Eric Albers

Vice President Software Development/Software Architecture at BaseballCloud
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Contact Information
us****@****om
(386) 825-5501
Location
Melbourne, Florida, United States, US

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Experience

    • United States
    • Spectator Sports
    • 1 - 100 Employee
    • Vice President Software Development/Software Architecture
      • Apr 2022 - Present

      Developed and executed engineering strategy, vision, and roadmap aligned with company’s goals and objectives across multiple innovative baseball products used by MLB and college teams. Collaborated with and contributed to building an innovative, high-performing engineering team comprised of software engineers, hardware engineers, and quality assurance professionals to setup AWS EC2 instances and RDS/NOSQL database services with live global data feeds. Architected frontend and… Show more Developed and executed engineering strategy, vision, and roadmap aligned with company’s goals and objectives across multiple innovative baseball products used by MLB and college teams. Collaborated with and contributed to building an innovative, high-performing engineering team comprised of software engineers, hardware engineers, and quality assurance professionals to setup AWS EC2 instances and RDS/NOSQL database services with live global data feeds. Architected frontend and backend Linux systems using ReactJS and Angular while incorporating Node.JS, C#, Python and PM2. Drove technical excellence across engineering teams, defining, and ensuring application of best practices, coding standards, and structured quality assurance processes. Fostered a solution-focused culture that leverages a customer-centric and business value approach to product development and enhancements. Collaborated with key stakeholders, including executives, customers, vendors, and product managers to understand and define requirements and align engineering approach.

    • Senior Software Architect & Engineer
      • Sep 2020 - Apr 2022

      Led development from the ground up of PitchR, a cutting-edge 3D baseball data visualization platform that leverages ball tracking, motion capture, and sensor data with real-time replay and analysis features for multiple commercial applications. Leveraged strong technical background in both software and hardware development to investigate and apply the latest advancements in relevant technology, including 3D, virtual reality, data visualization, and rendering, to improve products, advance… Show more Led development from the ground up of PitchR, a cutting-edge 3D baseball data visualization platform that leverages ball tracking, motion capture, and sensor data with real-time replay and analysis features for multiple commercial applications. Leveraged strong technical background in both software and hardware development to investigate and apply the latest advancements in relevant technology, including 3D, virtual reality, data visualization, and rendering, to improve products, advance market differentiation, and drive success. Supported development of the Ballr product with the creation of data filtering algorithms to allow for the efficient and effective interpretation and comparison of pitch data including ball spin, axis, and seam orientation.

    • Senior Software Engineer
      • Aug 2017 - Aug 2020

      Designed and developed virtual meeting software that allows clients to visualize large environments with models rendered in real-time using Hololens/Vive and LIDAR. CNN Neural Network coding using Tensorflow/Keras to solve FFT discrimination problems. Designed embedded controller and integrated software that leveraged gyroscopes and real-time data reporting for mapping of drill hole locations and shapes in underground mining applications. Designed and developed virtual meeting software that allows clients to visualize large environments with models rendered in real-time using Hololens/Vive and LIDAR. CNN Neural Network coding using Tensorflow/Keras to solve FFT discrimination problems. Designed embedded controller and integrated software that leveraged gyroscopes and real-time data reporting for mapping of drill hole locations and shapes in underground mining applications.

    • Director of Product Development
      • Sep 2015 - Aug 2017

      In partnership with SNOLab, a Canadian underground science laboratory specializing in neutrino and dark matter physics, worked collaboratively with team on defining requirements, design, architecture, development, and implementation of software solutions using advanced AI technology (genetic algorithms and recurrent neural networks) developed to improve scheduling options across industries. Results rendered in Unity engine and WebGL using LAMP stack. In partnership with SNOLab, a Canadian underground science laboratory specializing in neutrino and dark matter physics, worked collaboratively with team on defining requirements, design, architecture, development, and implementation of software solutions using advanced AI technology (genetic algorithms and recurrent neural networks) developed to improve scheduling options across industries. Results rendered in Unity engine and WebGL using LAMP stack.

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Senior Software Engineer
      • Aug 2013 - Sep 2015

      Managed the design and development of online 3D pattern flattening software leveraging WebGL for real-time web rendering. Transitioned product to a cloud-based solution that integrates with SolidWorks plug-in. Utilized C#, .net, JavaScript, PHP, Apache, and Unity engine. Managed the design and development of online 3D pattern flattening software leveraging WebGL for real-time web rendering. Transitioned product to a cloud-based solution that integrates with SolidWorks plug-in. Utilized C#, .net, JavaScript, PHP, Apache, and Unity engine.

  • Big Dog Solar, Inc.
    • Sudbury Ontario
    • Co-Founder
      • Sep 2010 - Apr 2013

      Co-founded and managed company that designed and installed large 10KWH solar tracking systems throughout northern Ontario. Commissioned hardware and software required for over 30 system installs, including real-time reporting of power production. Co-founded and managed company that designed and installed large 10KWH solar tracking systems throughout northern Ontario. Commissioned hardware and software required for over 30 system installs, including real-time reporting of power production.

    • Canada
    • Mining
    • 1 - 100 Employee
    • Software Engineer
      • Jan 2010 - Sep 2010

      Led the design and development of simulation software for the mining industry utilizing Django with Python to calculate the most advantageous drilling patterns and profiles from 3D location scans and core samples. Output, including drillhole locations, was rendered in WebGL, JavaScript, and PHP. Led the design and development of simulation software for the mining industry utilizing Django with Python to calculate the most advantageous drilling patterns and profiles from 3D location scans and core samples. Output, including drillhole locations, was rendered in WebGL, JavaScript, and PHP.

    • Various Roles in RFID Industry – Co-Founder, VP of Engineering, Senior Software Engineer
      • Jan 2005 - Jan 2009

      Designed and built RFID software and hardware solutions to support real-time tracking of assets and parts during manufacturing, warehousing, and shipping to enable secure inventory management. Clients worked with include NASA (Space Shuttle), Boeing, Abercrombie & Fitch, Northrup Grumman and Prada. Designed and built RFID software and hardware solutions to support real-time tracking of assets and parts during manufacturing, warehousing, and shipping to enable secure inventory management. Clients worked with include NASA (Space Shuttle), Boeing, Abercrombie & Fitch, Northrup Grumman and Prada.

  • Leaping Lizard Software
    • Gaithersburg,Maryland
    • Co-Founder
      • Jan 1993 - Jan 2000

      Co-founded video game development studio that created 3D based video games for PC, Mac, and PlayStation including a remake in 3D of the arcade classic Centipede, Monopoly Casino, and Bally Game Magic – the first 3D graphic accelerated PC based in-casino multi-game slot machine. Co-founded video game development studio that created 3D based video games for PC, Mac, and PlayStation including a remake in 3D of the arcade classic Centipede, Monopoly Casino, and Bally Game Magic – the first 3D graphic accelerated PC based in-casino multi-game slot machine.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Game Designer & Programmer
      • Jan 1989 - Jan 1993

      Worked on several of the renowned Sims video games including writing and designing the CoDIE award winning SimFarm. Worked on several of the renowned Sims video games including writing and designing the CoDIE award winning SimFarm.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Software Programmer
      • Jan 1987 - Jan 1988

      Developed the video game 'Who Frammed Rogger Rabbit' based on the movie. Developed the video game 'Who Frammed Rogger Rabbit' based on the movie.

Education

  • University of Delaware
    Computer Science
    1988 - 1991

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