Leonardo Cavaletti
Lead Interactive Developer at Random42 Scientific Communication- Claim this Profile
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English Native or bilingual proficiency
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Italian Native or bilingual proficiency
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Bio
Experience
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Random42 Scientific Communication
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United Kingdom
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Animation and Post-production
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100 - 200 Employee
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Lead Interactive Developer
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Jun 2019 - Present
Managing a team of developers and designers as the head of the interactive department, coordinating with producers to direct proposals and ensuring smooth releases across projects. Leading development of cross-platform interactive experiences and installations using Unity / C# and web applications using HTML5 / modern JS / React / Next.js with real-time 3D content using Three.js, picking the right technology and strategy for each project and using using my broad programming knowledge to build robust, clean and modular codebases.Continuing development of core internal tools, including a in-house project management & time tracking platform built with React and setup and maintenance of internally deployed blogs and wikis.
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Interactive & Pipeline Developer
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Feb 2016 - Jun 2019
Developing interactive applications in Unity / C# with the occasional Node.js / Three.js project, with a particular focus on Virtual and Augmented Reality on the HTC / Oculus headsets and Microsoft Hololens.Improving the production pipeline & workflows, creating tools which are now a core part of the company's infrastructure.
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Squint/Opera
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United Kingdom
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Design Services
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1 - 100 Employee
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Pipeline Developer
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Apr 2015 - Feb 2016
Developing and maintaining the production pipeline with Python & Maxscript, liaising between different departments, providing solutions to technical problems and increasing the overall efficiency of the studio. Creative development with Houdini and Unity. Developing and maintaining the production pipeline with Python & Maxscript, liaising between different departments, providing solutions to technical problems and increasing the overall efficiency of the studio. Creative development with Houdini and Unity.
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Random42 Scientific Communication
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United Kingdom
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Animation and Post-production
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100 - 200 Employee
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3D Artist
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Sep 2013 - Apr 2015
Generalist 3D work using Autodesk 3D Studio Max and Eyeon Fusion. In-house tools & pipeline development with Python and Maxscript. Creative development with Houdini, Touch Designer and Processing. Generalist 3D work using Autodesk 3D Studio Max and Eyeon Fusion. In-house tools & pipeline development with Python and Maxscript. Creative development with Houdini, Touch Designer and Processing.
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Bournemouth University
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United Kingdom
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Higher Education
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700 & Above Employee
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Competitor at BFX Festival
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Jul 2013 - Aug 2013
Lead VFX Artist for a realistic visual effect piece competing at the UK's first visual effect and animation competition for students.
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Student Ambassador
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Nov 2012 - Jun 2013
Representing the University in the field of higher education by working on presentations, lectures, open days and events on and off campus.
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Education
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Bournemouth University
BA, Computer Visualization & Animation -
Scientific Lyceum
High School, Maths & Physics