Daniel Alcivia Smith

Lead 3D Artist at Youtooz
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Contact Information
us****@****om
(386) 825-5501
Location
Vancouver, British Columbia, Canada, CA
Languages
  • Spanish Native or bilingual proficiency
  • English Full professional proficiency

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Bio

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5.0

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Jeff Manke

Daniel stands out as the most talented and motivated 3D artist I've had the pleasure to work with. I've worked with Daniel for more than a year, collaborating over several projects. Daniel's ability to create high-quality content that always met deadlines is unparalleled. No matter how much pressure Daniel was under, his work was always exceeding expectations. Any company would be lucky to have Daniel as part of its team.

Ai Tran

It has been a privilege to work with a talented and passionate individual such as Daniel. I've worked with Daniel for over a year and he has always been one to strive to bring up the bar for our product as well as create visually stunning models. Integrating his content as a technical artist has always been a smooth transition, with little to no visual quality loss and engine-ready content. Daniel is someone that will bring up the bar for any team he joins.

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Credentials

  • Hair Creation for Games by Johan Litvall
    CGMA | Computer Graphics Master Academy
    Jul, 2018
    - Nov, 2024

Experience

    • Manufacturing
    • 1 - 100 Employee
    • Lead 3D Artist
      • Jul 2021 - Present

    • Character Artist
      • Feb 2020 - Jul 2021

    • United States
    • Computer Games
    • 1 - 100 Employee
    • 3D Artist and Sculptor
      • Jan 2019 - Feb 2020

      -Concept, modelling, UV mapping of character and environment assets. -Texture map creation and material set-up. -High resolution sculpture of character assets. -Key-art production for marketing content for social media campaigns and in-game images. -Concept, modelling, UV mapping of character and environment assets. -Texture map creation and material set-up. -High resolution sculpture of character assets. -Key-art production for marketing content for social media campaigns and in-game images.

    • Canada
    • Software Development
    • 1 - 100 Employee
    • 3D Artist and Content Designer
      • Jan 2016 - Dec 2018

      In charge of creating wide variety of 3D assets for VR/MR applications. My main duties included: -Data extraction and remeshing -Environmental Modelling -Substance Designer material creation -Substance Painter smart material creation -3D Animation -CAD file mesh optimization -Unity and Unreal 4 content integration In charge of creating wide variety of 3D assets for VR/MR applications. My main duties included: -Data extraction and remeshing -Environmental Modelling -Substance Designer material creation -Substance Painter smart material creation -3D Animation -CAD file mesh optimization -Unity and Unreal 4 content integration

    • Canada
    • Higher Education
    • 300 - 400 Employee
    • Game Design Student
      • May 2014 - Apr 2015

      Student Game Design 38 Vancouver Film School May 2014 – Present (1 year)Vancouver, British Columbia, Canada Projects Space Berserkrs (Nov 2014 - March 2015) Third person action game, with first person turret sequences Engine: Unity Roles: -Environmental Artist -Character Artist and Animator for the playable Character, Ulfar -Concept Artist - Created all the environmental assets and textures, as well as all the alpha planes and skybox for the game - Modeled, textured, rigged and animated the playable character, Ulfar the Space Viking - Created the concept art for most of the game assets, as well as created the illustrations used in-game, like the victory screen - Created shaders that were used to enhance the environmental assets Fallen Hero (July 2014 - Oct 2014) 2.5 Puzzle Game Engine: Unity Roles: Environmental Artist and Playable Character Artist - Created the model, texture, rigg and animations for the playable character, the Fallen Hero -Created environmental assets for the game, like doors and chests -Created the concept art and illustrations Game Jams Invaders (PVP Asynchronous Space Invaders) (48 hours) (March 2015) Engine: Unity Roles: Environmental Artists, Spaceship modeler and particle artist -Created the background assets and the barricade blocks, as well as the ship and shields models and textures Lie to me Daring (Survival - Pinocchio) (48 Hours) (October 2014) Engine: Unity Roles: 2D Artist Created all the characters, particles, most of the environmental decoration and illustrations. Yankee Doodle Madness (Survival/Platformer - Yankee Doodle Dandy) (July 2014) Engine: Unity Created the model, rig and animations for the main character, as well as the environmental art and illustrations Show less

Education

  • Vancouver Film School
    Game Design Diploma with Honors, Game Design
    2014 - 2015
  • Tecnológico de Monterrey
    Bachelor's Degree, Digital Arts and Animation
    2008 - 2013
  • Zagreb school of economics and management
    Business
    2011 -

Community

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