Lefebvre J.
Stagiaire mécanicien/négociant en cycles at The Barracuda Company- Claim this Profile
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French Native or bilingual proficiency
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English Professional working proficiency
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Dutch Elementary proficiency
Topline Score
Bio
Experience
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The Barracuda Company
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Spectator Sports
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1 - 100 Employee
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Stagiaire mécanicien/négociant en cycles
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Oct 2022 - Present
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ANMP
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France
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Entertainment Providers
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1 - 100 Employee
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Lead Developpeur
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May 2022 - Sep 2022
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Terragame - Immersive experiences in hyper-VR
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Belgium
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Software Development
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1 - 100 Employee
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Technical artist/Developer - Unity
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Jan 2021 - Aug 2021
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Big Bad Wolf
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Belgium
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Advertising Services
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1 - 100 Employee
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Technical artist/Developer - Unity/UnrealEngine
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Apr 2015 - Jan 2021
Development for Oculus Rift, HTC Vice and much more. (Unity and Unreal Engine) Unity Certified Developer (Unite 2017 Amsterdam) 3D tools development (MaxScript/Mel/Python/C++) (Autodesk 3D Studio Max C++ SDK) Development for Oculus Rift, HTC Vice and much more. (Unity and Unreal Engine) Unity Certified Developer (Unite 2017 Amsterdam) 3D tools development (MaxScript/Mel/Python/C++) (Autodesk 3D Studio Max C++ SDK)
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Wavenet Belgium
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Belgium
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IT Services and IT Consulting
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100 - 200 Employee
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Designer - Intégrateur Web
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Mar 2015 - Apr 2015
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Helium games
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Bonlez
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3D Environment and Technical artist
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Aug 2013 - Jan 2014
Help in the starting of a young start-up specialized in game development. As a 3D artist I worked on environment assets, props and some characters. We worked with Unity for multi platforms games, so I also had the responsibility to develop some Cg shaders for desktop and mobile devices. We made a first game in 8 days. http://www.heliumgames.com/merry-christmas/ http://www.heliumgames.com/Lightpuppet.html www.heliumgames.com Help in the starting of a young start-up specialized in game development. As a 3D artist I worked on environment assets, props and some characters. We worked with Unity for multi platforms games, so I also had the responsibility to develop some Cg shaders for desktop and mobile devices. We made a first game in 8 days. http://www.heliumgames.com/merry-christmas/ http://www.heliumgames.com/Lightpuppet.html www.heliumgames.com
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Transurb
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Belgium
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Rail Transportation
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100 - 200 Employee
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3D Environment artist
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Feb 2013 - Mar 2013
Modelling and texturing of 3d assets for train simulator. For Cairo and Belgian projects. www.transurbtechnirail.com Modelling and texturing of 3d assets for train simulator. For Cairo and Belgian projects. www.transurbtechnirail.com
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ArtGP
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Joint Ville le Pont - Paris - France
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Infographiste 3D
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Sep 2012 - Dec 2012
Modelling and texturing of French and foreign heritage works, for the "Great time gallery" of the Louvre Lens. (France) Prototyping and development of a real time application on Unity3D. www.artgp.fr www.louvrelens.fr Modelling and texturing of French and foreign heritage works, for the "Great time gallery" of the Louvre Lens. (France) Prototyping and development of a real time application on Unity3D. www.artgp.fr www.louvrelens.fr
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Kylotonn - KT Racing
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France
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Computer Games
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100 - 200 Employee
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Trainee 3D Environment artist
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Nov 2010 - Jan 2011
Intern-ship work experience 3D Environments artist on "The Cursed Crusade" Complete levels and props modelling and texturing. www.kylotonngames.com http://www.thecursedcrusade.com http://www.allgame.com/game.php?id=74752&tab=credits Intern-ship work experience 3D Environments artist on "The Cursed Crusade" Complete levels and props modelling and texturing. www.kylotonngames.com http://www.thecursedcrusade.com http://www.allgame.com/game.php?id=74752&tab=credits
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Education
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Haute Ecole Albert Jacquard
Bachelier, Computer graphics -
Technocité
.Net C# Developer -
Institut Don Bosco
CESS, Computer sciences -
Institut Notre Dame de la Sagesse
General sciences (Bio/Chemestry)