Leonardo Cavaletti

Lead Interactive Developer at Random42 Scientific Communication
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Contact Information
us****@****om
(386) 825-5501
Location
UK
Languages
  • English Native or bilingual proficiency
  • Italian Native or bilingual proficiency

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Bio

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Experience

    • United Kingdom
    • Animation and Post-production
    • 100 - 200 Employee
    • Lead Interactive Developer
      • Jun 2019 - Present

      Managing a team of developers and designers as the head of the interactive department, coordinating with producers to direct proposals and ensuring smooth releases across projects. Leading development of cross-platform interactive experiences and installations using Unity / C# and web applications using HTML5 / modern JS / React / Next.js with real-time 3D content using Three.js, picking the right technology and strategy for each project and using using my broad programming knowledge to build robust, clean and modular codebases.Continuing development of core internal tools, including a in-house project management & time tracking platform built with React and setup and maintenance of internally deployed blogs and wikis.

    • Interactive & Pipeline Developer
      • Feb 2016 - Jun 2019

      Developing interactive applications in Unity / C# with the occasional Node.js / Three.js project, with a particular focus on Virtual and Augmented Reality on the HTC / Oculus headsets and Microsoft Hololens.Improving the production pipeline & workflows, creating tools which are now a core part of the company's infrastructure.

    • United Kingdom
    • Design Services
    • 1 - 100 Employee
    • Pipeline Developer
      • Apr 2015 - Feb 2016

      Developing and maintaining the production pipeline with Python & Maxscript, liaising between different departments, providing solutions to technical problems and increasing the overall efficiency of the studio. Creative development with Houdini and Unity. Developing and maintaining the production pipeline with Python & Maxscript, liaising between different departments, providing solutions to technical problems and increasing the overall efficiency of the studio. Creative development with Houdini and Unity.

    • United Kingdom
    • Animation and Post-production
    • 100 - 200 Employee
    • 3D Artist
      • Sep 2013 - Apr 2015

      Generalist 3D work using Autodesk 3D Studio Max and Eyeon Fusion. In-house tools & pipeline development with Python and Maxscript. Creative development with Houdini, Touch Designer and Processing. Generalist 3D work using Autodesk 3D Studio Max and Eyeon Fusion. In-house tools & pipeline development with Python and Maxscript. Creative development with Houdini, Touch Designer and Processing.

    • United Kingdom
    • Higher Education
    • 700 & Above Employee
    • Competitor at BFX Festival
      • Jul 2013 - Aug 2013

      Lead VFX Artist for a realistic visual effect piece competing at the UK's first visual effect and animation competition for students.

    • Student Ambassador
      • Nov 2012 - Jun 2013

      Representing the University in the field of higher education by working on presentations, lectures, open days and events on and off campus.

Education

  • Bournemouth University
    BA, Computer Visualization & Animation
    2010 - 2013
  • Scientific Lyceum
    High School, Maths & Physics
    2004 - 2009

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