Ludvig Vikström

Co-Founder & Chief of Staff at 10 Chambers
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Stockholm, SE

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder & Chief of Staff
      • May 2023 - Present

      Stockholm, Stockholm County, Sweden

    • Co-Founder & Delivery Director
      • Sep 2020 - May 2023

      Stockholm, Stockholm County, Sweden

    • Co-Founder
      • Mar 2018 - Sep 2020

      Stockholm, Sverige Co-founder & Partner. Making great games, with great people! Currently working on GTFO.

    • Sweden
    • Software Development
    • 700 & Above Employee
    • Partner Engineer
      • Feb 2016 - Jul 2018

      Stockholm, Sweden Part of Klarnas global team of Partner Engineers. I managed Klarnas integration projects towards our partners, with a focus on the Nordic region. My job was to make sure that our partners had every tool available to create a best in class integration with Klarna.

    • Team Leader SME Implementation Nordics
      • Aug 2015 - Feb 2016

      Stockholm, Sweden I lead a team of five, spread on three countries. Tasks included recruiting, coaching and providing guidance to the team, paving their way clear to make sure that they could work at full capacity.

    • Implementation Manager
      • May 2012 - Aug 2015

      Stockholm, Sweden I was the bridge between Klarna and the merchant during the integration phase. I made sure that the merchant's payment solution was integrated at highest quality, both from a technical and a sales point of view.

    • Sweden
    • Computer Games
    • 300 - 400 Employee
    • Multiplayer QA
      • Mar 2011 - Oct 2011

      Stockholm, Sweden Worked as a part of Battlefield 3's multiplayer QA. In addition to the everyday work of a QA tester - I was together with one other tester, in charge of the daily play testing sessions we had in-house. We coordinated and executed the tests as requested by the producers

    • Computer Games
    • 1 - 100 Employee
    • Data Manager
      • Sep 2007 - May 2009

      Was responsible for the building, bundling and delivery process of all our games. Worked together with our build engineers to find ways to optimize our building process & make it more accessible. Worked closely with the Producers & studio leads regarding build content. Worked closely with the QA team regarding testing.

    • QA
      • Jul 2006 - Aug 2007

Community

You need to have a working account to view this content. Click here to join now