Ku Chung
Game Artist II at Red Cypress Technologies- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
English Limited working proficiency
-
Cantonese Native or bilingual proficiency
-
Mandarin Professional working proficiency
Topline Score
Bio
Experience
-
Red Cypress Technologies
-
Taiwan
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Game Artist II
-
Apr 2021 - Present
Game Art Game Art
-
-
-
Digitcube.com Limited
-
Hong Kong
-
Senior Designer
-
Oct 2017 - Mar 2021
• Created slot games concept, mock ups and final game environments. • Create those assets (such as characters, symbols, background art, UI, text and graphic art, etc.) at the highest standard of quality • Able to match a variety of styles • Marketing advertising materials: Game Banner, Game Icon, Logos, Website • Created slot games concept, mock ups and final game environments. • Create those assets (such as characters, symbols, background art, UI, text and graphic art, etc.) at the highest standard of quality • Able to match a variety of styles • Marketing advertising materials: Game Banner, Game Icon, Logos, Website
-
-
-
4D
-
Hong Kong
-
Computer Games
-
1 - 100 Employee
-
Game Graphic Team Lead
-
Jan 2017 - Oct 2017
• Coordinated with Product Manager and developed new styles for games. • Devised the concepts and strategies for multiple ventures and monitored their progress. • Produce game assets such as painted backgrounds, items for avatars, props, game buttons, and UI art assets. • Games Launched: Game of Hero • Coordinated with Product Manager and developed new styles for games. • Devised the concepts and strategies for multiple ventures and monitored their progress. • Produce game assets such as painted backgrounds, items for avatars, props, game buttons, and UI art assets. • Games Launched: Game of Hero
-
-
-
Madhead
-
Hong Kong
-
Information Technology & Services
-
1 - 100 Employee
-
2D Game Artist
-
Nov 2014 - Jan 2017
• Concept and complete characters. • Built and made art assets for the games from concept to completion.(such as Map, UI, Guild Cabinet etc.) • Games Launched: Tower of Saviors, Chronos • Concept and complete characters. • Built and made art assets for the games from concept to completion.(such as Map, UI, Guild Cabinet etc.) • Games Launched: Tower of Saviors, Chronos
-
-
-
Playasia
-
Hong Kong
-
Retail
-
1 - 100 Employee
-
2D Game Artist and Graphic Designer
-
Jun 2013 - Nov 2014
• Coordinated and worked with programmers and game designers. • Created and developed 2d art assets (such as Characters, UI, Pixel art, Props and website etc.) • Work closely with game engineers to implement UI and game assets. • Games Launched: Trouble With Robots, 3Domino, Mad Sushi • Coordinated and worked with programmers and game designers. • Created and developed 2d art assets (such as Characters, UI, Pixel art, Props and website etc.) • Work closely with game engineers to implement UI and game assets. • Games Launched: Trouble With Robots, 3Domino, Mad Sushi
-
-
-
Redot
-
Hong Kong
-
Game Graphic Designer - 2D Artist
-
Dec 2012 - Jun 2013
• Created background art, hidden object scenes, porps, UI and concept art for PC • Games Launched: Corpatros- The Hidden Village • Created background art, hidden object scenes, porps, UI and concept art for PC • Games Launched: Corpatros- The Hidden Village
-
-