Dan Pratt
Lead UI Artist at Criterion Games- Claim this Profile
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Topline Score
Bio
Ade Cottrell
Dan is the best Lead I've ever had the pleasure to work with - thorough, attentive, knowledgeable and always a champion for his team and discipline. He can be relied on to bring amazing quality and workflows to any project you put him on, and brings sense to complex scenarios, creating an environment of clear communication where UI designers can thrive. His knowledge of implementing UI in various game engines is a boon to any team: he makes it look easy.
Tommy Millar
Perhaps the single most thorough and attentive lead I've ever had.
Ade Cottrell
Dan is the best Lead I've ever had the pleasure to work with - thorough, attentive, knowledgeable and always a champion for his team and discipline. He can be relied on to bring amazing quality and workflows to any project you put him on, and brings sense to complex scenarios, creating an environment of clear communication where UI designers can thrive. His knowledge of implementing UI in various game engines is a boon to any team: he makes it look easy.
Tommy Millar
Perhaps the single most thorough and attentive lead I've ever had.
Ade Cottrell
Dan is the best Lead I've ever had the pleasure to work with - thorough, attentive, knowledgeable and always a champion for his team and discipline. He can be relied on to bring amazing quality and workflows to any project you put him on, and brings sense to complex scenarios, creating an environment of clear communication where UI designers can thrive. His knowledge of implementing UI in various game engines is a boon to any team: he makes it look easy.
Tommy Millar
Perhaps the single most thorough and attentive lead I've ever had.
Ade Cottrell
Dan is the best Lead I've ever had the pleasure to work with - thorough, attentive, knowledgeable and always a champion for his team and discipline. He can be relied on to bring amazing quality and workflows to any project you put him on, and brings sense to complex scenarios, creating an environment of clear communication where UI designers can thrive. His knowledge of implementing UI in various game engines is a boon to any team: he makes it look easy.
Tommy Millar
Perhaps the single most thorough and attentive lead I've ever had.
Experience
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Criterion Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Lead UI Artist
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Feb 2022 - Present
Need For Speed Unbound (PS5 / XBOX SERIES S & X / PC) Need For Speed Unbound (PS5 / XBOX SERIES S & X / PC)
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Lead UI Designer
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Jan 2021 - Jan 2022
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FISHLABS GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Principal UI Designer
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Nov 2018 - Dec 2020
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Senior UI Designer
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Mar 2017 - Nov 2018
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Goodgame Studios
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Germany
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Computer Games
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100 - 200 Employee
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Lead / Senior UI Designer
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Apr 2015 - Mar 2017
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SoMa Play
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United States
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Computer Games
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1 - 100 Employee
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Senior UI Artist
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Dec 2013 - Jan 2015
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Senior UI Artist
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Jul 2012 - Dec 2013
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Zynga
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United States
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Computer Games
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700 & Above Employee
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Senior Artist
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Jul 2011 - Jul 2012
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Bigpoint GmbH
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Germany
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Computer Games
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100 - 200 Employee
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Senior Modeler
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Jan 2011 - Jul 2011
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Planet Moon Studios
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United States
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Computer Games
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1 - 100 Employee
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UI Artist
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Nov 2009 - Dec 2010
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Coin App
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Entertainment
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Lead Artist / Graphic Design
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Sep 2008 - Sep 2009
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2XL Games
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United States
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Computer Games
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1 - 100 Employee
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Artist
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Dec 2006 - Sep 2008
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The Art Institutes
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United States
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Higher Education
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700 & Above Employee
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Student Affairs / Career Services Design Coordinator
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Sep 2004 - Feb 2006
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Education
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The Art Institutes
Bachelor of Arts, Game Art & Design