Ku Chung

Game Artist II at Red Cypress Technologies
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Contact Information
us****@****om
(386) 825-5501
Location
Hong Kong SAR, HK
Languages
  • English Limited working proficiency
  • Cantonese Native or bilingual proficiency
  • Mandarin Professional working proficiency

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Experience

    • Taiwan
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Game Artist II
      • Apr 2021 - Present

      Game Art Game Art

    • Senior Designer
      • Oct 2017 - Mar 2021

      • Created slot games concept, mock ups and final game environments. • Create those assets (such as characters, symbols, background art, UI, text and graphic art, etc.) at the highest standard of quality • Able to match a variety of styles • Marketing advertising materials: Game Banner, Game Icon, Logos, Website • Created slot games concept, mock ups and final game environments. • Create those assets (such as characters, symbols, background art, UI, text and graphic art, etc.) at the highest standard of quality • Able to match a variety of styles • Marketing advertising materials: Game Banner, Game Icon, Logos, Website

    • Hong Kong
    • Computer Games
    • 1 - 100 Employee
    • Game Graphic Team Lead
      • Jan 2017 - Oct 2017

      • Coordinated with Product Manager and developed new styles for games. • Devised the concepts and strategies for multiple ventures and monitored their progress. • Produce game assets such as painted backgrounds, items for avatars, props, game buttons, and UI art assets. • Games Launched: Game of Hero • Coordinated with Product Manager and developed new styles for games. • Devised the concepts and strategies for multiple ventures and monitored their progress. • Produce game assets such as painted backgrounds, items for avatars, props, game buttons, and UI art assets. • Games Launched: Game of Hero

    • Hong Kong
    • Information Technology & Services
    • 1 - 100 Employee
    • 2D Game Artist
      • Nov 2014 - Jan 2017

      • Concept and complete characters. • Built and made art assets for the games from concept to completion.(such as Map, UI, Guild Cabinet etc.) • Games Launched: Tower of Saviors, Chronos • Concept and complete characters. • Built and made art assets for the games from concept to completion.(such as Map, UI, Guild Cabinet etc.) • Games Launched: Tower of Saviors, Chronos

    • Hong Kong
    • Retail
    • 1 - 100 Employee
    • 2D Game Artist and Graphic Designer
      • Jun 2013 - Nov 2014

      • Coordinated and worked with programmers and game designers. • Created and developed 2d art assets (such as Characters, UI, Pixel art, Props and website etc.) • Work closely with game engineers to implement UI and game assets. • Games Launched: Trouble With Robots, 3Domino, Mad Sushi • Coordinated and worked with programmers and game designers. • Created and developed 2d art assets (such as Characters, UI, Pixel art, Props and website etc.) • Work closely with game engineers to implement UI and game assets. • Games Launched: Trouble With Robots, 3Domino, Mad Sushi

  • Redot
    • Hong Kong
    • Game Graphic Designer - 2D Artist
      • Dec 2012 - Jun 2013

      • Created background art, hidden object scenes, porps, UI and concept art for PC • Games Launched: Corpatros- The Hidden Village • Created background art, hidden object scenes, porps, UI and concept art for PC • Games Launched: Corpatros- The Hidden Village

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