Kyle Simmons

Unreal Product Manager at Cavrnus, Inc.
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Contact Information
us****@****om
(386) 825-5501
Location
Orlando, Florida, United States, US
Languages
  • Irish (Beginner) -

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Jessy Auclair

I had the privilege to work Kyle on a huge ride programming at the Universal Studios in SoCal. We had to work very long hours at very odd hours but all I saw from him was a constant smile and kindness. It’s rare to come accros someone that is that creative but also has a very scientific thinking and approach to things. Definitely a gem of an employee and also a great person to be around.

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Credentials

  • Managing Your Career as an Introvert
    LinkedIn
    Sep, 2022
    - Nov, 2024
  • Becoming a Manager Your Team Loves
    LinkedIn
    Aug, 2022
    - Nov, 2024
  • Leading at a Distance
    LinkedIn
    Aug, 2022
    - Nov, 2024
  • TAIT: Creating World Class Experiences
    LinkedIn
    Aug, 2022
    - Nov, 2024
  • Become a PLC Developer
    LinkedIn
    Apr, 2022
    - Nov, 2024
  • Learning MotionBuilder
    LinkedIn
    Apr, 2022
    - Nov, 2024
  • Creativity at Work: A Short Course from Seth Godin
    LinkedIn
    Jul, 2021
    - Nov, 2024
  • Leading with a Heavy Heart
    LinkedIn
    Jul, 2021
    - Nov, 2024
  • How to Speak Up Against Racism at Work
    LinkedIn
    Jun, 2021
    - Nov, 2024
  • Unconscious Bias
    LinkedIn
    Jun, 2021
    - Nov, 2024
  • Become a Software Project Manager
    LinkedIn
    Sep, 2020
    - Nov, 2024
  • Advocating for Change in Your Organization
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Become a C++ Developer
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Designing Emotion: How To Use Design To Move People
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Difficult Conversations: Talking About Race at Work
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Holding Yourself Accountable
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Ways to Build a Winning Team: Trust, Freedom, and Play
    LinkedIn
    Aug, 2020
    - Nov, 2024
  • Machine Learning and AI Foundations: Decision Trees
    LinkedIn
    Jul, 2020
    - Nov, 2024
  • Become an Asset Artist for Games
    LinkedIn
    Jun, 2020
    - Nov, 2024
  • Learning MATLAB
    LinkedIn
    Jul, 2019
    - Nov, 2024
  • Geometric Dimensioning and Tolerancing
    Lynda.com
    Nov, 2018
    - Nov, 2024
  • Building High-Performance Teams
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Business Development Foundations
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Communication within Teams
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Leadership Foundations
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Leading with Emotional Intelligence
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Managing Budget-Constrained Projects with Microsoft Project
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Managing International Projects
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Managing Resource-Constrained Projects with Microsoft Project
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Managing Resources Across Project Teams
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Negotiation Foundations (2012)
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Program Management Foundations
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • Project Management: Rescuing Troubled Projects
    LinkedIn
    Oct, 2018
    - Nov, 2024
  • 3DS Max Certified Instructor
    Autodesk

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • Unreal Product Manager
      • Jun 2023 - Present

      - Product management for Unreal Engine plugin that connects any UE project to the Metaverse. - Within moments, you can make your digital twin a shared reality. Let your team member edit the product or environment, demonstrate to stakeholders, and even provide access to guests and customers to experience your product an service through the metaverse. - Product management for Unreal Engine plugin that connects any UE project to the Metaverse. - Within moments, you can make your digital twin a shared reality. Let your team member edit the product or environment, demonstrate to stakeholders, and even provide access to guests and customers to experience your product an service through the metaverse.

    • United States
    • Government Administration
    • 300 - 400 Employee
    • Senior Software/System Engineer
      • Oct 2021 - Aug 2023

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Manager, Ride & Show Animation
      • Jan 2019 - Aug 2020

      As senior show programmer, I managed a team of highly-skilled, cross-trained artists with a deep understanding of story-telling through vehicle motion, special effects timing, and show sequencing for Universal's world-class themed rides & shows. We choreograph the ride vehicles and show elements on your favorite attractions to produce kinetic experiences that are exciting, engaging and safe for all to enjoy. We create moving experiences.

    • Show Programmer
      • Mar 2016 - Jan 2019

      - Animate ride vehicle motion for themed entertainment dark ride experiences. - Collaborate with Creative Directors to define story beats for show motion and performance. - Punctuate story-telling intensity through synchronized special effects and show action equipment. - Coordinate with attraction designers and engineers to carry the creative intent forward to installation. - Work closely with controls engineers and ride system technicians during test and adjust phase of ride… Show more - Animate ride vehicle motion for themed entertainment dark ride experiences. - Collaborate with Creative Directors to define story beats for show motion and performance. - Punctuate story-telling intensity through synchronized special effects and show action equipment. - Coordinate with attraction designers and engineers to carry the creative intent forward to installation. - Work closely with controls engineers and ride system technicians during test and adjust phase of ride commissioning. - Promoted continuous improvement through knowledge capture, cross-training, and team building.

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Lead Environment Designer
      • Jun 2011 - Apr 2016

      - Define movement of 6-DOF motion base through interactive simulated environments - Develop modeling pipeline for large scale virtual environments - Look development of immersive environments with progressive rendering techniques - Optimize existing terrain generation process and portability using new tools and game engines - Introduce new procedural modeling tools to enhance environment graphics quality - R&D DirectX hardware rendering of large-scale environments - Define movement of 6-DOF motion base through interactive simulated environments - Develop modeling pipeline for large scale virtual environments - Look development of immersive environments with progressive rendering techniques - Optimize existing terrain generation process and portability using new tools and game engines - Introduce new procedural modeling tools to enhance environment graphics quality - R&D DirectX hardware rendering of large-scale environments

    • Defense and Space Manufacturing
    • 1 - 100 Employee
    • Engineering Designer III
      • Mar 2008 - Feb 2011

      Rapid prototyping/visualization of engineering designs for assembly and test - Swept path modeling for process flow analysis of moving flight hardware - Visually demonstrate "roller coaster"-style launch tower escape system Mechanical Design for Aries I rocket mobile launch platform - Retractable Tilt-Up Umbilical Arm - Flexible hose components and pneumatic controls for cryogenic fuel delivery system. Rapid prototyping/visualization of engineering designs for assembly and test - Swept path modeling for process flow analysis of moving flight hardware - Visually demonstrate "roller coaster"-style launch tower escape system Mechanical Design for Aries I rocket mobile launch platform - Retractable Tilt-Up Umbilical Arm - Flexible hose components and pneumatic controls for cryogenic fuel delivery system.

    • Higher Education
    • 300 - 400 Employee
    • Game Design Instructor
      • 2008 - 2010

      Administer lectures and exams for college level game art classes - Design course curriculum - Subjects included 3D modeling - Rigging - Animation - Special effects - Simulation and programming. Administer lectures and exams for college level game art classes - Design course curriculum - Subjects included 3D modeling - Rigging - Animation - Special effects - Simulation and programming.

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • Technical Director - VR Content Development
      • Oct 2005 - Oct 2006

      - Oversee all content development from cradle to grave - 3D models (aircraft, carrier ship, deck crew) - texture & effects maps - motion capture & animation - Programming support for custom game engine (DirectX 9c) - Oversee all content development from cradle to grave - 3D models (aircraft, carrier ship, deck crew) - texture & effects maps - motion capture & animation - Programming support for custom game engine (DirectX 9c)

    • United States
    • Defense and Space Manufacturing
    • 700 & Above Employee
    • Sr. Technical Publications / Multimedia Development
      • May 2003 - Sep 2005

      - Authored and illustrated multiple NASA documents and technical manuals for Space Shuttle Solid Rocket Booster Element. - Mechanical Engineering visualization. - Swept path analysis - Managed $90k project: SRB Illustrated Systems Manual, print and multimedia versions. - Authored and illustrated multiple NASA documents and technical manuals for Space Shuttle Solid Rocket Booster Element. - Mechanical Engineering visualization. - Swept path analysis - Managed $90k project: SRB Illustrated Systems Manual, print and multimedia versions.

Education

  • The Johns Hopkins University
    Master’s Degree, Engineering Management
    2016 - 2025
  • Disney Institute
    Innovative Leadership
    2021 - 2022
  • Stan Winston School of Character Arts
    Pandemic Project, Animatronics, Character Performance
    2020 - 2021
  • DeVry University
    Bachelor's Degree, Computer Science - Game & Simulation Programming
    2011 - 2015
  • Full Sail University
    Computer Animation, Computer Animation
    1999 - 2000
  • Virginia Polytechnic Institute and State University
    Mechanical Engineering
    1995 - 1996
  • University of Florida
    Engineering
    1992 - 1994

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