Matteo Adam Lanteri

Producer at 34BigThings srl
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Contact Information
us****@****om
(386) 825-5501
Location
Turin, Piedmont, Italy, IT
Languages
  • Italian Native or bilingual proficiency
  • English Professional working proficiency
  • French Professional working proficiency

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5.0

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Nancy Betts

Matteo is a great producer. He kept everything organized and on track. His communication skills are excellent. Would love to work with him again.

Isaiah Mann

Matteo imbues his work with a level of quality and detail that far surpasses professional grade. He creates user interface designs that not only look incredible, but also operate very intuitively. He possesses the talent to refine a program's design down to its core essence: making the complex appear simple and elegant.

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Experience

    • Italy
    • Entertainment
    • 1 - 100 Employee
    • Producer
      • May 2023 - Present

    • France
    • Computer Games
    • 1 - 100 Employee
    • Associate Producer
      • Mar 2022 - May 2023

    • France
    • Computer Games
    • 100 - 200 Employee
    • Project Manager
      • Apr 2021 - Mar 2022

      Served as project manager on unannounced project.

    • Project Coordinator
      • Jan 2021 - Apr 2021

      Main responsibilities:• ensuring that various planning tools are implemented and kept up to date;• sprint planning and sprint tracking;• setting up and facilitating the flow of information (e.g. newsletters, meetings, mailing lists, Jira tasks etc.) among the team members;• taking ownership of certain aspects of production and managing the team dedicated to these;• handling the inventory and ensuring that the right equipment is available for the team (e.g. test/dev kits, computers, TVs, software, etc.);• making sure that the floor plans are implemented and followed when work teams are moved, merged and/or restructured;• ensuring that the onboarding process is systematically implemented;• lead team meetings, follow up on performance and - cultivate team dynamics. Show less

    • UI Integrator
      • Jun 2019 - Dec 2020

      In cooperation with technical artists and programmers on site and in several locations around the world, responsible for creating UI visuals and behaviours for specific features of the game using internal tools. Main responsibilities include:• Design and production of UI visuals in line with the art direction and the gameplay intentions• Modifying and updating UI behaviours using Node Based Visual Scripting Language (internal tool)• Ensuring UI is as optimal as possible by balancing artistic and gameplay intentions with project constraints.• Working closely with programmers, level designers and game designers to deliver features on time Show less

    • Junior Dev Tester
      • Feb 2018 - May 2019

      Under the lead’s direction, collaborated as an integral part of the Tom Clancy's The Division 2 development team with main focus on:• direct support to the development team through tasks such as performing specific tests, identifying and reproducing bugs, recording videos, etc..;• review and validation of integrated features based on design documentation;• regular and methodical review of the overall game, specific features or checklists via functional, technical and tool tests;• finding and reporting bugs / inconsistencies in a detailed yet concise and objective way;• evaluating bug’s severity and probability;• reporting bugs in the database in English and share them with the different members of the production team;• following lead’s instructions and priorities;• clarifying bugs by finding precise repro steps;• working closely with the QC team during the different development stages, in particular for version validation prior to submission, tests’ creation, filling and review, and risk assessment. Show less

    • Computer Games
    • 700 & Above Employee
    • Italian Localization QA Tester
      • Jun 2016 - Feb 2018

      As part the QA localization team, main responsibilities included: • Finding and reproducing bugs, errors or problems in-game. • Accurate, detailed and complete reporting and subsequent revision of those errors or problems. • Ability to follow various 1st party submission guidelines (e.g. Sony TRC, Microsoft XR). • Proofreading and looking for inconsistencies in context and style throughout large text files – ensuring the Italian language text matches the English. • Accurately analysing the in-game text to spot problems – including grammar, style, spelling, timings and positioning. • Suggesting re-translations for any problems that have been found in-game. Show less

    • United States
    • Higher Education
    • 100 - 200 Employee
    • Teacher Assistant
      • Jan 2015 - May 2016

      Teacher assistant for Principles of Drawing and Life Drawing classes assisting students to develop the ability to discover the illusions of three dimensions by using shading and perspective with simple volumes in space, study proportion of the human form and develop a basic understanding of the human figure inaction and in motion.

    • Teacher Assistant
      • Aug 2015 - Dec 2015

      Teacher assistant for 3D Modeling classes, supporting the learning process of 3D graphics including modeling with NURBs, polygons, and subdivisions using industry standard 3D softwares such as Maya.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Producer (intern)
      • Sep 2015 - Dec 2015

      Assigned to a team of five as producer to oversee the development of a major update for company's iOS and Android game Mind the Arrow. Main responsibilities included prioritizing and monitoring tasks and supporting the assigned developing team. Additional responsibilities included supporting the art team, with major focus on UI design. Assigned to a team of five as producer to oversee the development of a major update for company's iOS and Android game Mind the Arrow. Main responsibilities included prioritizing and monitoring tasks and supporting the assigned developing team. Additional responsibilities included supporting the art team, with major focus on UI design.

    • United States
    • Higher Education
    • 1 - 100 Employee
    • Producer
      • Aug 2015 - Dec 2015

      As a continuation of previous working experience, involved in further development of existing MassDiGI project. As team producer, main responsibilities included prioritizing and assigning tasks, maintaining and facilitating communication between team members, both on and off campus, and providing weekly reports to company management.

    • UI and Game Designer
      • May 2015 - Aug 2015

      12 weeks collaboration with the Crafting Life team during MassDiGI 2015 Summer Innovation Program with role of lead UI and game designer.

    • UI, Game Designer, 2D/3D Artist
      • Jan 2015 - May 2015

      Working with MassDiGI in the Live Code program to support lead game designer, 2D and 3D artists for development of mobile game Midnight Terrors.

    • Apple Specialist
      • Dec 2011 - Jul 2013

      Salesman of Apple products and accessories c/o an Apple Premium Reseller, ABC Informatica srl, in Treviso. Together with the in store experience, during the employment period I followed training and certification courses in order to improve my general knowledge as well as selling, assistance and formation skills. Salesman of Apple products and accessories c/o an Apple Premium Reseller, ABC Informatica srl, in Treviso. Together with the in store experience, during the employment period I followed training and certification courses in order to improve my general knowledge as well as selling, assistance and formation skills.

  • Webgreen
    • Mogliano Veneto, TV (Italy)
    • Graphic Designer
      • Jan 2011 - Nov 2011

      One year internship as continuation of previous stage experience. Mainly dedicated to websites’ graphic design, with three new major projects, Fiocchi, INA Assitalia and Prometeo, now also assigned to collaborate directly with current clients as well as recruiting new ones (Pneusmarca). One year internship as continuation of previous stage experience. Mainly dedicated to websites’ graphic design, with three new major projects, Fiocchi, INA Assitalia and Prometeo, now also assigned to collaborate directly with current clients as well as recruiting new ones (Pneusmarca).

  • Webtechnet
    • Mogliano Veneto, TV (Italy)
    • Graphic Designer (intern)
      • Sep 2010 - Dec 2010

      After a four month experience as part of college requirements, employed part time (in accordance with university attendance) to maintain contact with the company and continue my work on the four web projects I was mostly involved in: Generali Italia, Fastigi, Cipa and I.E.S. After a four month experience as part of college requirements, employed part time (in accordance with university attendance) to maintain contact with the company and continue my work on the four web projects I was mostly involved in: Generali Italia, Fastigi, Cipa and I.E.S.

  • Cinecity Art and Cinema
    • Silea, Treviso (Italy)
    • Bartender
      • Sep 2008 - Aug 2009

      Barman c/o Cinecity, a multiplex cinema in Silea (Treviso), hired under the National Labor Contract of spectacles and theatre, with a part-time contract (15 hours per week), to allow a regular continuation of University (see Education). Barman c/o Cinecity, a multiplex cinema in Silea (Treviso), hired under the National Labor Contract of spectacles and theatre, with a part-time contract (15 hours per week), to allow a regular continuation of University (see Education).

  • Spacemind
    • Treviso, TV (Italy)
    • Graphic Designer (intern)
      • May 2007 - Oct 2007

      6 months stage c/o a small company of graphic design, Spacemind in Villorba (Treviso), with particular and specific involvement in 2D and 3D drawings through first learning and then autonomous utilization of dedicated I.S. software and programs. 6 months stage c/o a small company of graphic design, Spacemind in Villorba (Treviso), with particular and specific involvement in 2D and 3D drawings through first learning and then autonomous utilization of dedicated I.S. software and programs.

Education

  • Becker College
    Bachelor's degree, Interactive Entertainment and Game Design
    2013 - 2016
  • Università IUAV di Venezia
    Bachelor's degree, Industrial Design
    2007 - 2010

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