Johannes Larsson

Senior Lead artist at Shapefarm
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Malmö Metropolitan Area, SE
Languages
  • Swedish (native) -
  • English -

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5.0

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Ludvig Olsson

It has been a real pleasure to have gotten the chance to have Johannes both as an art teacher and later on in life as an art lead. Hes super knowledgeable and is always looking to develop even more as well as share his knowledge and teach if needed or asked, he radiates that energy inspiring the people he works with. Johannes was a great addition to the team at Call of the wild. Really fighting for the artists during meetings and organizing, so the art team could work smarter and deliver better products. Giving feedback and teaching people a lot of his knowledge and techniques. Along with working close, making assets and developing new pipelines and systems like the weapon skin system for the game. All of which has resulted in the game growing a lot art wise over the last year! On top of all this he has been a great art lead for advocating for work being work and people having a work life balance, as well as gotten our art team closer by organizing team building events, after works with more and just generally being a lovely person to have around and in meetings. We will all miss having Johannes as a art lead and I wish I get a chance to work close with you again someday and I want you to know you been a real inspiration as an artist and a idol for me. (cringe I know) Until then I hope you all the best in all your future adventures. Knowing wherever you will go you will end up doing great work.

Emil Mujanovic

Johannes is a passionate and talented individual who constantly pushes himself to improve on his craft. He has been a strong asset to the team and delivers exceptional quality work consistently. He is open to feedback and critique and his willingness to learn and try new methods is astounding for someone who has been in the industry for such a short time. On top of that, he is always looking for ways to offer suggestions to improve his own workflow and/or the workflow of his peers, as well as finding ways to take his art to the next level. He still has a lot to learn about the game development and production process, but if he continues on this path, he will master it in no time at all. I feel very privileged to have worked with him and to have him on my team.

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Experience

    • Japan
    • Computer Games
    • 1 - 100 Employee
    • Senior Lead artist
      • Mar 2023 - Present

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Senior Art Lead
      • Feb 2021 - Mar 2023

    • Sweden
    • Higher Education
    • 1 - 100 Employee
    • Art Teacher
      • Jul 2018 - Feb 2021

      Teaches 3D modeling and sculpting at The game assembly, It is a Higher Vocational Education (Yrkeshögskola) in the city of Malmö/Sweden Teaches 3D modeling and sculpting at The game assembly, It is a Higher Vocational Education (Yrkeshögskola) in the city of Malmö/Sweden

    • Sweden
    • Computer Games
    • 500 - 600 Employee
    • Character Artist
      • Jan 2015 - Jul 2018

      I work on making gear, vanity and NPC characters for The Division and its DLCs. Working with concept artists and art directors, make models from start to finish,high poly, low poly, texturing and delivering meshes ready to be skinned. My interest in pipeline and tech has grown over the years and I have taken on the responsibilities of improving workflow and visuals on our end by making materials and tools in Substance Designer to speed up the workflow in painter. I have also been the main link between character team and tech department to push quality and usability on shaders and tools in our engine. I've also organized kitbash library and IMM brushes for Z-brush usage.For six months I took 3 interns under my wings, answering questions and teaching them new techniques and tools. Show less

    • Junior Weapons Artist
      • Apr 2013 - Jan 2015

      I Made all the weapons for marketing and the announcement for the Division on E3 - 2013 where we won an award for best looking game. It gave me great relationships across the studio and departments.

    • Intern Weapon Artist
      • Aug 2012 - Mar 2013

      I started my career as the only Weapon Artist at Massive, it was a great crash course in responsibility and i got to establish the foundation for workflow that's still in use today.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Mission at Red Storm Entertainment
      • Feb 2014 - Apr 2014

      I went to North Carolina - US for just over two months to teach the weapon team about the snowdrop engine, physical-based-lightning and what I had established for The Division project so far. I learned about hard surface modeling in Z-brush and a lot of nifty tips and tricks from the well experienced team over there. I went to North Carolina - US for just over two months to teach the weapon team about the snowdrop engine, physical-based-lightning and what I had established for The Division project so far. I learned about hard surface modeling in Z-brush and a lot of nifty tips and tricks from the well experienced team over there.

Education

  • The Game Assembly
    Game Art, Higher Vocational Education
    2010 - 2013

Community

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