Akash Vasishtha

3D Environment Artist at Cyan
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Contact Information
us****@****om
(386) 825-5501
Location
US

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Bio

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Nov 2021 - Present

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Material & Lighting Artist
      • Apr 2020 - May 2021

      Worked on lighting of Character & Environment assets for a multi-game franchise in the sports arcade market. Used Unreal 4 developed for iOS. Fine-tuned materials to work better with lighting. Created pre-rendered images in Unreal 4 with ray-tracing, also worked on LUT development and post-processing of pre-rendered and in-game assets. Assisted with background environment work- modeling, texturing and optimization. Created skyboxes and matte painting assets. Worked on lighting of Character & Environment assets for a multi-game franchise in the sports arcade market. Used Unreal 4 developed for iOS. Fine-tuned materials to work better with lighting. Created pre-rendered images in Unreal 4 with ray-tracing, also worked on LUT development and post-processing of pre-rendered and in-game assets. Assisted with background environment work- modeling, texturing and optimization. Created skyboxes and matte painting assets.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • Jan 2019 - May 2020

      Created the syllabus, and a series of lectures for a course as part of American University's Game Center curriculum. Taught students how to use Maya for modeling and animation as well as general introduction to CG art, composition, lighting, mood and guiding a player through art, as well as some introductory game engine information. Created the syllabus, and a series of lectures for a course as part of American University's Game Center curriculum. Taught students how to use Maya for modeling and animation as well as general introduction to CG art, composition, lighting, mood and guiding a player through art, as well as some introductory game engine information.

    • United States
    • Higher Education
    • 700 & Above Employee
    • Adjunct Professor
      • Sep 2019 - Dec 2019

    • United States
    • Industrial Machinery Manufacturing
    • 1 - 100 Employee
    • 3D Scanning Specialist & Modeler
      • May 2019 - Nov 2019

      Handle a mix between field work obtaining laser scan data as well as photometric scan data and color data via dslr photography. Then move the raw data to studio to begin integrating mesh towards a PBR pipeline. Handle a mix between field work obtaining laser scan data as well as photometric scan data and color data via dslr photography. Then move the raw data to studio to begin integrating mesh towards a PBR pipeline.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • 3D Environment Artist
      • May 2017 - Jun 2018

      Worked on Living World team dealing with short release date windows, mainly contributed to weapon art and created environment assets. Learned to develop own concept art and working that all the way through in-game model. Also worked on destructibles and animated in-game props. Worked on Living World team dealing with short release date windows, mainly contributed to weapon art and created environment assets. Learned to develop own concept art and working that all the way through in-game model. Also worked on destructibles and animated in-game props.

    • Entertainment Providers
    • 1 - 100 Employee
    • 3D Environment Artist
      • Feb 2017 - Apr 2017

      Environment artist contributing toward world building and modeling/texturing of exterior and interior hard surface scenes.Responsible for the construction for the 3D assets of an entire level on my own. Received greybox and concepts from the team, then modeled, textured, assembled and lit all assets in the scene.

    • 3D Modeler Intern
      • Oct 2016 - Jan 2017

      Contributed to the production of a VR demo. Modeled low/high poly assets, baked and brought assets into production. Responsible for environment models for the demo. Contributed to lookdev and textures for the scene. Responsible for Lighting and final Post Process for the scene. Worked alongside the Art Director to make everything look cohesive and create an excellent final product.

Education

  • Gnomon School of Visual Effects, Games + Animation
    Certificate, Entertainment Design & Production
    2014 - 2017
  • American University
    Master of Fine Arts - MFA, Creative Writing
    2018 - 2021
  • Gnomon School of Visual Effects, Games + Animation
    Technical Diploma, Entertainment Design & Digital Production- Games Track
    2014 - 2017
  • Union College
    Bachelors of Science in Psychology, Psychology
    2009 - 2013
  • Pennsylvania State University-Penn State Lehigh Valley
    Part-Time, Social Psychology
    2011 - 2011
  • New Hartford High School
    Advanced Regents Diploma, General Education
    2006 - 2009
  • Gnomon School of Visual Effects, Games + Animation

Community

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