Kem Yaralioglu

Senior Environment Artist at Rare Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
Montreal, Quebec, Canada, CA
Languages
  • English Native or bilingual proficiency
  • Turkish Limited working proficiency

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Experience

    • United Kingdom
    • Computer Games
    • 200 - 300 Employee
    • Senior Environment Artist
      • Sep 2020 - Present

      Everwild Sea of Thieves: A Pirate's Life Sea of Thieves: Seasons 1-7 Everwild Sea of Thieves: A Pirate's Life Sea of Thieves: Seasons 1-7

    • Freelance Senior Environment Artist
      • Feb 2019 - Present

      Clients • Ember Lab • Artstation • Vertex School • Flipped Normals • Anderson Platz • DefineHumanStudios • LEAD 3D • Foxie Ventures • HKU University of the Arts • Norwich University of the Arts • LISAA • Futuregames Clients • Ember Lab • Artstation • Vertex School • Flipped Normals • Anderson Platz • DefineHumanStudios • LEAD 3D • Foxie Ventures • HKU University of the Arts • Norwich University of the Arts • LISAA • Futuregames

    • United Kingdom
    • Computer Games
    • CEO & Founder
      • Jul 2019 - Present

      https://www.exp-points.com • Experience Points is a hub for Environment Art content • Source artists with exceptional work for articles that can then be used as a learning resource for others https://www.exp-points.com • Experience Points is a hub for Environment Art content • Source artists with exceptional work for articles that can then be used as a learning resource for others

    • Creative Director
      • Jan 2023 - Jul 2023

    • Lead Environment Artist
      • Jan 2021 - Jul 2023

      Working on Final Fantasy IX: Memoria project. (UE5) Responsible for world building, in-engine work, optimization, lighting as well as managing a team of artists and coordinating with other leads.

    • United States
    • Media Production
    • 1 - 100 Employee
    • Senior Environment Artist
      • Jun 2020 - May 2021

      Kena: Bridge of Spirits (PS5) Kena: Bridge of Spirits (PS5)

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • Material Artist
      • Dec 2019 - Jul 2020

      Elite Dangerous • Ownership of material pipeline • Establish visual quality bar with Art Director • Communicate with material team in order to ensure consistent quality of materials Elite Dangerous • Ownership of material pipeline • Establish visual quality bar with Art Director • Communicate with material team in order to ensure consistent quality of materials

    • France
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist
      • Mar 2018 - Dec 2019

      Life Beyond - Persistent Open World Sci-Fi MMO • Worked with AD Viktor Antonov to ensure daily implementation of regular feedback • Responsible for the environment art and world building • Work with designers to ensure art ready assets conformed to gameplay metrics • Collaborated with tech art and designers to create a procedural pipeline to populate the world • Responsible for research and development of terrain workflow pipeline, utilizing Houdini as well as other packages to ensure achievement of a large open world using Unreal Engine 4’s World Composition • Taking leadership of full creative process for materials; utilizing Substance Designer to ensure final material adheres to Viktor Antonov’s art direction • Proposed and created numerous workflow documentation, including material pipeline, terrain pipeline, naming conventions for the project as well as folder structures • Worked with external outsource partners by preparing tasks, reviewing and providing feedback and integrating the content in our project Show less

    • United States
    • Computer Games
    • 500 - 600 Employee
    • 3D Environment Artist
      • Nov 2016 - Apr 2017

      Rainbow Six Siege - 2 Shipped DLC Maps • In charge of full creative process and working to deadlines of one map per three months, I designed and created PBR material sets for several environment maps using Substance Designer/Painter • Worked in high-pressure conditions to independently optimize maps to ensure materials and texture sets remained within budget and consistent with art direction • Frequently incorporated Ubisoft feedback with rapid turnarounds, while ensuring high calibre of end product Show less

Education

  • Norwich University of the Arts
    Bachelor of Arts (BA), Games Art and Design
    2013 - 2016
  • Barnet College
    BTEC National Diploma Level 3, Multimedia
    2011 - 2013

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