Kyle Simmons
Unreal Product Manager at Cavrnus, Inc.- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Irish (Beginner) -
Topline Score
Bio
Jessy Auclair
I had the privilege to work Kyle on a huge ride programming at the Universal Studios in SoCal. We had to work very long hours at very odd hours but all I saw from him was a constant smile and kindness. It’s rare to come accros someone that is that creative but also has a very scientific thinking and approach to things. Definitely a gem of an employee and also a great person to be around.
Jessy Auclair
I had the privilege to work Kyle on a huge ride programming at the Universal Studios in SoCal. We had to work very long hours at very odd hours but all I saw from him was a constant smile and kindness. It’s rare to come accros someone that is that creative but also has a very scientific thinking and approach to things. Definitely a gem of an employee and also a great person to be around.
Jessy Auclair
I had the privilege to work Kyle on a huge ride programming at the Universal Studios in SoCal. We had to work very long hours at very odd hours but all I saw from him was a constant smile and kindness. It’s rare to come accros someone that is that creative but also has a very scientific thinking and approach to things. Definitely a gem of an employee and also a great person to be around.
Jessy Auclair
I had the privilege to work Kyle on a huge ride programming at the Universal Studios in SoCal. We had to work very long hours at very odd hours but all I saw from him was a constant smile and kindness. It’s rare to come accros someone that is that creative but also has a very scientific thinking and approach to things. Definitely a gem of an employee and also a great person to be around.
Credentials
-
Managing Your Career as an Introvert
LinkedInSep, 2022- Nov, 2024 -
Becoming a Manager Your Team Loves
LinkedInAug, 2022- Nov, 2024 -
Leading at a Distance
LinkedInAug, 2022- Nov, 2024 -
TAIT: Creating World Class Experiences
LinkedInAug, 2022- Nov, 2024 -
Become a PLC Developer
LinkedInApr, 2022- Nov, 2024 -
Learning MotionBuilder
LinkedInApr, 2022- Nov, 2024 -
Creativity at Work: A Short Course from Seth Godin
LinkedInJul, 2021- Nov, 2024 -
Leading with a Heavy Heart
LinkedInJul, 2021- Nov, 2024 -
How to Speak Up Against Racism at Work
LinkedInJun, 2021- Nov, 2024 -
Unconscious Bias
LinkedInJun, 2021- Nov, 2024 -
Become a Software Project Manager
LinkedInSep, 2020- Nov, 2024 -
Advocating for Change in Your Organization
LinkedInAug, 2020- Nov, 2024 -
Become a C++ Developer
LinkedInAug, 2020- Nov, 2024 -
Designing Emotion: How To Use Design To Move People
LinkedInAug, 2020- Nov, 2024 -
Difficult Conversations: Talking About Race at Work
LinkedInAug, 2020- Nov, 2024 -
Holding Yourself Accountable
LinkedInAug, 2020- Nov, 2024 -
Ways to Build a Winning Team: Trust, Freedom, and Play
LinkedInAug, 2020- Nov, 2024 -
Machine Learning and AI Foundations: Decision Trees
LinkedInJul, 2020- Nov, 2024 -
Become an Asset Artist for Games
LinkedInJun, 2020- Nov, 2024 -
Learning MATLAB
LinkedInJul, 2019- Nov, 2024 -
Geometric Dimensioning and Tolerancing
Lynda.comNov, 2018- Nov, 2024 -
Building High-Performance Teams
LinkedInOct, 2018- Nov, 2024 -
Business Development Foundations
LinkedInOct, 2018- Nov, 2024 -
Communication within Teams
LinkedInOct, 2018- Nov, 2024 -
Leadership Foundations
LinkedInOct, 2018- Nov, 2024 -
Leading with Emotional Intelligence
LinkedInOct, 2018- Nov, 2024 -
Managing Budget-Constrained Projects with Microsoft Project
LinkedInOct, 2018- Nov, 2024 -
Managing International Projects
LinkedInOct, 2018- Nov, 2024 -
Managing Resource-Constrained Projects with Microsoft Project
LinkedInOct, 2018- Nov, 2024 -
Managing Resources Across Project Teams
LinkedInOct, 2018- Nov, 2024 -
Negotiation Foundations (2012)
LinkedInOct, 2018- Nov, 2024 -
Program Management Foundations
LinkedInOct, 2018- Nov, 2024 -
Project Management: Rescuing Troubled Projects
LinkedInOct, 2018- Nov, 2024 -
3DS Max Certified Instructor
Autodesk
Experience
-
Cavrnus, Inc.
-
United States
-
Software Development
-
1 - 100 Employee
-
Unreal Product Manager
-
Jun 2023 - Present
- Product management for Unreal Engine plugin that connects any UE project to the Metaverse. - Within moments, you can make your digital twin a shared reality. Let your team member edit the product or environment, demonstrate to stakeholders, and even provide access to guests and customers to experience your product an service through the metaverse. - Product management for Unreal Engine plugin that connects any UE project to the Metaverse. - Within moments, you can make your digital twin a shared reality. Let your team member edit the product or environment, demonstrate to stakeholders, and even provide access to guests and customers to experience your product an service through the metaverse.
-
-
-
Alaka`ina Foundation Family of Companies
-
United States
-
Government Administration
-
300 - 400 Employee
-
Senior Software/System Engineer
-
Oct 2021 - Aug 2023
-
-
-
Universal Creative
-
United States
-
Entertainment Providers
-
700 & Above Employee
-
Manager, Ride & Show Animation
-
Jan 2019 - Aug 2020
As senior show programmer, I managed a team of highly-skilled, cross-trained artists with a deep understanding of story-telling through vehicle motion, special effects timing, and show sequencing for Universal's world-class themed rides & shows. We choreograph the ride vehicles and show elements on your favorite attractions to produce kinetic experiences that are exciting, engaging and safe for all to enjoy. We create moving experiences.
-
-
Show Programmer
-
Mar 2016 - Jan 2019
- Animate ride vehicle motion for themed entertainment dark ride experiences. - Collaborate with Creative Directors to define story beats for show motion and performance. - Punctuate story-telling intensity through synchronized special effects and show action equipment. - Coordinate with attraction designers and engineers to carry the creative intent forward to installation. - Work closely with controls engineers and ride system technicians during test and adjust phase of ride… Show more - Animate ride vehicle motion for themed entertainment dark ride experiences. - Collaborate with Creative Directors to define story beats for show motion and performance. - Punctuate story-telling intensity through synchronized special effects and show action equipment. - Coordinate with attraction designers and engineers to carry the creative intent forward to installation. - Work closely with controls engineers and ride system technicians during test and adjust phase of ride commissioning. - Promoted continuous improvement through knowledge capture, cross-training, and team building.
-
-
-
Raydon Corporation (a By Light Company)
-
United States
-
IT Services and IT Consulting
-
1 - 100 Employee
-
Lead Environment Designer
-
Jun 2011 - Apr 2016
- Define movement of 6-DOF motion base through interactive simulated environments - Develop modeling pipeline for large scale virtual environments - Look development of immersive environments with progressive rendering techniques - Optimize existing terrain generation process and portability using new tools and game engines - Introduce new procedural modeling tools to enhance environment graphics quality - R&D DirectX hardware rendering of large-scale environments - Define movement of 6-DOF motion base through interactive simulated environments - Develop modeling pipeline for large scale virtual environments - Look development of immersive environments with progressive rendering techniques - Optimize existing terrain generation process and portability using new tools and game engines - Introduce new procedural modeling tools to enhance environment graphics quality - R&D DirectX hardware rendering of large-scale environments
-
-
-
ASRC Aerospace
-
Defense and Space Manufacturing
-
1 - 100 Employee
-
Engineering Designer III
-
Mar 2008 - Feb 2011
Rapid prototyping/visualization of engineering designs for assembly and test - Swept path modeling for process flow analysis of moving flight hardware - Visually demonstrate "roller coaster"-style launch tower escape system Mechanical Design for Aries I rocket mobile launch platform - Retractable Tilt-Up Umbilical Arm - Flexible hose components and pneumatic controls for cryogenic fuel delivery system. Rapid prototyping/visualization of engineering designs for assembly and test - Swept path modeling for process flow analysis of moving flight hardware - Visually demonstrate "roller coaster"-style launch tower escape system Mechanical Design for Aries I rocket mobile launch platform - Retractable Tilt-Up Umbilical Arm - Flexible hose components and pneumatic controls for cryogenic fuel delivery system.
-
-
-
International Academy of Design
-
Higher Education
-
300 - 400 Employee
-
Game Design Instructor
-
2008 - 2010
Administer lectures and exams for college level game art classes - Design course curriculum - Subjects included 3D modeling - Rigging - Animation - Special effects - Simulation and programming. Administer lectures and exams for college level game art classes - Design course curriculum - Subjects included 3D modeling - Rigging - Animation - Special effects - Simulation and programming.
-
-
-
Evolve Inc.
-
United States
-
Advertising Services
-
1 - 100 Employee
-
Technical Director - VR Content Development
-
Oct 2005 - Oct 2006
- Oversee all content development from cradle to grave - 3D models (aircraft, carrier ship, deck crew) - texture & effects maps - motion capture & animation - Programming support for custom game engine (DirectX 9c) - Oversee all content development from cradle to grave - 3D models (aircraft, carrier ship, deck crew) - texture & effects maps - motion capture & animation - Programming support for custom game engine (DirectX 9c)
-
-
-
United Space Alliance
-
United States
-
Defense and Space Manufacturing
-
700 & Above Employee
-
Sr. Technical Publications / Multimedia Development
-
May 2003 - Sep 2005
- Authored and illustrated multiple NASA documents and technical manuals for Space Shuttle Solid Rocket Booster Element. - Mechanical Engineering visualization. - Swept path analysis - Managed $90k project: SRB Illustrated Systems Manual, print and multimedia versions. - Authored and illustrated multiple NASA documents and technical manuals for Space Shuttle Solid Rocket Booster Element. - Mechanical Engineering visualization. - Swept path analysis - Managed $90k project: SRB Illustrated Systems Manual, print and multimedia versions.
-
-
Education
-
The Johns Hopkins University
Master’s Degree, Engineering Management -
Disney Institute
Innovative Leadership -
Stan Winston School of Character Arts
Pandemic Project, Animatronics, Character Performance -
DeVry University
Bachelor's Degree, Computer Science - Game & Simulation Programming -
Full Sail University
Computer Animation, Computer Animation -
Virginia Polytechnic Institute and State University
Mechanical Engineering -
University of Florida
Engineering