Ludvig Vikström
Co-Founder & Chief of Staff at 10 Chambers- Claim this Profile
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Bio
Experience
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10 Chambers
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Sweden
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Computer Games
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1 - 100 Employee
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Co-Founder & Chief of Staff
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May 2023 - Present
Stockholm, Stockholm County, Sweden
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Co-Founder & Delivery Director
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Sep 2020 - May 2023
Stockholm, Stockholm County, Sweden
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Co-Founder
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Mar 2018 - Sep 2020
Stockholm, Sverige Co-founder & Partner. Making great games, with great people! Currently working on GTFO.
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Klarna
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Sweden
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Software Development
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700 & Above Employee
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Partner Engineer
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Feb 2016 - Jul 2018
Stockholm, Sweden Part of Klarnas global team of Partner Engineers. I managed Klarnas integration projects towards our partners, with a focus on the Nordic region. My job was to make sure that our partners had every tool available to create a best in class integration with Klarna.
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Team Leader SME Implementation Nordics
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Aug 2015 - Feb 2016
Stockholm, Sweden I lead a team of five, spread on three countries. Tasks included recruiting, coaching and providing guidance to the team, paving their way clear to make sure that they could work at full capacity.
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Implementation Manager
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May 2012 - Aug 2015
Stockholm, Sweden I was the bridge between Klarna and the merchant during the integration phase. I made sure that the merchant's payment solution was integrated at highest quality, both from a technical and a sales point of view.
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Multiplayer QA
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Mar 2011 - Oct 2011
Stockholm, Sweden Worked as a part of Battlefield 3's multiplayer QA. In addition to the everyday work of a QA tester - I was together with one other tester, in charge of the daily play testing sessions we had in-house. We coordinated and executed the tests as requested by the producers
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Grin
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Computer Games
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1 - 100 Employee
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Data Manager
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Sep 2007 - May 2009
Was responsible for the building, bundling and delivery process of all our games. Worked together with our build engineers to find ways to optimize our building process & make it more accessible. Worked closely with the Producers & studio leads regarding build content. Worked closely with the QA team regarding testing.
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QA
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Jul 2006 - Aug 2007
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