Aleksey Sarapulov
Engine Architect at patch.xr- Claim this Profile
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Bio
Experience
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PatchXR
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Switzerland
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Entertainment
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1 - 100 Employee
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Engine Architect
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Feb 2020 - Present
● Developing and supporting of audio engine written in C++ ● Developing and polishing game features with C#/Unity ● Developing of tools ● UI programming ● Developing of features to share the content ● Developing of in-app purchases system ● Developing of multiplayer (Photon) ● Release of the game PatchWorld on July 7 of 2022 https://www.oculus.com/experiences/quest/3715150718552632/ ● Developing and supporting of audio engine written in C++ ● Developing and polishing game features with C#/Unity ● Developing of tools ● UI programming ● Developing of features to share the content ● Developing of in-app purchases system ● Developing of multiplayer (Photon) ● Release of the game PatchWorld on July 7 of 2022 https://www.oculus.com/experiences/quest/3715150718552632/
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Phantasma Labs
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Germany
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Automation Machinery Manufacturing
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1 - 100 Employee
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C++/Unreal Engine Developer
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Oct 2019 - Feb 2020
Unannounced Project Unannounced Project
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ZOAN
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Finland
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Information Technology & Services
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1 - 100 Employee
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Senior Software Developer
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Jan 2019 - Oct 2019
● Developing UE4 plugins and tools for artists team ● Developing template for archviz-applications ● Developing UE4 plugins and tools for artists team ● Developing template for archviz-applications
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Nagai Industries「永井興業」
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United States
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Computer Games
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1 - 100 Employee
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Video Game Developer
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Aug 2018 - Dec 2018
● Developing level editor with C#/WPF for Kanji Kaiju game, developing new game features with Lua. http://kanjikaiju.com/ ● Racing game prototype with using of Unity and Random Vehicle Physics 2.0. ● Golf game prototype. ● Game code and designer tools for no name education game. ● Prototype of multiplayer arcade game with Unity/Photon Cloud for mobile phones. ● Developing level editor with C#/WPF for Kanji Kaiju game, developing new game features with Lua. http://kanjikaiju.com/ ● Racing game prototype with using of Unity and Random Vehicle Physics 2.0. ● Golf game prototype. ● Game code and designer tools for no name education game. ● Prototype of multiplayer arcade game with Unity/Photon Cloud for mobile phones.
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NPO Avtomatiki
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Yekaterinburg, Russia
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Software Engineer
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May 2014 - Jul 2018
Developing soft for rockets. ● Writing and debugging assembly code (drivers, tests, real time operating systems). ● C++ developing for RISC-V processor. ● Software architecture development. Developing soft for rockets. ● Writing and debugging assembly code (drivers, tests, real time operating systems). ● C++ developing for RISC-V processor. ● Software architecture development.
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Education
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Уральский федеральный университет имени первого Президента России Б. Н. Ельцина (УрФУ)
Степень магистра, Системы управления ракетными комплексами -
Уральский федеральный университет имени первого Президента Росси Б. Н. Ельцина (УрФУ)
Степень бакалавра, Управление и автоматика в технических системах -
Уральский федеральный университет имени первого Президента России Б. Н. Ельцина (УрФУ)
аспирант, Информатика и вычислительная техника