Ryan O'Connor

Creative Director at ASTOUND Group
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Contact Information
us****@****om
(386) 825-5501
Location
Milwaukee y alrededores

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Credentials

  • Cultivating Creative Collaboration
    IDEO U

Experience

    • United States
    • Advertising Services
    • 100 - 200 Employee
    • Creative Director
      • feb. de 2022 - - actualidad

    • United States
    • Government Administration
    • 1 - 100 Employee
    • Member Design Review Board
      • mar. de 2019 - - actualidad

      Member of the Shorewood Design Review Board. Meet twice per month to review local design projects to approve exterior changes/renovations to homes and businesses. Includes signage, windows, doors, new construction and landscaping. Member of the Shorewood Design Review Board. Meet twice per month to review local design projects to approve exterior changes/renovations to homes and businesses. Includes signage, windows, doors, new construction and landscaping.

    • United States
    • Advertising Services
    • 700 & Above Employee
    • Senior Art Director, Experience Design
      • abr. de 2016 - feb. de 2022

      90+ clients in various levels of contact:. U.S Bank, Nissan, Lowe's, Miller- Coors, Indian, Victory, Puma, Comcast, Xfinity, Google, Visa, NFL, Stryker, 3M, Microsoft, Chobani, Ferrari, Infiniti, Intel. I am an expert designer, art director and manager of people and projects.Emphasizing the interaction between humans and their environments, I continually transform my curiosity into creativity and inspire others around me to imagine beyond the impossible, resulting in the creation of memorable experiences informed by great stories and deep emotions. I consistently demonstrate that I am a human-centered designer - in my approach and through the work I create/lead.I connect the Creative Ethos directly how I work, what I make, and how I develop world-class skills in my team/direct reports. I masterfully lead teams, projects and meetings - always delivering results that are powerful, on-time and flawless.I utilize broad knowledge related to design craft - and use it to direct cross-functional teams to get to the best work. I am a credible, and regularly requested, client-facing talent - I know how to present, frame and defend work.I comfortably “own/lead” design direction across multiple forms - setting and upholding high standards of design and craft.

    • Art Director, Experience Design
      • oct. de 2014 - abr. de 2016

      "Experience design (XD) is the practice of designing events, elements, processes, services, and environments with a focus placed on the quality of the user experience and brand relevant solutions. It is a design discipline that is is driven by a collective series of curated moments of engagement, between people and brands, and the ideas, emotions, and memories that these moments create. An emerging discipline, experience design draws from many other disciplines including psychology, architecture and environmental design, product design, theatre, information design, brand strategy, interaction design, storytelling and design thinking."

    • Senior Designer, Experience Design
      • sept. de 2012 - oct. de 2014

    • Designer
      • ago. de 2011 - sept. de 2012

    • United States
    • Design
    • 1 - 100 Employee
    • Board Member
      • ene. de 2010 - mar. de 2015

      http://www.designfugitives.comDesign Fugitives (DF) is a small design practice located in Milwaukee, Wisconsin. It brings together design, fabrication and product development at scales ranging from coasters to architecture using time-proven methods in conjunction with cutting-edge software tools and digital means. DF was founded in 2009 as an independent collaborative and has since evolved to become a targeted professional practice capable of providing design and fabrication services for a wide-range of clients from international architecture firms to local retail shops. We work with clients to realize ambitious projects on tight budgets, using creative strategies that combine invention, resourcefulness and collaboration.Our PhilosophyOur design philosophy revolves around experimentation, and learning through making, with an emphasis on material, craft and elegance. We believe in on-time and on-budget projects that exceed customer’s and client’s expectations. We seek to investigate and discover what is possible for our practice by tightly integrating the activities of design and making into a continuous feedback loop.Our ProcessWe are a small operation with four managing partners who adapt roles and responsibilities according to project needs. When appropriate we work with craftsmen on a per project basis and collaborate in strategic ways with other disciplines.

    • 2D and 3D visualization Specialist
      • may. de 2008 - jun. de 2011

      Designed several small scale residential projects with Joel Agacki | In charge of renderings &assisted in construction documents, models, schematic design. Designed several small scale residential projects with Joel Agacki | In charge of renderings &assisted in construction documents, models, schematic design.

    • Architectural designer & Web designer (Freelance)
      • ene. de 2008 - jun. de 2011

      HonorsSummer 2009 | Selection "top 16", "Imagining Recovery" International Design Competition-Columbia C-Lab with Studio X: called upon designers of all types to imagine the futures these objective maps, charts, graphics and accounting figures served to anticipate, and to interpret for the public the lived experience of this future by producing an image of recovery HonorsSummer 2009 | Selection "top 16", "Imagining Recovery" International Design Competition-Columbia C-Lab with Studio X: called upon designers of all types to imagine the futures these objective maps, charts, graphics and accounting figures served to anticipate, and to interpret for the public the lived experience of this future by producing an image of recovery

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • ene. de 2008 - dic. de 2010

      Studio teaching:‐Spring 2010 | Marcus Prize Studio 3, “Forecasting Milwaukee for the Urban Age”. Co‐taught studio with Marcus Prize winner Alejandro Aravena (Chile) with Elemental. Selected 14 graduate students, coordinated final review and study abroad to Chile.‐Fall 2009, 2010 | “Transient Studio: On Temporality, Movement and Scale” Led design studio for 14 Graduate/Undergraduate students.The studio investigated the idea of change through the themes of Temporality, Scale andMovement. These became generators of innovative and novel solutions to design problems at specific place and through a changing time-frame. The studio positioned these investigations around a specific Milwaukee institution and locale, Summerfest, due to its dynamic nature and large changes that take place over the course of a year.‐Fall 2008/Spring 2009 | Co‐Taught 1st year Graduate Studio (1 studio per semester): performed lectures, desk crits, group discussion, grading‐ Spring 2008 | Led one section (15 students) undergraduate 3rd year design studio “High school for Film”: performed lectures, group discussion, desk crits, grading.Lectures: (all conducted at UW‐Milwaukee School of Architecture & Urban Planning)‐Spring 2009 | “Learning, Designing, Making” : A lecture about being critical and design iteration as method for learning. Also it lays out thoughts on design process and making as a way of study.‐Fall 2008 | “Introduction to Scripting” : A lecture about my experiences/observations with scripting and its future, repercussions, and ways of using it as a tool. Based off RhinoScript.‐Fall 2008 | “Presentation Techniques” : A small lecture about visual/communication techniques presentations with critics, for 2nd yr students.‐Spring 2007 | “(a) Design Process & Way of Seeing” : A lecture for 1st year students about thinking critically about how they design, how to make decisions and to observe the world around them with a critical eye.

    • Intern
      • may. de 2007 - sept. de 2007

      - Renovation of 100,000 s.f. warehouse into Retail/ Offices | Assisted with SD, DD, Construction Documents - Renovation of 100,000 s.f. warehouse into Retail/ Offices | Assisted with SD, DD, Construction Documents

    • Designer/ Architectural Intern
      • may. de 2004 - may. de 2005

      -Residential additions | Including all aspects of design and documentation, Project management-Barrington Drive-Up Bank | Assisted project manager, produced sections, wall sections, details, various C.D.'s.-Facade Inspection, Chicago Buildings over 185' | Produced Reports with photo documentation for the City of Chicago -Residential additions | Including all aspects of design and documentation, Project management-Barrington Drive-Up Bank | Assisted project manager, produced sections, wall sections, details, various C.D.'s.-Facade Inspection, Chicago Buildings over 185' | Produced Reports with photo documentation for the City of Chicago

    • United States
    • Architecture and Planning
    • 700 & Above Employee
    • Architectural Assistant
      • mar. de 2004 - may. de 2004

      Assisted with schematic design. Trump Tower, Chicago. Assisted with schematic design. Trump Tower, Chicago.

Education

  • University of Wisconsin-Milwaukee
    Master, Architecture
    2004 - 2007
  • University of Wisconsin-Milwaukee
    B.S., Architecture
    2001 - 2003
  • University of Wisconsin-Milwaukee
    Certificate, City/Urban, Community and Regional Planning
    2001 - 2003

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