2020- Warhammer - Vermintide 2: Grail Knight Career (PC, XB1, PS4) - 2020 Show less

    • Senior Technical Artist
      • Apr 2016 - May 2020

      Projects:- Warhammer - Vermintide 2: Lohner's Emporium of Wonders - Content (PC, XB1, PS4) - 2020- Warhammer - Vermintide 2: The Curse of Drachenfels (PC, PS4, XB1) - 2020- Warhammer - Vermintide 2: Winds of Magic (PC, PS4, XB1) - 2019- Warhammer - Vermintide 2: Back to Ubersreik (PC, PS4, XB1) - 2018- Warhammer - Vermintide 2: Shadows over Bögenhafen (PC, PS4, XB1) - 2018- Warhammer - Vermintide 2 (PC, PS4, XB1) - 2018- Warhammer : End Times - Vermintide: Waylaid (PC, PS4, XB1) - 2018- Warhammer : End Times - Vermintide: Death On the Reik (PC, PS4, XB1) - 2017- Warhammer : End Times - Vermintide: Stromdorf (PC, PS4, XB1) - 2017- Warhammer : End Times - Vermintide: Karak Azgaraz (PC, PS4, XB1) - 2016- Warhammer : End Times - Vermintide (PS4, XB1) - 2016 Show less

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Senior Technical Artist
      • Oct 2010 - Apr 2016

      Main tasks: - Art optimization, using Maya, PIX, GPAD and in-house tools. - Art and level memory optimization. - Tool scripting in MEL & Python. - Art pipeline improvements, rebuild Maya tools and tools distribution system from ground up, including Havok Destruction and Simplygon implementations. - Tool & system evaluation. - Artist support. - Documentation and education. Projects: - Production of "Just Cause 3: Sky Fortress" (PC, PS4, XB1), Square Enix - Production of "Just Cause 3" (PC, PS4, XB1), Square Enix - Production of "Mad Max" (PC, PS4, XB1), Warned Bros. - Pre-Production and production of "Ironman" (Cancelled) - Disney Interactive Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Technical Artist
      • Dec 2009 - Jun 2010

      Main tasks: - Art optimization, using Maya, PIX, GPAD and in-house tools. - Memory optimization. - Tool scripting in MEL, Python & PyMEL. - Pipeline development - Tool & system evaluation. Projects 2010: - Production, optimization and bug fixing of "Split/Second" (PC, PS3, 360), Disney Interactive Main tasks: - Art optimization, using Maya, PIX, GPAD and in-house tools. - Memory optimization. - Tool scripting in MEL, Python & PyMEL. - Pipeline development - Tool & system evaluation. Projects 2010: - Production, optimization and bug fixing of "Split/Second" (PC, PS3, 360), Disney Interactive

    • Computer Games
    • 1 - 100 Employee
    • Lead Technical Artist
      • Nov 2008 - Aug 2009

      Lead Technical Artist for Grins Stockholm and Göteborg offices, including 6 technical artist/animators in Stockholm and 1 in Göteborg.Daily tasks included:- Attending lead meetings- Coordinating technical artists between the different projects currently in production- Task assignment- Art pipeline improvements- Artist support- Tools research, design, development, testing and validation- Art content and level profiling- Coordinate art and level optimization- Design and implementation of game play systems- Wiki documentationAnd so on...Projects 2008:- Optimization and bug fixing of “Bionic Commando” (PC, PS3, 360), Capcom- Optimization of “Terminator Salvation” (PC, PS3, 360), Halcyon Company & Evolved GamesProjects 2009:- Pre-production and production of "Project Fortress" (Cancelled), Square Enix- Pre-production and production of "Project Blue Steel", Capcom. This project is "Bionic Commando Rearmed 2" and development was taken over by Fatshark.Additional projects 2009:- PhysX patch for the PC version of "Terminator Salvation" for Nvidia.- Prototypes of "Project Cult" and "Project Stopwatch"- Some of the work done for "Project Cult" was later implemented in a different game called "Lead & Gold: Gangs of the Wild West", developed by Fatshark.- New Diesel game engine. Determining file structures, XML syntax for unit setups, level script needs, pipeline changes phasing out 3DSMax and MotionBuilder to create a pure Maya pipeline, implementation of Havok in addition to PhysX, research & design of needed tools and testing and validation of engine systems. Show less

    • Technical Artist
      • Jun 2007 - Nov 2008

      Main tasks:- Special unit setups, including cut scene props, scenarios, interaction & dynamics- Connecting art to game play systems- Optimizing and approving art content- Supporting art team- Rigging- Animation on cut scene and scenario units- Bug fixes & game stabilizationProjects 2007 & 2008:- Production of “Bionic Commando” (PC, PS3, 360), Capcom- Production of “Bionic Commando: Rearmed” (PC, PSN, XBL), CapcomSupported projects 2007 & 2008:- Production of “Wanted: Weapons of Fate” (PC, PS3, 360), Universal & Warner Bros.- Production of “Terminator Salvation” (PC, PS3, 360), Halcyon Company & Evolved Games Show less

    • Level Designer & 3D Artist
      • Sep 2006 - May 2007

      Projects 2006 & 2007:- Production, optimization and bug fixing of "Ghost Recon: Advanced Warfighter 2" (PC), Ubisoft

  • DLA
    • Online
    • Texture Artist
      • Jan 2005 - Sep 2005

      DLA (at the beginning called Dragonlance Adventures), was an online modding group turned sub-contractor to BioWare Corp. Projects 2005: - Production of "Neverwinter Nigths: Infinite Dungeons" (PC), Bioware - Production of "Neverwinter Nights: Wyvern Crown of Cormyr" (PC), Bioware DLA (at the beginning called Dragonlance Adventures), was an online modding group turned sub-contractor to BioWare Corp. Projects 2005: - Production of "Neverwinter Nigths: Infinite Dungeons" (PC), Bioware - Production of "Neverwinter Nights: Wyvern Crown of Cormyr" (PC), Bioware

  • Swedish Air Force
    • Uppsala, Sweden
    • Officer
      • Jun 1999 - Apr 2002

      First Lieutenant and Aircraft Technician on JA37C/D/Di Viggen fighter aircrafts at Uppsala Fighter Wing, F16. Head of Weapon Maintenance for 2 years. Daily tasks included service work and aircrafts as well as training and leading conscript mechanics. Also did periods as Basic Training Instructor. First Lieutenant and Aircraft Technician on JA37C/D/Di Viggen fighter aircrafts at Uppsala Fighter Wing, F16. Head of Weapon Maintenance for 2 years. Daily tasks included service work and aircrafts as well as training and leading conscript mechanics. Also did periods as Basic Training Instructor.

  • Swedish Air Force
    • Uppsala, Sweden
    • Conscript
      • Aug 1995 - Jun 1996

      Conscript as Aircraft Mechanic on SK60 trainer jets at Uppsala Fighter Wing, F16. Also served as Group Leader and Group Medic for my team. Conscript as Aircraft Mechanic on SK60 trainer jets at Uppsala Fighter Wing, F16. Also served as Group Leader and Group Medic for my team.

Education

  • Jönköping University
    Passed, 3D for VFX
    2005 - 2007
  • Uppsala University
    2 years, Mathematics & Computer Science
    2002 - 2005
  • Cocktailskolan, Göteborg
    Special Merits, Bartender
    2001 - 2001
  • Officershögskolan, Halmstad
    Passed, Military Leadership & Aircraft Technology
    1997 - 1999
  • Westerlundska Gymnasiet, Enköping
    Passed, Technical Science
    1992 - 1995

Community

You need to have a working account to view this content. Click here to join now