Aleksey Sarapulov

Engine Architect at patch.xr
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Contact Information
us****@****om
(386) 825-5501
Location
Yekaterinburg, Sverdlovsk, Russia, RU

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Experience

    • Switzerland
    • Entertainment
    • 1 - 100 Employee
    • Engine Architect
      • Feb 2020 - Present

      ● Developing and supporting of audio engine written in C++ ● Developing and polishing game features with C#/Unity ● Developing of tools ● UI programming ● Developing of features to share the content ● Developing of in-app purchases system ● Developing of multiplayer (Photon) ● Release of the game PatchWorld on July 7 of 2022 https://www.oculus.com/experiences/quest/3715150718552632/ ● Developing and supporting of audio engine written in C++ ● Developing and polishing game features with C#/Unity ● Developing of tools ● UI programming ● Developing of features to share the content ● Developing of in-app purchases system ● Developing of multiplayer (Photon) ● Release of the game PatchWorld on July 7 of 2022 https://www.oculus.com/experiences/quest/3715150718552632/

    • Germany
    • Automation Machinery Manufacturing
    • 1 - 100 Employee
    • C++/Unreal Engine Developer
      • Oct 2019 - Feb 2020

      Unannounced Project Unannounced Project

    • Finland
    • Information Technology & Services
    • 1 - 100 Employee
    • Senior Software Developer
      • Jan 2019 - Oct 2019

      ● Developing UE4 plugins and tools for artists team ● Developing template for archviz-applications ● Developing UE4 plugins and tools for artists team ● Developing template for archviz-applications

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Video Game Developer
      • Aug 2018 - Dec 2018

      ● Developing level editor with C#/WPF for Kanji Kaiju game, developing new game features with Lua. http://kanjikaiju.com/ ● Racing game prototype with using of Unity and Random Vehicle Physics 2.0. ● Golf game prototype. ● Game code and designer tools for no name education game. ● Prototype of multiplayer arcade game with Unity/Photon Cloud for mobile phones. ● Developing level editor with C#/WPF for Kanji Kaiju game, developing new game features with Lua. http://kanjikaiju.com/ ● Racing game prototype with using of Unity and Random Vehicle Physics 2.0. ● Golf game prototype. ● Game code and designer tools for no name education game. ● Prototype of multiplayer arcade game with Unity/Photon Cloud for mobile phones.

  • NPO Avtomatiki
    • Yekaterinburg, Russia
    • Software Engineer
      • May 2014 - Jul 2018

      Developing soft for rockets. ● Writing and debugging assembly code (drivers, tests, real time operating systems). ● C++ developing for RISC-V processor. ● Software architecture development. Developing soft for rockets. ● Writing and debugging assembly code (drivers, tests, real time operating systems). ● C++ developing for RISC-V processor. ● Software architecture development.

Education

  • Уральский федеральный университет имени первого Президента России Б. Н. Ельцина (УрФУ)
    Степень магистра, Системы управления ракетными комплексами
    2014 - 2016
  • Уральский федеральный университет имени первого Президента Росси Б. Н. Ельцина (УрФУ)
    Степень бакалавра, Управление и автоматика в технических системах
    2010 - 2014
  • Уральский федеральный университет имени первого Президента России Б. Н. Ельцина (УрФУ)
    аспирант, Информатика и вычислительная техника
    2016 -

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